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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
'''Lying down''' (also known as '''resting'''{{Cite quote|'''Down''' / '''Rest''' / When Captain Olimar is wounded, tap Down on the Control Pad to lie down. Nothing can harm you when you're lying down, and your Pikmin will automatically carry you back to the landing site. You'll see a fireworks display when you reach their ship, and you'll be able to heal yourself at your rocket.|"Pikmanipulation" section|the {{p1}} Nintendo Player's Guide}}) is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor as if they were sleeping, until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carry|carried]] by [[Pikmin family|Pikmin]] | '''Lying down''' (also known as '''resting'''{{Cite quote|'''Down''' / '''Rest''' / When Captain Olimar is wounded, tap Down on the Control Pad to lie down. Nothing can harm you when you're lying down, and your Pikmin will automatically carry you back to the landing site. You'll see a fireworks display when you reach their ship, and you'll be able to heal yourself at your rocket.|"Pikmanipulation" section|the {{p1}} Nintendo Player's Guide}}) is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor as if they were sleeping, until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carry|carried]] by [[Pikmin family|Pikmin]] the landing point. To lie down, the player must press {{button|gc|padd|wii|2}} / {{button|switch|rstick}} in ''Pikmin'', and hold {{button|gc|x|wii|c}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however. In ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. It is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]]. | ||
When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up: | When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up: | ||
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When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to the [[Research Pod]] or an Onion, decided the same way as any other carried object would be. After being beamed up, the leader will hit the Onion or Pod and wake up. On top of that, in ''Pikmin'', [[Easter egg|fireworks]] will come out when he hits the bottom of an Onion. | When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to the [[Research Pod]] or an Onion, decided the same way as any other carried object would be. After being beamed up, the leader will hit the Onion or Pod and wake up. On top of that, in ''Pikmin'', [[Easter egg|fireworks]] will come out when he hits the bottom of an Onion. | ||
In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else | In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. Care should be taken about any Pikmin left behind by the leader that chooses to get carried, as only 4 at most may come with him (the carrier Pikmin). | ||
In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status. | In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Lying down p1.jpg|Olimar lying down | Lying down p1.jpg|Olimar lying down in ''Pikmin''. | ||
Lie down Olimar-P2.jpg|Olimar lying down in ''Pikmin 2''. | Lie down Olimar-P2.jpg|Captain Olimar lying down in ''Pikmin 2''. | ||
Lie down President.jpg|The President lying down in ''Pikmin 2''. | Lie down President.jpg|The President lying down in ''Pikmin 2''. | ||
</gallery> | </gallery> | ||
{{controls}} | {{controls}} |