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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Idle Red Pikmin P1.png|thumb|150px|An idle Red Pikmin.]]
[[File:Idle Red Pikmin P1.png|thumb|right|150px|An idle Red Pikmin.]]
{{image}}
{{image}}


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*Being [[whistle]]d by a [[leader]].
*Being [[whistle]]d by a [[leader]].
*Being touched by a leader (only after a few seconds). In ''Pikmin 4'', this is expanded to a range around the leader.
*Being touched by a leader (only after a few seconds).
*Being near an idling leader when the player swaps to that leader, in {{p3d}} and {{p4}}.
*Being near an idling leader when the player swaps to that leader, in {{p3d}} only.
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.).
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.).


In {{p3}}, Pikmin that already exist idling when the player enters the area do not actually help other Pikmin that are carrying objects. It's not until the player adds them to the group and makes them idle again that they behave as expected. This can be seen easily in [[River]] by having Blue Pikmin carry the [[Astringent Clump]] past the starting Red Pikmin.
In {{p3}}, Pikmin that already exist idling when the player enters the area do not actually help other Pikmin that are carrying objects. It's not until the player adds them to the group and makes them idle again that they behave as expected. This can be seen easily in [[River]] by having Blue Pikmin carry the [[Astringent Clump]] past the starting Red Pikmin.
[[Glow Pikmin]] that become idle will quickly teleport directly into the active leader's squad.


==Appearance==
==Appearance==
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==In menus==
==In menus==
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters; in ''Pikmin 2'', the text is also accompanied by an icon showing an idle Pikmin. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. In {{p4}}, the number of idle Pikmin is displayed above the counter of Pikmin in the player's squad and on the field, accompanied by a silhouette of an idle Pikmin, but this feature requires the [[Idle Counter]] upgrade. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]].
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters; in ''Pikmin 2'', the text is also accompanied by an icon showing an idle Pikmin. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]].


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==

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