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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:KoppadArtwork.png|100px|thumb|Alph's KopPad.]]
[[File:KoppadArtwork.png|100px|thumb|Alph's KopPad.]]
The '''KopPad''' is a [[menu]] in {{p3}} with various functions. It can be used to view the [[radar]], see information about the world, and even take photos. In-universe, it is a device physically used by the [[leader]]s, and looks very similar to the [[Wii U]] GamePad. In the original ''Pikmin 3'', the GamePad represents this device and all its functions take place on the controller; in {{p3d}}, its functions take place on the main screen.
The '''KopPad''' (GPAD in Japanese) is a [[menu]] in {{p3}} with various functions. It can be used to view the [[radar]], see information about the world, and even take photos. In-universe, it is a device physically used by the [[leader]]s, and looks very similar to the [[Wii U]] GamePad. In the original ''Pikmin 3'', the GamePad represents this device and all its functions take place on the controller; in {{p3d}}, its functions take place on the main screen.


The KopPad's main use is in [[Story Mode]], where it has 5 [[#Apps|apps]] (6 in ''Deluxe'') that each have different functions. [[Olimar]] and [[Louie]] canonically use KopPads in the [[Side Stories]] albeit with fewer functions; both of them comment on their pads in one instance.{{cite quote|No matter... This KopPad thing is proving quite useful.|[[Olimar]]|[[Flower Garden]]}}{{cite quote|This KopPad has been used...|[[Louie]]|[[Flower Garden]]}} In [[Mission Mode]] and [[Bingo Battle]], the KopPad can also be used, but it is more limited like in the Side Stories. In the latter, it has no extra apps at all, and only shows the map.
The KopPad's main use is in [[Story Mode]], where it has 5 [[#Apps|apps]] (6 in ''Deluxe'') that each have different functions. [[Olimar]] and [[Louie]] canonically use KopPads in the [[Side Stories]] albeit with fewer functions; both of them comment on their pads in one instance.{{cite quote|No matter... This KopPad thing is proving quite useful.|[[Olimar]]|[[Flower Garden]]}}{{cite quote|This KopPad has been used...|[[Louie]]|[[White Flower Garden]]}} In [[Mission Mode]] and [[Bingo Battle]], the KopPad can also be used, but it is more limited like in the Side Stories. In the latter, it has no extra apps at all, and only shows the map.


The KopPad can be personalized, as its screen rim color matches that of their owner: [[Alph]]'s is blue, [[Brittany]]'s is pink, and [[Captain Charlie|Charlie]]'s is green. The device is used in [[cutscene]]s to receive calls from other leaders and the [[S.S. Drake]]. At the beginning of the game after crash-landing on the planet, Alph is separated from his KopPad. As a result, the player cannot use it until after the first [[bridge]] is built.
The KopPad can be personalized, as its screen rim color matches that of their owner: [[Alph]]'s is blue, [[Brittany]]'s is pink, and [[Captain Charlie|Charlie]]'s is green. The device is used in [[cutscene]]s to receive calls from other leaders and the [[S.S. Drake]]. At the beginning of the game after crash-landing on the planet, Alph is separated from his KopPad. As a result, the player cannot use it until after the first [[bridge]] is built.
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===Radar===
===Radar===
[[File:Pikmin 3 Deluxe KopPad Go Here.jpg|thumb|left|300px|The radar app, with Charlie ready to "Go Here!"]]
[[File:KopPad map Go Here.jpg|thumb|left|300px|The radar app, with Charlie ready to "Go Here!"]]
{{main|Radar}}
{{main|Radar}}
The '''radar''' is the default app on the KopPad. It provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. In ''Pikmin 3'', it is always visible on the GamePad if the player has [[Off-TV Play]] off, and unexplored parts of an area won't appear drawn out in the radar until the player approaches them. In ''Pikmin 3 Deluxe'', the entire area is always drawn out, though unexplored portions are darker.
The '''radar''' is the default app on the KopPad. It provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. In ''Pikmin 3'', it is always visible on the GamePad if the player has [[Off-TV Play]] off, and unexplored parts of an area won't appear drawn out in the radar until the player approaches them. In ''Pikmin 3 Deluxe'', the entire area is always drawn out, though unexplored portions are darker.
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{{clear}}
{{clear}}
===Fruit File===
===Fruit File===
[[File:KopPad Fruit File Pikmin 3 Deluxe.jpg|thumb|left|A screenshot of the completed Fruit File.]]
[[File:Pikmin 3 Fruit File.jpg|thumb|left|A screenshot of the completed Fruit File.]]


The '''Fruit File''' is the fourth app on the KopPad. It is installed after the first fruit is recovered, and lists the types and amount of all collected fruits up to this point, sorted by order of collection. Tapping on a fruit will show its name, the amount of juice it's worth, how many of it have been collected, how many Pikmin are needed to carry it, Brittany's notes and finally, if the fruit radar has been unlocked, how many of this type of fruit there are in the game. The file for a fruit becomes available to view when the first specimen of that fruit is first juiced (including the first piece in a bundle of fruit, like the Dawn Pustules).
The '''Fruit File''' is the fourth app on the KopPad. It is installed after the first fruit is recovered, and lists the types and amount of all collected fruits up to this point, sorted by order of collection. Tapping on a fruit will show its name, the amount of juice it's worth, how many of it have been collected, how many Pikmin are needed to carry it, Brittany's notes and finally, if the fruit radar has been unlocked, how many of this type of fruit there are in the game. The file for a fruit becomes available to view when the first specimen of that fruit is first juiced (including the first piece in a bundle of fruit, like the Dawn Pustules).
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===Pikmin Info===
===Pikmin Info===
[[File:3DX KopPad Pikmin Info.jpg|thumb|left|The Pikmin Info screen.]]
[[File:KopPad Pikmin Info.jpg|thumb|left|The Pikmin Info screen.]]
The '''Pikmin Info''' screen shows statistics about the Pikmin count. The top of the screen enumerates how many Pikmin there are of each type inside the [[Onion]], as well as on the field (idle or not). The total number of Pikmin on the Onion and the total on the field are also present.
The '''Pikmin Info''' screen shows statistics about the Pikmin count. The top of the screen enumerates how many Pikmin there are of each type inside the [[Onion]], as well as on the field (idle or not). The total number of Pikmin on the Onion and the total on the field are also present.


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{{clear}}
{{clear}}
===Camera===
===Camera===
[[File:Pikmin 3 Deluxe Camera.jpg|thumb|The camera app.]]
[[File:Pikmin 3 camera.jpg|thumb|The camera app.]]
By opening the '''camera''' app, the player can use the GamePad much like they would use a real camera. The GamePad's screen shows the scenery from the view of the leader, holding the KopPad like a camera. As the player rotates and moves the GamePad, the changes are reflected in what's displayed on the screen. (In ''Pikmin 3 Deluxe'', the player uses the joystick, rather than motion.) With this, the player can view the action from another perspective, and gain visual access to otherwise invisible details, such as the [[hidden murals]]. While it is not possible to walk manually while holding the camera, it is possible to use the camera on a leader under the Go Here! command.
By opening the '''camera''' app, the player can use the GamePad much like they would use a real camera. The GamePad's screen shows the scenery from the view of the leader, holding the KopPad like a camera. As the player rotates and moves the GamePad, the changes are reflected in what's displayed on the screen. (In ''Pikmin 3 Deluxe'', the player uses the joystick, rather than motion.) With this, the player can view the action from another perspective, and gain visual access to otherwise invisible details, such as the [[hidden murals]]. While it is not possible to walk manually while holding the camera, it is possible to use the camera on a leader under the Go Here! command.


On top of allowing a pseudo-first person view, this camera also allows the player to take images and share them on [[Miiverse]] on the original Wii U version, or save the taken pictures to the Nintendo Switch's album in ''Pikmin 3 Deluxe''. {{button|wiiu|lstick}} can be used to zoom in and out, with the default level of zoom being 1.3×, the minimum being 1.0×, and the maximum being 3.0×. Touching a part of the frame will cause anything at that distance to focus, and scenery at other distances to become blurred; naturally, the farther it is, the further it blurs.
On top of allowing a pseudo-first person view, this camera also allows the player to take images and share them on [[Miiverse]]. (The Nintendo Switch album in ''Pikmin 3 Deluxe'') {{button|wiiu|lstick}} can be used to zoom in and out, with the default level of zoom being 1.3×, the minimum being 1.0×, and the maximum being 3.0×. Touching a part of the frame will cause anything at that distance to focus, and scenery at other distances to become blurred; naturally, the farther it is, the further it blurs.


{{button|wiiu|zl}} toggles the flash function. With it enabled, pictures will be taken with flash. This can be useful to lighten up otherwise dark pictures. Interestingly, the flash also causes an {{w|Tapetum lucidum#Eyeshine|eyeshine}} effect on Bulborbs, and most other creatures.
{{button|wiiu|zl}} toggles the flash function. With it enabled, pictures will be taken with flash. This can be useful to lighten up otherwise dark pictures. Interestingly, the flash also causes an {{w|Tapetum lucidum#Eyeshine|eyeshine}} effect on Bulborbs, and most other creatures.
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