Editing Hot House
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|sublevels=2 | |sublevels=2 | ||
|red=1 | |red=1 | ||
|redm=l | |||
|yellow=1 | |yellow=1 | ||
|yellowm=l | |||
|blue=1 | |blue=1 | ||
|bluem=l | |||
|bitter=1 | |bitter=1 | ||
|spicy=2 | |spicy=2 | ||
Line 12: | Line 15: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Hot House''' is the sixth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second. | |||
The '''Hot House''' is the sixth level in | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': 120 (240 seconds) | |||
* '''Time''': 120 (240 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Dwarf Bulbear|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Orange Bulborb|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Red Bulborb|y}} × 1 | ||
** {{icon| | **{{icon|Snow Bulborb|y}} × 1 | ||
* '''Treasures''': | *'''Hazards''': | ||
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | **None | ||
** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear) | *'''Treasures''': | ||
** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb) | **{{icon|Armored Nut|y}} × 1 (inside the Dwarf Orange Bulborb) | ||
** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb) | **{{icon|Compelling Cookie|y}} × 1 (inside the Dwarf Bulbear) | ||
** {{icon|The Key|y}} × 1 | **{{icon|Pale Passion|y}} × 1 (inside the Snow Bulborb) | ||
* ''' | **{{icon|Sunseed Berry|y|v=TH}} × 1 (inside the Dwarf Red Bulborb) | ||
** {{icon| | **{{icon|The Key|y}} × 1 | ||
** {{icon| | *'''Plants''': | ||
** {{icon| | **{{icon|Figwort|y}} (small) × 6 | ||
**{{icon|Shoot|y}} (large) × 1 | |||
**{{icon|Shoot|y}} (small) × 2 | |||
* ''' | *'''Others''': | ||
**{{icon|Egg|y}} × 2 | |||
**{{icon|Queen Candypop Bud|y}} × 3 (1 in a dead end) | |||
** {{icon| | |||
** {{icon|Queen Candypop Bud|y}} × 3 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 55: | Line 48: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
Line 62: | Line 54: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room''' | |||
}} | |||
}} | }} | ||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': +80 (+160 seconds) | |||
* '''Time''': +80 (+160 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon| | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
** {{icon| | **{{icon|Electrical wire|y}} × 4 | ||
** {{icon| | *'''Treasures''': | ||
**{{icon|Anxious Sprout|y}} × 1 | |||
** {{icon| | **{{icon|Mirrored Element|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon| | **{{icon|The Key|y}} × 1 (inside the Watery Blowhog) | ||
**{{icon|Triple Sugar Threat|y}} × 1 | |||
** {{icon| | *'''Plants''': | ||
* ''' | **{{icon|Figwort|y}} (small) × 4 | ||
** {{icon|Figwort|y}} ( | **{{icon|Shoot|y}} (small) × 4 | ||
*'''Others''': | |||
** {{icon|Shoot|y}} ( | **{{icon|Queen Candypop Bud|y}} × 1 | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 208: | Line 97: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
Line 215: | Line 103: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
Line 307: | Line 123: | ||
|SpaA=Invernadero | |SpaA=Invernadero | ||
|SpaAM=Greenhouse | |SpaAM=Greenhouse | ||
}} | }} | ||
{{CM}} | {{CM}} |