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| {{guide}}
| | The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin – 3 – is small, but more can be gained in the first [[sublevel]], by using the Queen Candypop Buds present there, in preparation for the threats of the second. |
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| The '''Hot House''' is the sixth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second. | |
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| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Soil
| | *'''Time''': 120 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
| | *'''Enemies''': |
| * '''Time''': 120 (240 seconds) | | **[[Dwarf Bulbear]] |
| * '''Starting Pikmin''':
| | **[[Dwarf Orange Bulborb]] |
| ** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf)
| | **[[Dwarf Red Bulborb]] |
| ** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf)
| | **[[Snow Bulborb]] |
| ** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf)
| | *'''Treasures''': |
| * '''Treasures''':
| | **[[Armored Nut]] |
| ** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb)
| | **[[Compelling Cookie]] |
| ** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear)
| | **[[The Key]] |
| ** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb)
| | **[[Pale Passion]] |
| ** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb)
| | **[[Sunseed Berry]] |
| ** {{icon|The Key|y}} × 1
| | *'''Candypop Buds''' |
| * '''Enemies''': | | **[[Queen Candypop Bud]] x3 |
| ** {{icon|Dwarf Bulbear|y}} × 1 | |
| ** {{icon|Dwarf Orange Bulborb|y}} × 1 | |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | |
| ** {{icon|Snow Bulborb|y}} × 1
| |
| * '''Obstacles''': | |
| ** None | |
| * '''Vegetation''': | |
| ** {{icon|Figwort|y}} (small red) × 6 | |
| ** {{icon|Queen Candypop Bud|y}} × 3 | |
| ** {{icon|Shoot|y}} (large) × 1 | |
| ** {{icon|Shoot|y}} (small) × 2 | |
| * '''Others''': | |
| ** {{icon|Egg|y}} × 2 | |
|
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| | '''Walkthrough''': |
| The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | | The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. |
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| {{cavegen|hh1}}
| |
| {{sublevel technical
| |
| |cave = ch_NARI_05start3easy
| |
| |enemymax = 8
| |
| |itemmax = 1
| |
| |gatemax = 0
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| |capmax = 0
| |
| |rooms = 2
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| |ctrratio = 0
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| |geyser = No
| |
| |unitfile = 2_MAT_cent_north_tsuchi.txt
| |
| |lightfile = normal_light_cha.ini
| |
| |bg = vrbox
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
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| {{sublevel units
| |
| |item_cap_tsuchi|Dead end with item
| |
| |way3_tsuchi|Three-way crossing
| |
| |way4_tsuchi|Four-way crossing
| |
| |wayl_tsuchi|Turning corridor
| |
| |way2_tsuchi|Corridor
| |
| |way2x2_tsuchi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
| |
| |room_north_1_tsuchi|'''Circular room'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Queen Candypop Bud|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | 2
| |
| | {{icon|Snow Bulborb|y}}
| |
| | 1
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | -
| |
| | {{icon|Pale Passion|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| |
| | 1
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | -
| |
| | {{icon|Sunseed Berry|y|v=TH}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Dwarf Orange Bulborb|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Armored Nut|y}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Dwarf Bulbear|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Compelling Cookie|y}}
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| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 6
| |
| | {{icon|Egg|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 7
| |
| | {{icon|Shoot|y}} (small)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 8
| |
| | {{icon|Shoot|y}} (large)
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| | 1
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 9
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 6
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 10
| |
| | {{icon|The Key|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 11
| |
| | {{icon|Queen Candypop Bud|y}}
| |
| | 1
| |
| | None
| |
| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
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| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Soil
| | *'''Time''': 80 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
| | *'''Enemies''': |
| * '''Time''': +80 (+160 seconds) | | **[[Fiery Blowhog]] |
| * '''Treasures''':
| | **[[Watery Blowhog]] |
| ** {{icon|Anxious Sprout|y}} × 1 (partially buried)
| | *'''Treasure''': |
| ** {{icon|Mirrored Element|y}} × 1 (inside Fiery Blowhog)
| | **[[Anxious Sprout]] |
| ** {{icon|The Key|y}} × 1 (inside Watery Blowhog)
| | **[[The Key]] |
| ** {{icon|Triple Sugar Threat|y}} × 1
| | **[[Mirrored Element]] |
| * '''Enemies''': | | **[[Triple Sugar Threat]] |
| ** {{icon|Fiery Blowhog|y}} × 1 | |
| ** {{icon|Watery Blowhog|y}} × 1 | |
| * '''Obstacles''': | |
| ** {{icon|Electrical wire|y}} × 4 | |
| * '''Vegetation''': | |
| ** {{icon|Figwort|y}} (large red) × 4 | |
| ** {{icon|Queen Candypop Bud|y}} × 1
| |
| ** {{icon|Shoot|y}} (large) × 4
| |
| * '''Others''':
| |
| ** None
| |
| | |
| {{cavegen|hh2}}
| |
| {{sublevel technical
| |
| |cave = ch_NARI_05start3easy
| |
| |enemymax = 7
| |
| |itemmax = 2
| |
| |gatemax = 0
| |
| |capmax = 0
| |
| |rooms = 2
| |
| |ctrratio = 0
| |
| |geyser = Yes
| |
| |unitfile = 2_MAT_cent_north_tsuchi.txt
| |
| |lightfile = normal_light_cha.ini
| |
| |bg = vrbox
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_tsuchi|Dead end with item
| |
| |way3_tsuchi|Three-way crossing
| |
| |way4_tsuchi|Four-way crossing
| |
| |wayl_tsuchi|Turning corridor
| |
| |way2_tsuchi|Corridor
| |
| |way2x2_tsuchi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
| |
| |room_north_1_tsuchi|'''Circular room with 1 exit'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Watery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Queen Candypop Bud|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | 3
| |
| | {{icon|Fiery Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Electrical wire|y}}
| |
| | 4
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 5
| |
| | {{icon|Figwort|y}} (large red)
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 6
| |
| | {{icon|Shoot|y}} (large)
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 7
| |
| | {{icon|Anxious Sprout|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 8
| |
| | {{icon|Triple Sugar Threat|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
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| ==Names in other languages==
| |
| {{Foreignname
| |
| |Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |SpaA=Invernadero
| |
| |SpaAM=Greenhouse
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| |FraA=Maison de feu
| |
| |FraAM=Fire house
| |
| |FraE=Maison de Feu
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| |FraEM=Fire house
| |
| |Ger=Das Treibhaus
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| |GerM=The Greenhouse
| |
| |Ita=Casa ardente
| |
| |ItaM=Burning house
| |
| }}
| |
| | |
| ==See also==
| |
| * [[Challenge Mode (Pikmin 2)|Challenge Mode]] | |
| * [[Queen Candypop Bud]] | |
|
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|
| {{CM}} | | {{CM}} |