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Latest revision | Your text | ||
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|sublevels=2 | |sublevels=2 | ||
|red=1 | |red=1 | ||
|redm=l | |||
|yellow=1 | |yellow=1 | ||
|yellowm=l | |||
|blue=1 | |blue=1 | ||
|bluem=l | |||
|bitter=1 | |bitter=1 | ||
|spicy=2 | |spicy=2 | ||
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}} | }} | ||
The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin – 3 – is small, but more can be gained in the first [[sublevel]], by using the Queen Candypop Buds present there, in preparation for the threats of the second. | |||
The '''Hot House''' is the sixth level in | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': 120 | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Snow Bulborb]] | ||
** | **1 [[Dwarf Red Bulborb]] | ||
** | **1 [[Dwarf Orange Bulborb]] | ||
** | **1 [[Dwarf Bulbear]] | ||
* '''Treasures''': | *'''Hazards''': | ||
** | **None | ||
** | *'''Treasures''': | ||
** | **[[Pale Passion]] (inside the Snow Bulborb) | ||
** | **[[Sunseed Berry]] (inside the Dwarf Red Bulborb) | ||
** | **[[Armored Nut]] (inside the Dwarf Orange Bulborb) | ||
* ''' | **[[Compelling Cookie]] (inside the Dwarf Bulbear) | ||
** | **[[The Key]] | ||
*'''Plants''': | |||
**2 small [[Shoot]]s | |||
**1 large [[Shoot]] | |||
** | **6 small [[Figwort]]s | ||
* | *'''Others''': | ||
* | **3 [[Queen Candypop Bud]]s (1 in a dead end) | ||
* ''' | **2 [[egg]]s | ||
** | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = vrbox | |bg = "vrbox" (none) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room''' | |||
}} | |||
}} | }} | ||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': +80 | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **1 [[Watery Blowhog]] | ||
** | **1 [[Fiery Blowhog]] | ||
** | *'''Hazards''': | ||
** | **4 [[Hazard#Electricity|electrical wires]] | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] (inside the Watery Blowhog) | ||
** | **[[Mirrored Element]] (inside the Fiery Blowhog) | ||
**[[Anxious Sprout]] | |||
* | **[[Triple Sugar Threat]] | ||
* | *'''Plants''': | ||
* ''' | **4 small [[Figwort]]s | ||
** | **4 small [[Shoot]]s | ||
*'''Others''': | |||
**1 [[Queen Candypop Bud]] | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = vrbox | |bg = "vrbox" (none) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
}} | }} | ||
{{CM}} | {{CM}} |