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{{Infobox enemy | {{Infobox enemy | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = Joustmite.png | |||
|image = | |||
|size = 270px | |size = 270px | ||
|name = Unknown | |||
|name = | |||
|missionct = [[Thirsty Desert]] | |missionct = [[Thirsty Desert]] | ||
|missionbe = [[Distant Tundra Remix]] | |missionbe = [[Distant Tundra Remix]] | ||
| | |areas = [[Distant Tundra]] | ||
| | |2p = None | ||
| | |weight = 7 | ||
| | |height = N/A | ||
| | |max_pikmin = 14 | ||
|attacks = | |seeds = 6 | ||
|value = 30 | |||
|attacks = Stabs and eats Pikmin | |||
}} | }} | ||
'''Joustmites''' are enemies that were first introduced in ''[[Pikmin 3]].'' They behave similarly to the [[Cloaking Burrow-nit]], and look like them as well. It can be seen as the polar opposite of the Burrow-nit, as the Joustmite shields the front of its body, requiring the Pikmin to attack from behind. It is unconfirmed if the two species are related or part of the same family, though it wouldn't be surprising. Flying variants, known as [[Flighty Joustmite]]s, also appear. They appear exactly the same, except that the Flighty Joustmites will spring into the air when half of its health has been depleted, requiring the use of [[Yellow Pikmin|Yellow]] and [[Winged Pikmin]] to pull it back towards the ground for other Pikmin to attack it. | |||
== | ==Notes== | ||
===''Pikmin 3'' Prima Guide=== | |||
''"The Joustmite spends most of its time partially buried with its colorful shell protruding from the ground. When it senses nearby prey, this well-armored creature emerges and uses its retractable beak to skewer nearby victims. '' | |||
''Rock Pikmin cannot be damaged by the Joustmite's attacks, making them a very good option when facing this enemy. When you're leading a large squad, however, any combination of Pikmin can make short work of this enemy. Approach the Joustmite from the rear and attack the creature's fleshy body until you defeat it."'' | |||
Rock Pikmin cannot be damaged by the Joustmite's attacks, making them a very good option when facing this enemy. When you're leading a large squad, however, any combination of Pikmin can make short work of this enemy. Approach the Joustmite from the rear and attack the creature's fleshy body until you defeat it. | |||
==Behavior== | ==Behavior== | ||
[[File: | [[File:CloakingBurrowNit.png|thumb|left|100px|A Joustmite stabbing two unfortunate Pikmin.]] | ||
Just like the | Just like the Burrow-nit, the Joustmite hides partially buried in the ground, waiting for unsuspecting prey. Once a group of Pikmin enters the attack range of the Joustmite, it pops out from under the ground and proceeds to attack the player's Pikmin by attempting to use its long, needle-like proboscis to spear them. If any Pikmin are caught in this attack, they will be held in the air for a brief moment before being eaten. Unlike the Burrow-nit, the Joustmite can capture up to 3 Pikmin with this attack. | ||
It should be noted that [[Rock Pikmin]] are immune to its stabbing attacks. The Joustmite can also shake off Pikmin, which also shakes its loose carapace. The Joustmite is a rather slow-moving creature, making it easy to walk around and attack from behind. | |||
{{clear}} | {{clear}} | ||
==Strategy== | ==Strategy== | ||
[[File:Pikmin 3 Joustmite Scan.png|thumb|200px|An almost defeated Joustmite being scanned.]] | [[File:Pikmin 3 Joustmite Scan.png|thumb|right|200px|An almost defeated Joustmite being scanned.]] | ||
{{guide}} | {{guide}} | ||
As mentioned before, the Joustmite protects the front of its body, making it completely immune to frontal assaults. The most effective strategy is to approach it from behind without waking it up, and proceeding to swarm the creature. If the Joustmite is awake, | As mentioned before, the Joustmite protects the front of its body, making it completely immune to frontal assaults. The most effective strategy is to approach it from behind without waking it up, and proceeding to swarm the creature. If the Joustmite is awake, the player can still try to run behind it and proceed to throw Pikmin, or they can run away, and the Joustmite will go back underground. Rock Pikmin are immune to their attacks, making throwing them at the Joustmite's rear another effective strategy. The Joustmite eats Pikmin at a rather fast rate, so be aware. | ||
==Gallery== | ==Gallery== | ||
== | <gallery spacing="small" orientation="none"> | ||
Burried.PNG|A Joustmite buried in the ground. | |||
Joustmite-Pikmin3.jpg|A Joustmite in the [[Distant Tundra]] area. | |||
ZlCfzREdZZgZDnG6nH.jpg|A frontal view of the Joustmite. | |||
joustmite.jpg|A side view of a wandering Joustmite. | |||
CloakingBurrowNitDead.png|A Joustmite's carcass. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Unlike the | *The Joustmites are named after ''jousting'', a medieval sport with 2 opponents riding on horses, with the objective to knock the other one off of the horse using a sharp lance. The Joustmites are named after this because their proboscis resemble a lance. | ||
*Unlike the Burrow-nit, the Joustmite's death animation shows that its shell is unattached to its body, making it more of a helmet than an actual shell. | |||
{{Enemies}} | |||
[[Category:Pikmin 3]] | |||
[[Category:Pikmin 3 enemies]] | |||
[[Category:Distant Tundra]] | |||
[[Category:Burrowing enemies]] | |||
[[Category:Mission Mode]] | [[Category:Mission Mode]] | ||