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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
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'''Lying down''' is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carrying|carried]] by [[Pikmin family|Pikmin]]. To lie down, the player must press {{button|gcn|Paddown|wii|2}} in ''Pikmin'', and hold {{button|gcn|X|wii|C}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however: in ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. It is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]]. | |||
When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up: | When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up: | ||
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! ''{{tt|NPC!P2|New Play Control! Pikmin 2}}'' | ! ''{{tt|NPC!P2|New Play Control! Pikmin 2}}'' | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|Stick|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|Stick|size=x24px}} | ||
| {{Yes}}<ref name="p">[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.</ref> || {{No}} || {{Yes}} || {{No}} | | {{Yes}}<ref name="p">[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.</ref> || {{No}} || {{Yes}} || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|A|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|A|size=x24px}} | ||
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | | {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|B|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|B|size=x24px}} | ||
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | | {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|C|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|Paddown|size=x24px}} | ||
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | | {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|X|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|C|size=x24px}} | ||
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | | {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|Y|size=x24px}} | ||
! align="center" | {{button|wii|-|size=x24px}} | ! align="center" | {{button|wii|-|size=x24px}} | ||
| ''N/A'' || {{No}} || ''N/A'' || {{No}} | | ''N/A'' || {{No}} || ''N/A'' || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|L|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|Z|size=x24px}} | ||
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | | {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|R|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|Padleftright|size=x24px}} | ||
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | | {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|Z|size=x24px}} | ||
! align="center" | {{button|wii| | ! align="center" | {{button|wii|Padup|size=x24px}} | ||
| {{No}} || {{No}} || {{Yes}} || {{No}} | | {{No}} || {{No}} || {{Yes}} || {{No}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|Padup|size=x24px}} | ||
! align="center" | {{button|wii|1|size=x24px}} | ! align="center" | {{button|wii|1|size=x24px}} | ||
| {{No}} || {{Yes}} || {{No}} || {{Yes}} | | {{No}} || {{Yes}} || {{No}} || {{Yes}} | ||
|- | |- | ||
! align="center" | {{button| | ! align="center" | {{button|gcn|Paddown|size=x24px}} | ||
! align="center" | {{button|wii|2|size=x24px}} | ! align="center" | {{button|wii|2|size=x24px}} | ||
| {{No}} || {{Yes}} || {{No}} || {{Yes}} | | {{No}} || {{Yes}} || {{No}} || {{Yes}} | ||
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<references/> | <references/> | ||
In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button| | In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button|gcn|Paddown|wii|2}}. As such, if the player holds a button on the table above and repeatedly presses the lie down button, Olimar will appear to jump repeatedly. | ||
==Uses== | ==Uses== | ||
Although seemingly useless, | Although seemingly useless, specially in ''Pikmin'', the ability to lie down actually has a number of uses. | ||
===Carrying=== | ===Carrying=== | ||
When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to | When lying down, all nearby idle Pikmin or Pikmin in the party will attempt to grab the leader. This might not be possible if the leader lies down in a tight place. After enough Pikmin grab on, they will begin [[carrying]] him to an Onion, decided the same way as any other carried object would be. In ''Pikmin'', upon reaching the Onion, it will suck up Captain Olimar and, as an [[Easter egg]], produce fireworks when he hits the bottom of the Onion. It is possible to stand up mid-levitation and cancel the Easter egg. In ''Pikmin 2'', nothing happens when the leader hits the Onion, other than him waking up. | ||
In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else | In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. | ||
In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status. | In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, [[maturity]], type and [[Ultra-spicy spray|spicy]] status. | ||
It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of | It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of captains, they will endlessly scurry around when holding one on their backs. Waking up while on top of a Dweevil will make the latter play the same animation and sound as if it had a [[treasure]] knocked off of it by normal means. | ||
===Defense=== | ===Defense=== | ||
{{ | {{stub|For ''Pikmin 2'', complete the list, and double-check how many frames of safety there are.}} | ||
In ''Pikmin'', while lying down, | In ''Pikmin'', while lying down, Captain Olimar is completely impervious to all sorts of attacks. This can be used to distract an enemy while Pikmin nearby are busy doing something. | ||
In ''Pikmin 2'', [[boulders]] and the rocks shot by [[Lithopod]]s will always be destroyed if they come into contact with a lying leader, without inflicting any damage. | In ''Pikmin 2'', this advantage has been made less abusable, and the leader is only invulnerable for {{frames|6}} frames. In addition, [[boulders]] and the rocks shot by [[Lithopod]]s will always be destroyed if they come into contact with a lying leader, without inflicting any damage. It is not possible to lie down and avoid the following attacks: | ||
*[[Burrowing Snagret]]'s peck | |||
===Exploits=== | ===Exploits=== | ||
Lying down is the key to a few exploits and [[glitches]]. | Lying down is the key to a few exploits and [[glitches]]. | ||
Because of the way the [[carrying]] system works, it is possible to have Pikmin carry a leader in a specific location which makes them follow an incorrect carrying path, often resulting in humorous or exploitable situations. A list of such oversights can be found '''[[ | Because of the way the [[carrying]] system works, it is possible to have Pikmin carry a leader in a specific location which makes them follow an incorrect carrying path, often resulting in humorous or exploitable situations. A list of such oversights can be found '''[[Carrying/Oversights|here]]'''. | ||
In ''Pikmin'', Captain Olimar lying down counts as a considerably solid object. If the player has Olimar lie down next to an object like a [[pellet]], it is possible to push it in the direction opposite of the leader. With enough patience and skill, one can push objects to different places, like removing a [[ship part]] out of a body of | In ''Pikmin'', Captain Olimar lying down counts as a considerably solid object. If the player has Olimar lie down next to an object like a [[pellet]], it is possible to push it in the direction opposite of the leader. With enough patience and skill, one can push objects to different places, like removing a [[ship part]] out of a body of water. | ||
Just before lying down, the leader performs a small hop, in ''Pikmin 2''. This hop contains some odd properties, and when used in combination with some attacks, can be used to hop in the air. This can allow the leader to [[ | Just before lying down, the leader performs a small hop, in ''Pikmin 2''. This hop contains some odd properties, and when used in combination with some attacks, can be used to hop in the air. This can allow the leader to [[Glitches in Pikmin 2#Leave boundaries|hop over short boundaries]], or make him [[Glitches in Pikmin 2#Boulder jump glitch|jump quite high in the air]]. | ||
==Trivia== | ==Trivia== | ||
*In ''Pikmin'', if Captain Olimar is left idle for 2 minutes and 50 seconds, he'll lie down by himself. | *In ''Pikmin'', if Captain Olimar is left idle for 2 minutes and 50 seconds, he'll lie down by himself. | ||
== | ==See also== | ||
*[[Dismiss]] | |||
*[[Carrying]] | |||
*[[Punch]] | |||
*[[Controls]] | |||
{{controls}} | {{controls}} |