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Latest revision | Your text | ||
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|sublevels=2 | |sublevels=2 | ||
|red=1 | |red=1 | ||
|redm=l | |||
|yellow=1 | |yellow=1 | ||
|yellowm=l | |||
|blue=1 | |blue=1 | ||
|bluem=l | |||
|bitter=1 | |bitter=1 | ||
|spicy=2 | |spicy=2 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Hot House''' is the sixth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second. | |||
The '''Hot House''' is the sixth level in | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': 120 (240 seconds) | |||
* '''Time''': 120 (240 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Dwarf Bulbear|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Orange Bulborb|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Red Bulborb|y}} × 1 | ||
** {{icon| | **{{icon|Snow Bulborb|y}} × 1 | ||
* '''Treasures''': | *'''Hazards''': | ||
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | **None | ||
** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear) | *'''Treasures''': | ||
** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb) | **{{icon|Armored Nut|y}} × 1 (inside the Dwarf Orange Bulborb) | ||
** {{icon|Sunseed Berry|y | **{{icon|Compelling Cookie|y}} × 1 (inside the Dwarf Bulbear) | ||
** {{icon|The Key|y}} × 1 | **{{icon|Pale Passion|y}} × 1 (inside the Snow Bulborb) | ||
* ''' | **{{icon|Sunseed Berry|y}} × 1 (inside the Dwarf Red Bulborb) | ||
** {{icon| | **{{icon|The Key|y}} × 1 | ||
** {{icon| | *'''Plants''': | ||
** {{icon| | **{{icon|Figwort|y}} (small) × 6 | ||
**{{icon|Shoot|y}} (large) × 1 | |||
**{{icon|Shoot|y}} (small) × 2 | |||
* ''' | *'''Others''': | ||
**{{icon|Egg|y}} × 2 | |||
**{{icon|Queen Candypop Bud|y}} × 3 (1 in a dead end) | |||
** {{icon| | |||
** {{icon|Queen Candypop Bud|y}} × 3 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room''' | |||
}} | |||
}} | }} | ||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': +80 (+160 seconds) | |||
* '''Time''': +80 (+160 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon| | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
** {{icon| | **{{icon|Electrical wire|y}} × 4 | ||
** {{icon| | *'''Treasures''': | ||
**{{icon|Anxious Sprout|y}} × 1 | |||
** {{icon| | **{{icon|Mirrored Element|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon| | **{{icon|The Key|y}} × 1 (inside the Watery Blowhog) | ||
**{{icon|Triple Sugar Threat|y}} × 1 | |||
** {{icon| | *'''Plants''': | ||
* ''' | **{{icon|Figwort|y}} (small) × 4 | ||
** {{icon|Figwort|y}} ( | **{{icon|Shoot|y}} (small) × 4 | ||
*'''Others''': | |||
** {{icon|Shoot|y}} ( | **{{icon|Queen Candypop Bud|y}} × 1 | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
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|SpaA=Invernadero | |SpaA=Invernadero | ||
|SpaAM=Greenhouse | |SpaAM=Greenhouse | ||
}} | }} | ||
{{CM}} | {{CM}} |