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The Pikmin '''Leaders''' are the characters of whom the player has control. In [[Pikmin 1|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable Leaders by pressing the "Y" button. | |||
The leader is followed by Pikmin he has called out of the [[Onion]] or plucked, and by lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. [[Puffstool]]s, mature [[Bulbmin]] and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own, respectively. | |||
== Olimar == | |||
{{main|Captain Olimar}} | {{main|Captain Olimar}} | ||
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered | [[File:Olimar.jpg|thumb|100px|right|Captain Olimar's "clay" artwork from ''Pikmin 2''.]] | ||
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered the Planet of the Pikmin. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. His [[Olimar's Family|family]] consists of [[Olimar's Wife|his wife]], [[Olimar's Son|his son]] and [[Olimar's Daughter|his daughter]], who live on [[Hocotate]] and remain there throughout the two games in the series. | |||
{{clear}} | |||
== Louie == | |||
{{main|Louie}} | {{main|Louie}} | ||
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's | [[File:NI_Pikmin2DuoNews.jpg|left|frame|Louie standing on a barbed wire.]] | ||
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]] who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes. | |||
{{spoiler}} | |||
{{ | After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. This is because Olimar accidentally leaves him behind on the planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits [[cutscenes|cutscene]], though that may be due to having been left behind). | ||
While he wanders around the [[Planet of the Pikmin|Pikmin planet]], he comes in contact with a colossal [[Titan Dweevil]]. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as [[Hocotate Ship|the ship]] claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie. | |||
In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of [[Golden Pikpik carrot]]s. This is revealed in a cutscene unlocked by getting a pink flower for all 30 of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels. | |||
{{endspoiler}} | |||
In | |||
== | == President == | ||
{{main|President of Hocotate Freight}} | |||
[[File:President2.jpg|thumb|135px|The president.]] | |||
'''The President''' is the owner of Hocotate Freight, and is a playable character in ''[[Pikmin 2]]''. He is called 'Shacho' in the Japanese version, which is Japanese for President, and is often called by that name because he says it when the player switches to his character (although it's commonly mistaken as 'Schyaco', 'Syecho', etc.). | |||
He runs into financial trouble after the [[Pikpik carrot]] cargo is gone. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the [[S.S. Dolphin]], in Olimar's absence, but it only made a small dent in the enormous loan, as 10,100 Pokos are still owed by the time Olimar has returned. This, occurring after the events of ''Pikmin'', shocks Captain Olimar. He is so surprised by the news, in fact, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth 100 Pokos, is collected by the [[The Ship|ship]], which then evaluates the item as a treasure, reducing the debt to an even 10,000. | |||
{{spoiler}} | |||
The President will be the main source of mail in ''Pikmin 2'' before the player erases the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding. | |||
{{endspoiler}} | |||
==Antenna Beetle== | |||
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]]. | |||
== Leader is | ==Leader is Down== | ||
When a leader loses all | When a leader loses all his health, he becomes unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day. | ||
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a | In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually the screen will turn black and white. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows: | ||
"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit." | |||
==Trivia== | ==Trivia== | ||
[[ | In [[Pikmin 2]], when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eith notes when the active leader is [[Olimar]] | ||
[[de:Captain]] | |||
[[Category:Leaders| ]] | [[Category:Leaders| ]] |