Editing Jumbo Bulborb

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 42: Line 42:
Rushing into its back with a large squad of Pikmin on [[Oatchi]] can be a very effective opener, should one be approached undetected. It is especially easy to sneak up behind one if it is hiding, as they don't have particularly good spatial awareness. If Oatchi's Rush has been sufficiently upgraded to stun the Jumbo Bulborb, it is entirely possible, with a sufficiently large Pikmin army, to kill it before it can react.
Rushing into its back with a large squad of Pikmin on [[Oatchi]] can be a very effective opener, should one be approached undetected. It is especially easy to sneak up behind one if it is hiding, as they don't have particularly good spatial awareness. If Oatchi's Rush has been sufficiently upgraded to stun the Jumbo Bulborb, it is entirely possible, with a sufficiently large Pikmin army, to kill it before it can react.


If detected, or in a particularly bad position, locking onto it's back and attempting to circle behind it while throwing Pikmin is another good, if risky, strategy. [[Red Pikmin|Red]] and [[Purple Pikmin|Purple]] Pikmin are useful due to their higher attack power. Note that, when it shakes Pikmin off, that it tends to buck them directly in front of it - perfectly positioned to be grabbed by its lunge, which it often immediately retaliates with. To avoid this fate, you could use [[Rock Pikmin]]. Due to the fact that they never latch on at all, this creature's flailing is practically useless against an army of them, making the Jumbo Bulborb's lengthy attack the perfect opening for an assault from Rock Pikmin, where other types would simply bounce off.
If detected, or in a particularly bad position, locking onto it's back and attempting to circle behind it while throwing Pikmin is another good, if risky, strategy. [[Red Pikmin|Red]], [[Purple Pikmin|Purple]], and [[Rock Pikmin]] are strongly advised due to their higher attack power. Note that, when it shakes Pikmin off, that it tends to buck them directly in front of it - perfectly positioned to be grabbed by its lunge, which it often immediately retaliates with.


If your army is on the small side, lacking the power to justify a frontal assault or to instantly kill it with an ambush, kiting its attack - that is, prompting it to lunge and dodging the attack - will offer an opportunity to counter with Oatchi's Rush.
If your army is on the small side, lacking the power to justify a frontal assault or to instantly kill it with an ambush, kiting its attack - that is, prompting it to lunge and dodging the attack - will offer an opportunity to counter with Oatchi's Rush.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: