Editing Idle
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Idle Red Pikmin P1.png|thumb|150px|An idle Red Pikmin.]] | [[File:Idle Red Pikmin P1.png|thumb|right|150px|An idle Red Pikmin.]] | ||
{{image}} | {{image}} | ||
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*Being [[whistle]]d by a [[leader]]. | *Being [[whistle]]d by a [[leader]]. | ||
*Being touched by a leader (only after a few seconds) | *Being touched by a leader (only after a few seconds). | ||
*Being near an idling leader when the player swaps to that leader, in {{p3d}} | *Being near an idling leader when the player swaps to that leader, in {{p3d}} only. | ||
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | *Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | ||
==Appearance== | ==Appearance== | ||
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In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | ||
{{clear}} | {{clear}} | ||
==In menus== | ==In menus== | ||
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters | In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]]. | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
In ''Hey! Pikmin'', Pikmin become idle by straying too far away from Olimar's group, provided they've already become a part of it. An idle Pikmin will stand in place, with its stem glowing its respective color. To bring a Pikmin back to the group, touching it or whistling it will do. In this case, the whistle's effect will reach beyond the boundaries of the screen. If an idle Pikmin remains off-screen for too long, it will die, regardless if there are any enemies nearby. Should a Pikmin become idle, the Pikmin counter on the to screen will flash red, alerting the player | {{todo|How long does it take for an idle Pikmin to die?}} | ||
In ''Hey! Pikmin'', Pikmin become idle by straying too far away from Olimar's group, provided they've already become a part of it. An idle Pikmin will stand in place, with its stem glowing its respective color. To bring a Pikmin back to the group, touching it or whistling it will do. In this case, the whistle's effect will reach beyond the boundaries of the screen. If an idle Pikmin remains off-screen for too long, it will die, regardless if there are any enemies nearby. Should a Pikmin become idle, the Pikmin counter on the to screen will flash red, alerting the player. | |||
==Uses== | ==Uses== | ||
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In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | ||
Leaving 20 idle Pikmin of one type makes them sing along to the [[Music in Pikmin 3#Areas|area's music]] as an [[Easter egg]]. | |||
==Leaders== | ==Leaders== | ||
[[Leader]]s can also take on a state that works very similarly to idle Pikmin. When a leader is not in another leader's group, they are just standing in place, sometimes fidgeting about due to boredom. Unlike Pikmin, there is no other physical distinction between a leader that is idle and one that isn't, but since players control leaders directly, it is much more obvious to know which ones are idle and which ones aren't. | |||
In {{p3}}, idle leaders will try to [[pluck]] any nearby sprouts. Additionally, idle leaders in {{p2}} and ''Pikmin 3'' will run around in a panic if an enemy is nearby. | |||
==Trivia== | ==Trivia== | ||
* In [[Pikmin prerelease information#Trailer 1|the first ''Pikmin'' trailer]], all idle Pikmin turn white. | * In [[Pikmin prerelease information#Trailer 1|the first ''Pikmin'' trailer]], all idle Pikmin turn white. | ||
==See also== | ==See also== | ||
*[[Dismiss]] | *[[Dismiss]] | ||
*[[Throw]] | *[[Throw]] |