Editing Hole of Heroes
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The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] | The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure. Compared to the [[Cavern of Chaos]] and the [[Dream Den]], the sublevel themes do not follow a particular order. | ||
==How to reach== | ==How to reach== | ||
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** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
** {{icon|Water Dumple|y}} × 3 | ** {{icon|Water Dumple|y}} × 3 | ||
** {{icon| | ** {{icon|Wogpole|y}} × 6 | ||
** {{icon| | ** {{icon|Wollywog|y}} × 1 | ||
** {{icon|Yellow | ** {{icon|Yellow Wollywog|y}} × 2 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
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If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better. | If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better. | ||
The enemies here prove to be chores, aside from the | The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight. | ||
This sublevel's layout only appears twice in the game, and its music is unique to this instance of the sublevel. | This sublevel's layout only appears twice in the game, and its music is unique to this instance of the sublevel. | ||
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| {{icon| | | {{icon|Wollywog|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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| {{icon|Yellow | | {{icon|Yellow Wollywog|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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| {{icon|Yellow | | {{icon|Yellow Wollywog|y}} | ||
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| {{icon| | | {{icon|Wogpole|y}} | ||
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If you are lucky, you can kill the Spotty Bulbear through the wall before the gate by punching, but you need to collect the corpse immediately. You can also punch the enemies on top of the sink part for a safe but long strategy. Remember to use Red Pikmin for the Fiery Bulblax. It should be noted that the wandering Spotty Bulbear can wake up the other sleeping beasts. However, as long as you and your troops are not nearby, they will simply go right back to sleep. | If you are lucky, you can kill the Spotty Bulbear through the wall before the gate by punching, but you need to collect the corpse immediately. You can also punch the enemies on top of the sink part for a safe but long strategy. Remember to use Red Pikmin for the Fiery Bulblax. It should be noted that the wandering Spotty Bulbear can wake up the other sleeping beasts. However, as long as you and your troops are not nearby, they will simply go right back to sleep. | ||
Another method is to break the gate, then go in with either leader, lure the Bulborbs into the hole, get out, and repeatedly [[punch]] them while they are stuck inside the hole. Remember to also kill all the Dwarfs (as carrying will be a nuisance with them) and the Fiery | Another method is to break the gate, then go in with either leader, lure the Bulborbs into the hole, get out, and repeatedly [[punch]] them while they are stuck inside the hole. Remember to also kill all the Dwarfs (as carrying will be a nuisance with them) and the Fiery Bulbax. The Rocket Fist is recommended, and the Scorch Guard is necessary to punch the Fiery Bulblax. | ||
{{cavegen|hoh9}} | {{cavegen|hoh9}} | ||
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*This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | *This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | ||
**It was formerly the longest cave in the series, before the [[Cavern for a King]] in {{p4}}. | **It was formerly the longest cave in the series, before the [[Cavern for a King]] in {{p4}}. | ||
*This is the only cave with more sublevels than | *This is the only cave with more sublevels than treasures. | ||
==Names in other languages== | ==Names in other languages== |