Editing Idle
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Idle Red Pikmin P1.png|thumb|150px|An idle Red Pikmin.]] | [[File:Idle Red Pikmin P1.png|thumb|right|150px|An idle Red Pikmin.]] | ||
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*Being [[whistle]]d by a [[leader]]. | *Being [[whistle]]d by a [[leader]]. | ||
*Being touched by a leader (only after a few seconds) | *Being touched by a leader (only after a few seconds). | ||
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | *Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | ||
==Appearance== | ==Appearance== | ||
{{todo|List all animations, in all games.}} | {{todo|List all animations, in all games.}} | ||
Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of bored animations, making these halos flutter around noticeably. Additionally, in {{p1}}, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration. | Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of bored animations, making these halos flutter around noticeably. Additionally, in {{p1}}, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration. | ||
In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | ||
==In menus== | ==In menus== | ||
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters | In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]]. | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
{{game help|hp}} | |||
==Uses== | ==Uses== | ||
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In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | ||
==Leaders== | ==Leaders== | ||
[[Leader]]s can also take on a state that works very similarly to idle Pikmin. When a leader is not in another leader's group, they are just standing in place, sometimes fidgeting about due to boredom. Unlike Pikmin, there is no other physical distinction between a leader that is idle and one that isn't, but since players control leaders directly, it is much more obvious to know which ones are idle and which ones aren't. | |||
In {{p3}}, idle leaders will try [[pluck]] any nearby sprouts. Other than that, idle leaders in {{p2}} and ''Pikmin 3'' will run around in a panic if an enemy is nearby. | |||
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==See also== | ==See also== |