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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
'''Leaders''' ({{j|リーダー|Rīdā}}, lit.: "Leader"), unofficially also called '''captains''', are the characters the player controls in the {{pg}}. Leaders have the ability to lead a [[squad]] of [[Pikmin family|Pikmin]], and can command the squad through [[throw]]ing, [[whistle|whistling]], and other actions. Each of the | '''Leaders''' ({{j|リーダー|Rīdā}}, lit.: "Leader"), unofficially also called '''captains''', are the characters the player controls in the {{pg}}. Leaders have the ability to lead a [[squad]] of [[Pikmin family|Pikmin]], and can command the squad through [[throw]]ing, [[whistle|whistling]], and other actions. Each of the 6 leaders in the series is an alien explorer with some role in the mission. Some games have multiple leaders which can be switched between, allowing multiple squads to be managed at a time. | ||
In {{p1}}, there is only one leader, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In {{p2}}, [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gc|y|wii|- | In {{p1}}, there is only one leader, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In {{p2}}, [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gc|y|wii|-}}. Louie is replaced by [[The President]] after the debt is cleared. In {{p3}} there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]]. {{button|wiiu|y|wii|-|wiiu|pcy}} is used to switch in the original ''Pikmin 3'' and the [[action menu]] is used to switch in {{p3d}}. | ||
[[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], the [[Scornet Maestro]] | [[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], and the [[Scornet Maestro]] act as naturally occurring enemy leaders, in each of the three ''Pikmin'' games, stealing the player's Pikmin or scouting with their own type of underlings. | ||
==Inactive leader== | ==Inactive leader== | ||
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==Playable leaders== | ==Playable leaders== | ||
===Olimar=== | ===Olimar=== | ||
[[File:Captain Olimar P2 clay art.png|thumb|100px|Captain Olimar's clay artwork from ''Pikmin 2''.]] | [[File:Captain Olimar P2 clay art.png|thumb|100px|right|Captain Olimar's clay artwork from ''Pikmin 2''.]] | ||
{{main|Captain Olimar}} | {{main|Captain Olimar}} | ||
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered [[PNF-404]] and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is playable in [[Bingo Battle]] and certain [[Mission Mode]] stages. Olimar is also playable in the [[Side Story]] missions | '''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered [[PNF-404]] and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is playable in [[Bingo Battle]] and certain [[Mission Mode]] stages. In {{p3d}}, Olimar is also playable in the [[Side Story]] missions. | ||
===Louie=== | ===Louie=== | ||
[[File: | [[File:NI Pikmin2DuoNews.jpg|left|thumb|Louie standing on a barbed wire.]] | ||
{{main|Louie}} | {{main|Louie}} | ||
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's | '''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]], who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes. After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. | ||
In ''Pikmin 3'', Louie is salvaged a few times by the [[Koppai]] explorers. He is only a playable leader in a few [[Mission Mode]] stages, and when playing with two leaders per team in [[Bingo Battle]]. In {{p3d}}, Louie is also playable in the [[Side Story]] missions. | |||
{{clear}} | {{clear}} | ||
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[[File:President P2 art.png|thumb|135px|left|The President.]] | [[File:President P2 art.png|thumb|135px|left|The President.]] | ||
{{main|The President}} | {{main|The President}} | ||
'''The President''' is the owner of [[Hocotate Freight]], and is a playable character in ''[[Pikmin 2]]''. He is called "Shacho" in the Japanese [[Region|version]], which is Japanese for "President". After returning back to Hocotate after clearing the debt, the President becomes the replacement for Louie for the rest of ''Pikmin 2'' | '''The President''' is the owner of [[Hocotate Freight]], and is a playable character in ''[[Pikmin 2]]''. He is called "Shacho" in the Japanese [[Region|version]], which is Japanese for "President". After returning back to Hocotate after clearing the debt, the President becomes the replacement for Louie for the rest of ''Pikmin 2'''s duration. He is mentioned many times throughout ''Pikmin 3'', such as in [[Olimar's Log (Exploration Notes)|Olimar's Log]]. There is a snow sculpture of him in the [[Distant Tundra]], and the Lucky Marble in Bingo Battle resembles his head. However, he does not appear as a character in this game whatsoever. | ||
{{clear}} | {{clear}} | ||
===Alph=== | ===Alph=== | ||
[[File:Pikmin3Captains.png|thumb|200px|Alph, Brittany, and Charlie.]] | [[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]] | ||
{{main|Alph}} | {{main|Alph}} | ||
Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]]. | Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]]. | ||
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{{main|Charlie}} | {{main|Charlie}} | ||
Charlie is the captain of the Koppaite trio. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He also tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. Aside from these traits, his personality differs noticeably between the European and American versions of ''Pikmin 3''. In the former, he appears to be very fond of Brittany, but in the latter, he is instead portrayed as being very egotistical. His hair is styled in a flattop pattern, but unlike Alph and Brittany, Charlie's hair does not match his suit's color scheme. Instead, his hair and mustache are dark brown, whereas his suit has green accents. By extension, his suit bears a five-point star, which presumably denotes his superior rank. Humorously, Charlie also owns a rubber ducky that he is very fond of. | Charlie is the captain of the Koppaite trio. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He also tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. Aside from these traits, his personality differs noticeably between the European and American versions of ''Pikmin 3''. In the former, he appears to be very fond of Brittany, but in the latter, he is instead portrayed as being very egotistical. His hair is styled in a flattop pattern, but unlike Alph and Brittany, Charlie's hair does not match his suit's color scheme. Instead, his hair and mustache are dark brown, whereas his suit has green accents. By extension, his suit bears a five-point star, which presumably denotes his superior rank. Humorously, Charlie also owns a rubber ducky that he is very fond of. | ||
==Enemies as leaders== | ==Enemies as leaders== | ||
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===Antenna Beetle=== | ===Antenna Beetle=== | ||
[[File:Antenna Beetle call.png|thumb|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]] | [[File:Antenna Beetle call.png|thumb|right|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]] | ||
{{main|Antenna Beetle}} | {{main|Antenna Beetle}} | ||
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the | The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]]. | ||
===Puffstool=== | ===Puffstool=== | ||
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===Scornet Maestro=== | ===Scornet Maestro=== | ||
[[File:Scornet Maestro attack no.1.jpg|thumb|The Scornet Maestro ordering the Scornets to attack the leader.]] | [[File:Scornet Maestro attack no.1.jpg|thumb|right|The Scornet Maestro ordering the Scornets to attack the leader.]] | ||
{{main|Scornet Maestro}} | {{main|Scornet Maestro}} | ||
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro. | The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro. | ||
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{{main|Queen Shearwig}} | {{main|Queen Shearwig}} | ||
The Queen Shearwig is the fifth boss fought in ''Hey! Pikmin'', in the [[Troop Commander]] area. As the name of the area implies, the Queen Shearwig is the commander of a troop of [[Shearwigs]], which aid it in battle. These must be defeated in order to attack the Queen. | The Queen Shearwig is the fifth boss fought in ''Hey! Pikmin'', in the [[Troop Commander]] area. As the name of the area implies, the Queen Shearwig is the commander of a troop of [[Shearwigs]], which aid it in battle. These must be defeated in order to attack the Queen. | ||
== Gameplay differences between characters == | == Gameplay differences between characters == | ||
Normally, all playable leader characters work exactly the same in terms of gameplay, making choosing a specific one a preference for the player. | Normally, all playable leader characters work exactly the same in terms of gameplay, making choosing a specific one a preference for the player. | ||
However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s= | However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s=07}} is considerably easier with Louie and the President, compared to Olimar. It can also be noted that in this game, the [[music]] switches from straight eight notes when controlling Captain Olimar to swing time when controlling Louie or the President. | ||
In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[ | In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[Alph]] will take her place, and then [[Captain Charlie]]. Charlie's frame is also larger, and when he [[Throw|holds on]] to another leader or Pikmin, they're actually a bit further outward than with Alph or Brittany. In the original ''Pikmin 3'', this makes Captain Charlie ideal for releasing Pikmin or leaders [[out of bounds|through walls]]. | ||
== Leader is down == | == Leader is down == | ||
When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In | When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', this only occurs if all leaders faint; otherwise, the Pikmin that were with the fallen leader become idle, and the leader is moved to the [[Hocotate ship]] or the [[S.S. Drake]], where they stay until the end of the [[day]]. | ||
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: | In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: | ||
{{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button|gc|a|wii|a}} by the Dolphin to repair my suit.|block=y}} | {{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button|gc|a|wii|a}} by the Dolphin to repair my suit.|block=y}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Olimar Shacho.png|Captain Olimar and the President of Hocotate Freight. | Olimar Shacho.png|Captain Olimar and the President of Hocotate Freight. | ||
Olimar guides Red Pikmin P1 art.png|Artwork of Olimar from | Olimar guides Red Pikmin P1 art.png|Artwork of Olimar from the first game. | ||
Louie and White Pikmin P2 art.png|Clay art of Louie. | |||
Normal president1.jpg|Clay art of The President. | |||
Alph Awakening.png|Alph waking up in the Tropical Wilds. | Alph Awakening.png|Alph waking up in the Tropical Wilds. | ||
Captain Brittany.jpg|Brittany as seen from the [[KopPad]] in an early build of the game. | Captain Brittany.jpg|Brittany as seen from the [[KopPad]] in an early build of the game. | ||
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Leaders E3 2012 screenshot.png|The leaders in an [[Pikmin 3 prerelease information|earlier]] E3 2012 build of ''Pikmin 3''. | Leaders E3 2012 screenshot.png|The leaders in an [[Pikmin 3 prerelease information|earlier]] E3 2012 build of ''Pikmin 3''. | ||
movie01.jpg|All three leaders from ''Pikmin 3''. | movie01.jpg|All three leaders from ''Pikmin 3''. | ||
All leaders' silouhette.png|A montage showing every leader's silouhette. From left to right and top to bottom: The President, Alph, Brittany, Charlie, Louie, Captain Olimar. | All leaders' silouhette.png|A montage showing every leader's silouhette. From left to right and top to bottom: The President, Alph, Brittany, Charlie, Louie, Captain Olimar. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File: | [[File:Pikmin3CaptainConcept.png|thumb|right|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | ||
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | *''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | ||
*Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location. | *Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location. | ||
[[File:P3D 2 Player Ghost Leaders.jpg|thumb|left|200px|2 copies of Charlie on day 1.]] | [[File:P3D 2 Player Ghost Leaders.jpg|thumb|left|200px|2 copies of Charlie on day 1.]] | ||
*In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | *In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | ||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
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==See also== | ==See also== | ||
*[[Minor characters]] | *[[Minor characters]] | ||
*[[Pikmin family]] | *[[Pikmin family]] |