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{{ | {{Infobox cave | ||
|image=Hole of Heroes sublevel 9.jpg | |||
|image | |location=Wistful Wild | ||
|location | |sublevels=15 | ||
|sublevels = 15 | |treasures=13 | ||
|treasures = 13 | |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}} | ||
|hazards | |obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{buried}} | ||
}} | }} | ||
{{ | {{clean}} | ||
The '''Hole of Heroes''' | The '''Hole of Heroes''' is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last area. It is the longest cave in the game with 15 [[sublevel]]s but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with [[Enemy#Boss|bosses]] from earlier in ''Pikmin 2'', including the [[Empress Bulblax]], [[Beady Long Legs]] and [[Man-at-Legs]]. | ||
The Hole of Heroes is reachable only by the same path used to retrieve the [[Conifer Spire]]. The road there involves a [[Hermit Crawmad]], water that needs to be drained, [[Blowhog]]s, [[Sheargrub]]s, and a protective [[Armored Cannon Beetle Larva]]. Pass the Conifer Spire's resting place and travel down the half pipe to reach the cave entrance. Be careful not to fall off the tree stump so you don't have to take the journey all over again. | |||
You will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 yellow and blue Pikmin, 15 white, 15 purple, and 30 red. This way you can face every obstacle with a good offensive group. Another idea is to take 45 red Pikmin, 25 blue, 15 yellow, 10 white and 5 purple. The truth is, the threats that this cave holds are very minor, and do not require many resistant Pikmin to eliminate them; the cave does have many tough bosses though, so a lot of red Pikmin is the way to go. Purples will help; however, it is recommended to have reinforcements. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contains bosses that prove to be quite challenging, but have no suit or gameplay upgrade for collecting the final treasure. | |||
{{notes|ship=y}} | |||
{{ | {{Solution}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Garden | *'''Theme''': Garden | ||
* ''' | *'''Enemies''': | ||
* | **2 [[Creeping Chrysanthemum]]s | ||
* | **2 [[Cloaking Burrow-nit]]s | ||
**4 [[Dwarf Orange Bulborb]]s (drop from the sky, 2 in dead ends) | |||
**5 [[Female Sheargrub]]s | |||
** | **5 [[Male Sheargrub]]s | ||
**5 [[Shearwig]]s | |||
** | **4 [[Skitter Leaf|Skitter Leaves]] | ||
** | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
** | **[[Corpulent Nut]] | ||
* ''' | *'''Plants''': | ||
** None | **2 [[Margaret]]s | ||
* ''' | **2 [[Clover]]s | ||
** | **2 small [[Figwort]]s | ||
*'''Others''': | |||
**3 [[egg]]s (in dead ends) | |||
* ''' | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 57: | Line 46: | ||
|capmax = 1 | |capmax = 1 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_big2_kusachi.txt | |unitfile = 1_units_big2_kusachi.txt | ||
|lightfile = hiroba_toy_light_cha.ini | |lightfile = hiroba_toy_light_cha.ini | ||
|bg = hiroba | |bg = "hiroba" (garden) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_kusachi|Dead end with item | |item_cap_kusachi|Dead end with item | ||
|way3_kusachi|Three-way crossing | |way3_kusachi|Three-way crossing | ||
|way4_kusachi|Four-way crossing | |way4_kusachi|Four-way crossing | ||
|wayl_kusachi|Turning corridor | |wayl_kusachi|Turning corridor | ||
|way2_kusachi|Corridor | |way2_kusachi|Corridor | ||
|way2x2_kusachi|Long corridor | |way2x2_kusachi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_big2_kusachi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
Whatever hopes you had of having a gentle first sublevel are ruined here. [[Creeping Chrysanthemum]]s, [[Sheargrub]]s, [[Shearwig]]s, [[Skitter Leaf]]s, and [[Cloaking Burrow-nit]]s are littered across the scenic maze. [[Purple Pikmin]] are the best choice, but be weary of the [[Dwarf Orange Bulborb]]s that fall from the sky. It's advised that you escort whatever loads your [[Pikmin family|Pikmin]] are carrying back to the [[Research Pod]]. Aside from the [[Corpulent Nut]], the only other items worth grabbing are nectar or sprays, so keep an eye out for eggs. | |||
| | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Bumbling Snitchbug]] | ||
** | **2 [[Swooping Snitchbug]]s | ||
* ''' | **2 [[Careening Dirigibug]]s | ||
** | **1 [[Antenna Beetle]] | ||
**6 [[Anode Beetle]]s | |||
*'''Hazards''': | |||
**2 [[bomb-rock]]s (drop from the sky in dead ends) | |||
*'''Treasures''': | |||
**[[Essence of True Love]] | |||
* ''' | *'''Plants''': | ||
** | **4 [[Figwort]]s | ||
* ''' | **4 small [[Shoot]]s | ||
** | **2 large [[Shoot]]s | ||
** | *'''Others''': | ||
** | **1 type of [[gate]], with 2500 [[Health|HP]] | ||
* '''Others''': | **3 [[egg]]s (in dead ends) | ||
** [[ | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 208: | Line 95: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_ABE_a_b_e_m_conc.txt | |unitfile = 4_ABE_a_b_e_m_conc.txt | ||
|lightfile = normal_light_lv1.ini | |lightfile = normal_light_lv1.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
Both [[Bumbling Snitchbug]]s, and [[Swooping Snitchbug]]s live down here, along with [[Anode Beetle]]s, the irritating [[Careening Dirigibug]]s, and an [[Antenna Beetle]]. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a pilot before bringing your troops in. The [[Essence of True Love]] is buried; dig it up with [[White Pikmin]]. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* | **2 [[Fiery Blowhog]]s | ||
* | **2 [[Watery Blowhog]]s | ||
**1 [[Puffy Blowhog]] | |||
**5 [[Volatile Dweevil]]s (drop from the sky, 2 in dead ends) | |||
** | **2 [[Withering Blowhog]]s | ||
** | *'''Hazards''': | ||
** | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[Love Sphere]] | ||
** | *'''Plants''': | ||
* ''' | **4 small [[Figwort]]s | ||
** | **4 large [[Figwort]]s | ||
** | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 2500 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 360: | Line 146: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_ABE_a_b_e_m_conc.txt | |unitfile = 4_ABE_a_b_e_m_conc.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
Sublevel three is a maze of all species of the [[Blowhog]] family. Barriers make this place a pain, especially when there's a [[Withering Blowhog]] right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel. [[Volatile Dweevil]]s still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on, but travel with your group with carrying the [[Love Sphere]] and the corpses just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a [[Dweevil]] may appear next to a Blowhog and do damage for you, making your job a little easier. | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Pileated Snagret]] | ||
* | **1 [[Burrowing Snagret]] | ||
* ''' | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
* ''' | **[[Lustrous Element]] (inside the Pileated Snagret) | ||
** | *'''Plants''': | ||
* ''' | **3 [[Common Glowcap]]s | ||
** | **2 [[Fiddlehead]]s | ||
** | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 497: | Line 194: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_manq_conc.txt | |unitfile = 1_MAT_manq_conc.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh7x7q_8_conc|'''Circular sandpit arena''' | |||
}} | |||
}} | }} | ||
Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one [[Pileated Snagret]] and one [[Burrowing Snagret]], and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the feathered Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the [[Lustrous Element]], but be careful not to walk into its burrowing partner. Locate both monsters if you must. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
**2 [[Mamuta]]s | |||
** | **1 [[Honeywisp]] | ||
**2 [[Iridescent Glint Beetle]]s | |||
**2 groups of [[Unmarked Spectralids]] | |||
** | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
**None | |||
* ''' | *'''Plants''': | ||
** None | **5 small [[Shoot]]s | ||
* ''' | *'''Others''': | ||
** | **None | ||
** | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 585: | Line 239: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 4_units_a_d_e_h_conc.txt | |unitfile = 4_units_a_d_e_h_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge''' | |||
}} | |||
}} | }} | ||
A treasureless rest level. There aren't any creatures here that can kill, and all four of them could even contribute to your squad. Mamutas pound your Pikmin into the ground, but give them flowers. Honeywisps and Unmarked Spectralids provide nectar or, if you're lucky, a spray. Glint Beetles have the same random results, usually nectar or sprays. If you have taken severe damage and feel you need to return to the surface, there's a geyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's a couple of leaf or bud Pikmin among your deflowered soldiers. | |||
==Sublevel 6== | ==Sublevel 6== | ||
[[File:Hole of Heroes sublevel 6.jpg|thumb|Sublevel 6.]] | [[File:Hole of Heroes sublevel 6.jpg|thumb|Sublevel 6.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Wollywog]] | ||
* | **2 [[Yellow Wollywog]]s | ||
**2 [[Hermit Crawmad]]s | |||
** | **3 [[Water Dumple]]s | ||
** | **6 [[Wogpole]]s | ||
*'''Hazards''': | |||
** | **None | ||
* | *'''Treasures''': | ||
** | **[[Nutrient Silo]] (US) / [[Stringent Container]] (PAL) | ||
* ''' | *'''Plants''': | ||
** | **3 small [[Shoot]]s | ||
* ''' | **2 large [[Shoot]]s | ||
** | *'''Others''': | ||
** | **2 [[Lapis Lazuli Candypop Bud]]s (in dead ends) | ||
**2 [[egg]]s (in dead ends) | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 710: | Line 292: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_ike4_tsuchi.txt | |unitfile = 1_units_ike4_tsuchi.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = Yes | |clog = Yes | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_ike4_5_tsuchi|'''Swamp with trunks''' | |||
}} | |||
}} | }} | ||
If your blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Interestingly, this level's layout is only seen twice, and the music is unique for the Hole of Heroes. Anyway, find a safe place for your non-aquatic troops. That may involve some fighting for the territory. If not, great! The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the PAL version), get rid of the seal over the cave and jump in for your next boss fight. | |||
! | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Ranging Bloyster]] | ||
** | **2 [[Armored Cannon Beetle Larva]]e | ||
* ''' | **2 [[Decorated Cannon Beetle]]s | ||
** | *'''Hazards''': | ||
**1 [[Hazard#Boulders|boulders]] | |||
*'''Treasures''': | |||
* ''' | **[[Joyless Jewel]] (inside the Ranging Bloyster) | ||
** | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 844: | Line 336: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MIYA_bunki_tile.txt | |unitfile = 1_MIYA_bunki_tile.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_bunki7x7_8_tile|'''Large square room with 5 exits''' | |||
}} | |||
}} | }} | ||
This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between captains to get a good shot at the bulb on the monster's back. Soon enough, you'll get the [[Joyless Jewel]] as the prize. | |||
==Sublevel 8== | ==Sublevel 8== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* ''' | **1 [[Bulbmin]] | ||
** None | **2 [[Doodlebug]]s | ||
* ''' | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
* ''' | **None | ||
** | *'''Plants''': | ||
* ''' | **5 small [[Shoot]]s | ||
** | *'''Others''': | ||
** | **1 [[Queen Candypop Bud]] | ||
**2 [[Crimson Candypop Bud]]s | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 947: | Line 382: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 4_units_a_d_e_h_conc.txt | |unitfile = 4_units_a_d_e_h_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge''' | |||
}} | |||
}} | }} | ||
Yet another Rest Level. You're more than halfway through, but you get another chance to go back to the surface here, along with Crimson Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the Bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. Don't worry, there's no treasure here. | |||
==Sublevel 9== | ==Sublevel 9== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Enemies''': | ||
**1 [[Fiery Bulblax]] | |||
** | **1 [[Spotty Bulbear]] | ||
* | **1 [[Red Bulborb]] | ||
* | **1 [[Hairy Bulborb]] | ||
** | **1 [[Orange Bulborb]] | ||
** | **1 [[Dwarf Bulbear]] | ||
** | **3 [[Dwarf Red Bulborb]]s | ||
** | **3 [[Snow Bulborb]]s | ||
** | **3 [[Dwarf Orange Bulborb]]s | ||
** | *'''Hazards''': | ||
** | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[Dimensional Slicer]] (US) / [[Patience Tester]] (PAL) | ||
** | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 2500 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,056: | Line 435: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_ud_dry_tile.txt | |unitfile = 2_units_ud_dry_tile.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_pipe|Dead end | |item_cap_pipe|Dead end | ||
}} | |||
{{sublevel units | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|room_ud4x4_2_tile|'''Room with 2 exits and 2 ramps''' | |||
|room_drypool5x5_5_tile|'''Room with a waterless pool''' | |||
}} | |||
}} | }} | ||
Dwarf Red, White, Orange Bulborbs, a Red, Hairy,and Orange Bulborb, a Spotty Bulbear with its young and a Fiery Bulblax - in fact, every breed of Bulborb in the entire game - appears here. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the PAL version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here. A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave, or of the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Remember to use red Pikmin for the Fiery Bulblax. | |||
==Sublevel 10== | ==Sublevel 10== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* ''' | **2 [[Emperor Bulblax]]es | ||
** | **2 groups of [[Mitite]]s | ||
* ''' | *'''Hazards''': | ||
** | **3 [[Hazard#Poison gas|gas pipes]] | ||
*'''Treasures''': | |||
* ''' | **[[Treasured Gyro Block]] (inside a Emperor Bulblax) | ||
** | *'''Plants''': | ||
**7 [[Common Glowcap]]s | |||
*'''Others''': | |||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,188: | Line 481: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_blk_cent2_tsuchi.txt | |unitfile = 2_ABE_blk_cent2_tsuchi.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_cent2_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_block1_3_tsuchi|'''Room with hole in wall''' | |||
}} | |||
}} | }} | ||
Relive another boss battle as the montage of the bulborb family continues, this time with the previous game's final boss, the Emperor Bulblax. These two aren't nearly as big, but they're still deadly. If you're going to scout for nectar and sprays before to attack them, it's okay, but be warned that Mitites may show up. Just like with the two Snagrets, only one of these bulblaxes holds a treasure: the [[Treasured Gyro Block]]. Purple Pikmin should be used to make the battle easier. | |||
==Sublevel 11== | ==Sublevel 11== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Empress Bulblax]] | ||
* | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
**[[Favorite Gyro Block]] | |||
* ''' | *'''Plants''': | ||
** | **6 [[Common Glowcap]]s | ||
* ''' | *'''Others''': | ||
** | **1 type of [[gate]], with 2500 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,293: | Line 525: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_queen_c_tsuchi.txt | |unitfile = 1_units_queen_c_tsuchi.txt | ||
|lightfile = qchap_light.ini | |lightfile = qchap_light.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_queen_c_tsuchi|'''Empress Bulblax arena''' | |||
}} | |||
}} | }} | ||
The bulborb montage reaches a climax as an Empress Bulblax is the last in the family to defeat. You start at its rear, where the babies come out. The Bulborb larva will be instant trouble. Keep your Pikmin away from them. They can eat your Pikmin lightning fast. Get rid of them all before meeting the Empress and going after the treasure she somehow swallowed. You are able to petrify her, but you must spray her from the sides; attempting to spray her behind or face will not work. Attack with Purples if you can. If not, Red Pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to. Take cover when she starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. At the end of the fight, feel free to search for any nectar or sprays that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one captain move a little when there's no Larvae and the other punch each baby. | |||
==Sublevel 12== | ==Sublevel 12== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* ''' | *'''Enemies''': | ||
**1 [[Iridescent Glint Beetle]] | |||
** | **1 [[Iridescent Flint Beetle]] | ||
* | **1 [[Doodlebug]] | ||
* | *'''Hazards''': | ||
**None | |||
** | *'''Treasures''': | ||
**[[Lost Gyro Block]] (inside the Iridescent Glint Beetle) | |||
* ''' | *'''Plants''': | ||
** None | **3 red [[Glowstem]]s | ||
* ''' | **3 green [[Glowstem]]s | ||
** | *'''Others''': | ||
** | **1 [[Queen Candypop Bud]] | ||
** | **2 [[egg]]s (in dead ends) | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,383: | Line 571: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_ABE_nor1_cen2_metal.txt | |unitfile = 2_ABE_nor1_cen2_metal.txt | ||
|lightfile = metal_light_lv4.ini | |lightfile = metal_light_lv4.ini | ||
|bg = test | |bg = "test" (cavern) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
|room_cent2_4_metal|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
You had the last geyser exit four sublevels ago, and here's your last exit before moving onward to the last three sublevels of the cave. You should use Bulbmin, if you have any, to sprout White Pikmin or throw into the Queen Candypop Bud. Otherwise, you'll lose the Bulbmin as you leave the cave. Change them into Pikmin and you can take them home with you. Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it. The last three sublevels of this cave is the Arachnorb family, starting with the Man-at-Legs. | |||
==Sublevel 13== | ==Sublevel 13== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* ''' | *'''Enemies''': | ||
* ''' | **1 [[Man-at-Legs]] | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
**[[Memorable Gyro Block]] (inside the Man-at-Legs) | |||
*'''Plants''': | |||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,494: | Line 614: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_houdai2_metal.txt | |unitfile = 1_units_houdai2_metal.txt | ||
|lightfile = metal_light_lv4.ini | |lightfile = metal_light_lv4.ini | ||
|bg = test | |bg = "test" (cavern) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_houdai2_1_metal|'''Man-at-Legs arena''' | |||
}} | |||
}} | }} | ||
The Hole of Heroes, geniously named, holds a few final surprises for you, as the creatures you're going to face from now on go from organic to metallic, and the Man-at-Legs here is the bridge between the two. The spider awaits in the middle of a moat of water, so take all the blue Pikmin with you, assuming they survived Sublevel Six. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. Collect the [[Memorable Gyro Block]], which by now you have probably realized has three counterparts that look just like it, aside from color, all of which appearing in the last three sublevels. | |||
==Sublevel 14== | ==Sublevel 14== | ||
[[File:Hole of Heroes sublevel 14.jpg|thumb|Sublevel 14.]] | [[File:Hole of Heroes sublevel 14.jpg|thumb|Sublevel 14.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
**1 [[Beady Long Legs]] | |||
** | **3 [[Munge Dweevil]]s | ||
* | **3 [[Fiery Dweevil]]s | ||
* | **2 [[Anode Dweevil]]s | ||
** | **2 [[Caustic Dweevil]]s | ||
*'''Hazards''': | |||
** | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[Fond Gyro Block]] (inside the Beady Long Legs) | ||
** None | *'''Plants''': | ||
* ''' | **4 small [[Shoot]]s | ||
** | **4 large [[Shoot]]s | ||
** | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,569: | Line 663: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_king_tsuchi.txt | |unitfile = 1_units_king_tsuchi.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_kingchp_tsuchi|'''Swamp room''' | |||
}} | |||
}} | }} | ||
Sublevel 14 is the second-to-last level in this extensive cave, and the creatures here are obviously trying to hint at something. But regardless, deal with all of the Dweevils here before tackling the Beady Long Legs, who's the original inspiration for the boss you just battled, and the one you're about to. It doesn't matter which type of Pikmin you use against it, but be wary of the water that lies around here. Yellow Pikmin are recommended for best results because they can be thrown high. Throwing Purple Pikmin at its feet is also effective. When and if you finally win, gather the last member of the Gyro Block family before moving onto the final battle the Hole of Heroes has to offer! | |||
==Sublevel 15== | ==Sublevel 15== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* | **1 [[Raging Long Legs]] | ||
** | **2 [[Lesser Spotted Jellyfloat]]s | ||
* ''' | **2 [[Greater Spotted Jellyfloat]]s | ||
** | *'''Hazards''': | ||
**None | |||
*'''Treasures''': | |||
**[[Remembered Old Buddy]] | |||
* ''' | *'''Plants''': | ||
** | **None | ||
* ''' | *'''Others''': | ||
** None | **1 type of [[gate]], with 2500 [[Health|HP]] | ||
* '''Others''': | **2 [[egg]]s (in dead ends) | ||
** [[ | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_2 | |cave = last_2 | ||
Line 1,717: | Line 708: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_Oashi_d_conc.txt | |unitfile = 2_units_Oashi_d_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_tile|'''Room with 4 exits''' | |room_4x4d_4_tile|'''Room with 4 exits''' | ||
|room_Oashi8x9_conc|'''Circular room with 1 exit''' | |room_Oashi8x9_conc|'''Circular room with 1 exit''' | ||
}} | }} | ||
}} | }} | ||
The final sublevel should be explored with caution. It is advised to take care of all the [[Jellyfloat]]s before confronting the boss; a [[Raging Long Legs]]. Just stay away from the center, and give the jellyfloats time to float over to you. A good strategy for the boss is to use a smaller group of Pikmin, so you can avoid the Long Legs's stomping legs. It may be intimidating, but it's also a big target. Unlike with some giant mechanical beasts threatening everything around it, the safest place to be is not beneath it, but at least here the threat of being crushed isn't too bad, especially after you figure out what order the giant legs operate in. Use a small group of purples, or a bigger one at your own risk. Your prize is [[Remembered Old Buddy]], or [[R.O.B.|R.O.B.'s head]], to take as a souvenir. | |||
==Trivia== | ==Trivia== | ||
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | *This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | ||
*This is the only cave with more sublevels than treasures. | |||
*This is the only cave with more sublevels than | {{Caves}} | ||
{{ | |||
}} | |||