Editing Iceblown Dweevil
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== Behavior == | == Behavior == | ||
As with most Dweevils, Iceblown Dweevils will attempt to pick up and carry nearby treasures, corpses, and Castaways; it is often necessary to defeat them in order to obtain certain [[treasure]]s, or to prevent them from interrupting transit. If left alone after it picks up something, it will hide under it, only moving when Pikmin or a Leader approach. On top of being able to carry these items, Iceblown Dweevils (and all other Dweevils) can actually carry any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can be carried by the Dweevil. This even includes Firestarters, although this can only be seen with [[Fiery Dweevil]] | As with most Dweevils, Iceblown Dweevils will attempt to pick up and carry nearby treasures, corpses, and Castaways; it is often necessary to defeat them in order to obtain certain [[treasure]]s, or to prevent them from interrupting transit. If left alone after it picks up something, it will hide under it, only moving when Pikmin or a Leader approach. On top of being able to carry these items, Iceblown Dweevils (and all other Dweevils) can actually carry any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can be carried by the Dweevil. This even includes Firestarters, although this can only be seen with [[Fiery Dweevil|Fiery Dweevils]] in [[Giant's Hearth]] ingame. Items that can explode, like [[Bomb rock|Bomb Rocks]] or [[Ice Blast|Ice Blasts]] can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not usually immune to the effects of these bombs, and will immediately die when the bomb they are carrying explodes, but the Iceblown Dweevil (being an enemy that can survive in the cold) will not be affected by any Ice Blasts it carries in particular. | ||
They are largely passive to Pikmin, and will attempt to run away from them, only attacking in self-defense. If provoked by attacks, they will defend themselves by emitting a cloud of frigid gas. This gas will [[freeze]] any non-[[Ice Pikmin]] and will additionally freeze playable charactrs if they do not have the [[Thermal Defense]] upgrade, requiring the player to [[whistle]] to thaw Pikmin out or mash the controller to escape being frozen in ice. | They are largely passive to Pikmin, and will attempt to run away from them, only attacking in self-defense. If provoked by attacks, they will defend themselves by emitting a cloud of frigid gas. This gas will [[freeze]] any non-[[Ice Pikmin]] and will additionally freeze playable charactrs if they do not have the [[Thermal Defense]] upgrade, requiring the player to [[whistle]] to thaw Pikmin out or mash the controller to escape being frozen in ice. | ||
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== Trivia == | == Trivia == | ||
*Iceblown Dweevils can carry Ice Blasts with the only ill effects to themselves being a one second stun when it explodes. This is never used | *Iceblown Dweevils can carry Ice Blasts with the only ill effects to themselves being a one second stun when it explodes. This is never used in game, only in the Piklopedia when throwing an Ice Blast at them using Pebble Pitcher or the Item Inventory. | ||
== See also == | == See also == |