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|sublevels=2
|sublevels=2
|red=1
|red=1
|redm=l
|yellow=1
|yellow=1
|yellowm=l
|blue=1
|blue=1
|bluem=l
|bitter=1
|bitter=1
|spicy=2
|spicy=2
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}}
}}
{{guide}}
{{guide}}
 
The '''Hot House''' is the sixth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second.
The '''Hot House''' is the sixth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
* '''Time''': 120 (240 seconds)
*'''Time''': 120 (240 seconds)
* '''Starting Pikmin''':
*'''Treasures''':
** {{icon|Red Pikmin|v=P2|y}} &times; 1 (leaf)
**{{icon|Armored Nut|y}} &times; 1 (inside the Dwarf Orange Bulborb)
** {{icon|Yellow Pikmin|v=P2|y}} &times; 1 (leaf)
**{{icon|Compelling Cookie|y}} &times; 1 (inside the Dwarf Bulbear)
** {{icon|Blue Pikmin|v=P2|y}} &times; 1 (leaf)
**{{icon|Pale Passion|y}} &times; 1 (inside the Snow Bulborb)
* '''Treasures''':
**{{icon|Sunseed Berry|y|v=TH}} &times; 1 (inside the Dwarf Red Bulborb)
** {{icon|Armored Nut|y}} &times; 1 (inside Dwarf Orange Bulborb)
**{{icon|The Key|y}} &times; 1
** {{icon|Compelling Cookie|y}} &times; 1 (inside Dwarf Bulbear)
*'''Enemies''':
** {{icon|Pale Passion|y}} &times; 1 (inside Snow Bulborb)
**{{icon|Dwarf Bulbear|y}} &times; 1
** {{icon|Sunseed Berry|y|v=TH}} &times; 1 (inside Dwarf Red Bulborb)
**{{icon|Dwarf Orange Bulborb|y}} &times; 1
** {{icon|The Key|y}} &times; 1
**{{icon|Dwarf Red Bulborb|y}} &times; 1
* '''Enemies''':
**{{icon|Snow Bulborb|y}} &times; 1
** {{icon|Dwarf Bulbear|y}} &times; 1
*'''Obstacles''':
** {{icon|Dwarf Orange Bulborb|y}} &times; 1
**None
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} &times; 1
*'''Plants and fungi''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
**{{icon|Figwort|y}} (small) &times; 6
** {{icon|Snow Bulborb|y}} &times; 1
**{{icon|Queen Candypop Bud|y}} &times; 3 (1 in a dead end)
* '''Obstacles''':
**{{icon|Shoot|y}} (large) &times; 1
** None
**{{icon|Shoot|y}} (small) &times; 2
* '''Vegetation''':
*'''Others''':
** {{icon|Figwort|y}} (small red) &times; 6
**{{icon|Egg|y}} &times; 2
** {{icon|Queen Candypop Bud|y}} &times; 3
** {{icon|Shoot|y}} (large) &times; 1
** {{icon|Shoot|y}} (small) &times; 2
* '''Others''':
** {{icon|Egg|y}} &times; 2
 
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.


{{cavegen|hh1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
Line 55: Line 49:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|unitfile    = 2_MAT_cent_north_tsuchi.txt
Line 76: Line 69:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Pale Passion|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Sunseed Berry|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Compelling Cookie|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Shoot|y}} (small)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +80 (+160 seconds)
*'''Time''': +80 (+160 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Anxious Sprout|y}} &times; 1 (partially buried)
**{{icon|Anxious Sprout|y}} &times; 1
** {{icon|Mirrored Element|y}} &times; 1 (inside Fiery Blowhog)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Fiery Blowhog)
** {{icon|The Key|y}} &times; 1 (inside Watery Blowhog)
**{{icon|The Key|y}} &times; 1 (inside the Watery Blowhog)
** {{icon|Triple Sugar Threat|y}} &times; 1
**{{icon|Triple Sugar Threat|y}} &times; 1
* '''Enemies''':
*'''Enemies''':
** {{icon|Fiery Blowhog|y}} &times; 1
**{{icon|Fiery Blowhog|y}} &times; 1
** {{icon|Watery Blowhog|y}} &times; 1
**{{icon|Watery Blowhog|y}} &times; 1
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Electrical wire|y}} &times; 4
**{{icon|Electrical wire|y}} &times; 4
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Figwort|y}} (large red) &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Queen Candypop Bud|y}} &times; 1
**{{icon|Queen Candypop Bud|y}} &times; 1
** {{icon|Shoot|y}} (large) &times; 4
**{{icon|Shoot|y}} (small) &times; 4
* '''Others''':
*'''Others''':
** None
**None


{{cavegen|hh2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
Line 208: Line 100:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|unitfile    = 2_MAT_cent_north_tsuchi.txt
Line 229: Line 120:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Electrical wire|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (large red)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Shoot|y}} (large)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Triple Sugar Threat|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|SpaA=Invernadero
|SpaA=Invernadero
|SpaAM=Greenhouse
|SpaAM=Greenhouse
|FraA=Maison de feu
|FraAM=Fire house
|FraE=Maison de Feu
|FraEM=Fire house
|Ger=Das Treibhaus
|GerM=The Greenhouse
|Ita=Casa ardente
|ItaM=Burning house
}}
}}
==See also==
* [[Challenge Mode (Pikmin 2)|Challenge Mode]]
* [[Queen Candypop Bud]]


{{CM}}
{{CM}}

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