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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
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{{image}} | {{image}} | ||
[[File:Idle Red Pikmin P1.png|thumb|right|150px|An idle Red Pikmin.]] | |||
'''Idleness''' is the state of | '''Idleness''' is the state of an inactive [[Pikmin family|Pikmin]]. Pikmin that are idle are sometimes referred to as '''free Pikmin'''. | ||
==Behavior== | ==Behavior== | ||
{{todo|Describe how, in ''Pikmin 2'', Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness.}} | {{todo|Describe how, in ''Pikmin 2'', Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness.}} | ||
When a Pikmin is [[throw]]n, [[dismiss]]ed, has finished a task | When a Pikmin is [[throw]]n, [[dismiss]]ed, or has finished a task, and there are no other tasks within a certain radius for it to participate in, it will enter an idle state. While idle, a Pikmin will remain in place and do nothing else, except wait for certain triggers to break it out of its idle state. These triggers include: | ||
*Being [[whistle]]d by a [[leader]]. | *Being [[whistle]]d by a [[leader]]. | ||
*Being touched by a leader | *Being touched by a leader walking into them above a certain speed. | ||
*Being in the vicinity of a performable task (e.g. breaking down [[Gate|wall]]s, attacking [[Enemy|enemies]], or helping [[carry]]ing objects). | |||
*Being in the vicinity of a task | |||
In {{ | In {{p1}} and {{p2}}, idle Pikmin are displayed on counters labeled "FREE", that are separate from the [[squad]] and [[Onion]] counters on the [[radar]] screens. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. | ||
[[ | Idle Pikmin that are not by an Onion at the end of the [[day]] will be left behind at [[sunset]]. | ||
==Appearance== | ==Appearance== | ||
Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of animations, making these halos flutter around noticably. Additionally, in {{p1}}, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration. | |||
Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of | |||
==See also== | ==See also== | ||
*[[Dismiss]] | *[[Dismiss]] | ||
*[[Throw]] | *[[Throw]] |