Editing Jetpack
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If Olimar bangs against a low ceiling during the jump up, that means that there isn't enough room, and the jetpack isn't activated. Some ceilings that aren't very low will still work (like the starting point on [[Secret Spot 29]], for instance). It will also fail if the player tries to use it while on a floor that's rising up. When Olimar falls down and lands, he goes through an animation where he bounces on the ground a bit. During this somewhat lengthy animation, the player cannot move him. However, if the player enters a door, lands on water, or uses the [[whistle]], the animation can be canceled, and the player can take control much sooner. In addition, if the player grabs a [[vine]] during flight, or flies into a slope going uphill, there is no landing with a "thud", so the animation doesn't even happen in the first place. Finally, when jumping up to reach a go-through platform above, if the platform is at the right height, Olimar will make the jump, and at the peak, instantly go into the standing stance, completely skipping any landing animation. | If Olimar bangs against a low ceiling during the jump up, that means that there isn't enough room, and the jetpack isn't activated. Some ceilings that aren't very low will still work (like the starting point on [[Secret Spot 29]], for instance). It will also fail if the player tries to use it while on a floor that's rising up. When Olimar falls down and lands, he goes through an animation where he bounces on the ground a bit. During this somewhat lengthy animation, the player cannot move him. However, if the player enters a door, lands on water, or uses the [[whistle]], the animation can be canceled, and the player can take control much sooner. In addition, if the player grabs a [[vine]] during flight, or flies into a slope going uphill, there is no landing with a "thud", so the animation doesn't even happen in the first place. Finally, when jumping up to reach a go-through platform above, if the platform is at the right height, Olimar will make the jump, and at the peak, instantly go into the standing stance, completely skipping any landing animation. | ||
The jetpack cannot be used [[Water|underwater]], in | The jetpack cannot be used [[Water|underwater]], in air, or while being carried by [[Winged Pikmin]]. | ||
== Gallery == | == Gallery == |