Editing Hot House

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
|bitter=1
|bitter=1
|spicy=2
|spicy=2
|gridcol=1
|gridrow=2
}}
}}
{{guide}}
The '''Hot House''' is the sixth level in [[Challenge Mode (Pikmin 2)]]. The initial amount of Pikmin is small, but more can be gained in the first [[sublevel]] in preparation for the threats of the second.
 
The '''Hot House''' is the sixth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Time''': 120 seconds
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*'''Enemies''':
* '''Time''': 120 (240 seconds)
**[[Dwarf Bulbear]]
* '''Starting Pikmin''':
**[[Dwarf Orange Bulborb]]
** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf)
**[[Dwarf Red Bulborb]]
** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf)
**[[Snow Bulborb]]
** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf)
*'''Treasures''':
* '''Treasures''':
**[[Armored Nut]]
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Compelling Cookie]]
** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear)
**[[The Key]]
** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb)
**[[Pale Passion]]
** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb)
**[[Sunseed Berry]]
** {{icon|The Key|y}} × 1
*'''Candypop Buds'''
* '''Enemies''':
**[[Queen Candypop Bud]] x3
** {{icon|Dwarf Bulbear|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Snow Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (small red) × 6
** {{icon|Queen Candypop Bud|y}} × 3
** {{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (small) × 2
* '''Others''':
** {{icon|Egg|y}} × 2
 
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
 
{{cavegen|hh1}}
{{sublevel technical
|cave        = ch_NARI_05start3easy
|enemymax    = 8
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = vrbox
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Pale Passion|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Sunseed Berry|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Compelling Cookie|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Shoot|y}} (small)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Time''': 80 seconds
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Enemies''':  
* '''Time''': +80 (+160 seconds)
**[[Fiery Blowhog]]
* '''Treasures''':
**[[Watery Blowhog]]
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
*'''Treasure''':
** {{icon|Mirrored Element|y}} × 1 (inside Fiery Blowhog)
**[[Anxious Sprout]]
** {{icon|The Key|y}} × 1 (inside Watery Blowhog)
**[[The Key]]
** {{icon|Triple Sugar Threat|y}} × 1
**[[Mirrored Element]]
* '''Enemies''':
**[[Triple Sugar Threat]]
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 4
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 4
** {{icon|Queen Candypop Bud|y}} × 1
** {{icon|Shoot|y}} (large) × 4
* '''Others''':
** None
 
{{cavegen|hh2}}
{{sublevel technical
|cave        = ch_NARI_05start3easy
|enemymax    = 7
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = vrbox
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Electrical wire|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (large red)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Shoot|y}} (large)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Triple Sugar Threat|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Invernadero
|SpaAM=Greenhouse
|FraA=Maison de feu
|FraAM=Fire house
|FraE=Maison de Feu
|FraEM=Fire house
|Ger=Das Treibhaus
|GerM=The Greenhouse
|Ita=Casa ardente
|ItaM=Burning house
}}
 
==See also==
* [[Challenge Mode (Pikmin 2)|Challenge Mode]]
* [[Queen Candypop Bud]]


{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)