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{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image    = Hole of Heroes sublevel 9.jpg
|image    = Hole of Heroes sublevel 9.jpg
|location  = Wistful Wild
|location  = Wistful Wild
Line 6: Line 5:
|treasures = 13
|treasures = 13
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{water body}} {{clog}} {{white bramble gate}} {{black bramble gate}} {{buried}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] of this cave, there is {{pokos|2205}} worth of treasure. In the European version, there is {{pokos|2235}} worth of treasure. In the Japanese version, there is {{pokos|2135}} worth of treasure. Compared to the [[Cavern of Chaos]] and the [[Dream Den]], the sublevel themes do not follow a particular order.
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure.


==How to reach==
==How to reach==
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From the landing site, you should head forward. Destroy the gate guarded by the [[Hermit Crawmad]], and remove the [[clog]] on that water. Use [[Yellow Pikmin]] to destroy the electric gate, and then go around the [[Conifer Spire]] and the [[Armored Cannon Larva|Armored Cannon Beetle Larva]] to reach the cave.
From the landing site, you should head forward. Destroy the gate guarded by the [[Hermit Crawmad]], and remove the [[clog]] on that water. Use [[Yellow Pikmin]] to destroy the electric gate, and then go around the [[Conifer Spire]] and the [[Armored Cannon Larva|Armored Cannon Beetle Larva]] to reach the cave.


All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of [[Blue Pikmin]] for the water-logged sublevel, and the two arachnorb rematches.
All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of [[Blue Pikmin]] for the water-logged sublevel, and the two arachnorb bosses.


{{clear}}
{{clear}}
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Corpulent Nut|y}}
** {{icon|Corpulent Nut|y}}
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It's advised that you escort whatever loads your [[Pikmin family|Pikmin]] are carrying back to the [[Research Pod]]. Aside from the [[Corpulent Nut]], the only other items worth grabbing are [[nectar]] or [[spray]]s, so keep an eye out for [[egg]]s.
It's advised that you escort whatever loads your [[Pikmin family|Pikmin]] are carrying back to the [[Research Pod]]. Aside from the [[Corpulent Nut]], the only other items worth grabbing are [[nectar]] or [[spray]]s, so keep an eye out for [[egg]]s.


{{cavegen|hoh1}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 174: Line 173:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Essence of True Love|y}} (fully buried)
** {{icon|Essence of True Love|y}} (fully buried)
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Both [[Bumbling Snitchbug]]s, and [[Swooping Snitchbug]]s live down here, along with [[Anode Beetle]]s, the irritating [[Careening Dirigibug]]s, and an [[Antenna Beetle]]. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a leader before bringing your troops in. The [[Essence of True Love]] is buried; [[dig]] it up with [[White Pikmin]].
Both [[Bumbling Snitchbug]]s, and [[Swooping Snitchbug]]s live down here, along with [[Anode Beetle]]s, the irritating [[Careening Dirigibug]]s, and an [[Antenna Beetle]]. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a leader before bringing your troops in. The [[Essence of True Love]] is buried; [[dig]] it up with [[White Pikmin]].


{{cavegen|hoh2}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 327: Line 325:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Love Sphere|y}}
** {{icon|Love Sphere|y}}
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[[Volatile Dweevil]]s still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on. Travel with your group while carrying the [[Love Sphere]] and the corpses, just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a [[Dweevil]] may appear next to a Blowhog and do damage for you, making your job a little easier.
[[Volatile Dweevil]]s still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on. Travel with your group while carrying the [[Love Sphere]] and the corpses, just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a [[Dweevil]] may appear next to a Blowhog and do damage for you, making your job a little easier.


{{cavegen|hoh3}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 467: Line 464:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
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Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one [[Pileated Snagret]] and one [[Burrowing Snagret]], and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the feathered Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the [[Lustrous Element]], but be careful not to walk into its burrowing partner. Locate both monsters if you must. You may want to use [[White Pikmin]] as a last resort.
Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one [[Pileated Snagret]] and one [[Burrowing Snagret]], and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the feathered Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the [[Lustrous Element]], but be careful not to walk into its burrowing partner. Locate both monsters if you must. You may want to use [[White Pikmin]] as a last resort.


{{cavegen|hoh4}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
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| Cave unit seams
| Cave unit seams
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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If you have taken severe damage and feel you need to return to the surface, there's a geyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's a couple of leaf or bud Pikmin among your flowered soldiers.
If you have taken severe damage and feel you need to return to the surface, there's a geyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's a couple of leaf or bud Pikmin among your flowered soldiers.


{{cavegen|hoh5}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
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* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' (exclusive to this sublevel)
* '''Music''': ''[[Music in Pikmin 2#Hole of Heroes|Hole of Heroes]]'' (exclusive to this sublevel)
* '''Treasures''':
* '''Treasures''':
** {{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe/Japan)
** {{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe/Japan)
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** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Water Dumple|y}} × 3
** {{icon|Water Dumple|y}} × 3
** {{icon|Wolpole|y}} × 6
** {{icon|Wogpole|y}} × 6
** {{icon|Wollyhop|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Yellow Wollyhop|y}} × 2
** {{icon|Yellow Wollywog|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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** {{icon|Egg|y}} × 2
** {{icon|Egg|y}} × 2


If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.
If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.


The enemies here prove to be chores, aside from the Wolpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.


It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel a seemingly impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it incredibly difficult for Yellows to access it. With long throws, it is possible for Yellows to reach the treasure, though they will start drowning after pulling it off the stump. The treasure will be submerged, so it won't be in the way as the Pikmin are called back. Should this happen, it's simpler to reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.


{{cavegen|hoh6}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 738: Line 732:
|-
|-
| 1
| 1
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None
Line 744: Line 738:
|-
|-
| 2
| 2
| {{icon|Yellow Wollyhop|y}}
| {{icon|Yellow Wollywog|y}}
| 1
| 1
| None
| None
Line 750: Line 744:
|-
|-
| 3
| 3
| {{icon|Yellow Wollyhop|y}}
| {{icon|Yellow Wollywog|y}}
| 1
| 1
| None
| None
Line 772: Line 766:
|-
|-
| 6
| 6
| {{icon|Wolpole|y}}
| {{icon|Wogpole|y}}
| 6
| 6
| None
| None
Line 815: Line 809:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
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This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Otherwise, the Pikmin will be crushed to death. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between leaders to get a good shot at the bulb on the monster's back. Again, you may want to feed it White Pikmin as a last resort. Soon enough, you'll get the [[Joyless Jewel]] as the prize.
This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Otherwise, the Pikmin will be crushed to death. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between leaders to get a good shot at the bulb on the monster's back. Again, you may want to feed it White Pikmin as a last resort. Soon enough, you'll get the [[Joyless Jewel]] as the prize.


{{cavegen|hoh7}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 918: Line 911:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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Yet another rest level. You're more than halfway through, but you get another chance to go back to the surface here, along with Crimson Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the Bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. There's no treasure here.
Yet another rest level. You're more than halfway through, but you get another chance to go back to the surface here, along with Crimson Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the Bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. There's no treasure here.


{{cavegen|hoh8}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,017: Line 1,009:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 9==
==Sublevel 9==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) / {{icon|Flying Saucer|y}} (Japan) (inside Fiery Bulblax in all regions)
** {{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) / {{icon|Flying Saucer|y}} (Japan) (inside Fiery Bulblax in all regions)
Line 1,040: Line 1,032:
* '''Others''':
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 3
** [[Gate]] with 2500 [[Health|HP]] × 3
A Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every land breed of the [[Grub-dog family]] appears throughout the next 3 floors, besides the Bulbmin which were encountered the floor above. Some Breadbug mimics have also secured a very well defended habitat. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.
 
Dwarf Red, White, Orange Bulborbs, a Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every breed of [[Bulborb]] in the entire game – appears here. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.


A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout.
A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout.
Line 1,046: Line 1,039:
If you are lucky, you can kill the Spotty Bulbear through the wall before the gate by punching, but you need to collect the corpse immediately. You can also punch the enemies on top of the sink part for a safe but long strategy. Remember to use Red Pikmin for the Fiery Bulblax. It should be noted that the wandering Spotty Bulbear can wake up the other sleeping beasts. However, as long as you and your troops are not nearby, they will simply go right back to sleep.
If you are lucky, you can kill the Spotty Bulbear through the wall before the gate by punching, but you need to collect the corpse immediately. You can also punch the enemies on top of the sink part for a safe but long strategy. Remember to use Red Pikmin for the Fiery Bulblax. It should be noted that the wandering Spotty Bulbear can wake up the other sleeping beasts. However, as long as you and your troops are not nearby, they will simply go right back to sleep.


Another method is to break the gate, then go in with either leader, lure the Bulborbs into the hole, get out, and repeatedly [[punch]] them while they are stuck inside the hole. Remember to also kill all the Dwarfs (as carrying will be a nuisance with them) and the Fiery Bulblax. The Rocket Fist is recommended, and the Scorch Guard is necessary to punch the Fiery Bulblax.
Another method is to break the gate, then go in with either leader, lure the Bulborbs into the hole, get out, and repeatedly [[punch]] them while they are stuck inside the hole. Remember to also kill all the Dwarfs (as carrying will be a nuisance with them) and the Fiery Bulbax. The Rocket Fist is recommended, and the Scorch Guard is necessary to punch the Fiery Bulblax.


{{cavegen|hoh9}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,158: Line 1,150:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 10==
==Sublevel 10==
Line 1,169: Line 1,161:
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 7
** {{icon|Common Glowcap|y}} × 7
Line 1,180: Line 1,172:
Just like with the two Snagrets, only one of these bulblaxes holds a treasure: the [[Treasured Gyro Block]]. Purple Pikmin should be used to make the battle easier. If you have the treasure gauge, find the right Bulblax when it's blinking. Again, if you are low on purples, you can sacrifice some whites.
Just like with the two Snagrets, only one of these bulblaxes holds a treasure: the [[Treasured Gyro Block]]. Purple Pikmin should be used to make the battle easier. If you have the treasure gauge, find the right Bulblax when it's blinking. Again, if you are low on purples, you can sacrifice some whites.


{{cavegen|hoh10}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,246: Line 1,237:
|-
|-
| 5
| 5
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 3
| 3
| None
| None
Line 1,261: Line 1,252:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 11==
==Sublevel 11==
Line 1,269: Line 1,260:
** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax)
** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax)
* '''Enemies''':
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × indefinite amount (created by the Empress Bulblax)
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Empress Bulblax|y}} × 1
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
Line 1,285: Line 1,276:
Take cover when it starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. If you push all of your Pikmin against a wall, the boulders won't usually hit you. At the end of the fight, feel free to search for any nectars that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one leader move a little when there's no Larvae and the other [[punch]] each baby. This is also a good place to add the [[Common Glowcap]] to your [[Piklopedia (Pikmin 2)|Piklopedia]] if you haven't already.
Take cover when it starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. If you push all of your Pikmin against a wall, the boulders won't usually hit you. At the end of the fight, feel free to search for any nectars that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one leader move a little when there's no Larvae and the other [[punch]] each baby. This is also a good place to add the [[Common Glowcap]] to your [[Piklopedia (Pikmin 2)|Piklopedia]] if you haven't already.


{{cavegen|hoh11}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,350: Line 1,340:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 12==
==Sublevel 12==
* '''Theme''': Metal
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Lost Gyro Block|y}} (inside Iridescent Glint Beetle)
** {{icon|Lost Gyro Block|y}} (inside Iridescent Glint Beetle)
Line 1,375: Line 1,365:
Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it. Then you can progress to the last three sublevels of the cave, treating you to a montage of the Arachnorb family.
Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it. Then you can progress to the last three sublevels of the cave, treating you to a montage of the Arachnorb family.


{{cavegen|hoh12}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,465: Line 1,454:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 13==
==Sublevel 13==
Line 1,486: Line 1,475:
The spider awaits in the middle of a moat of water, so take all the Blue Pikmin with you, assuming they survived [[#Sublevel 6|sublevel six]]. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. It is recommended to use both sprays to defeat this boss. Collect the [[Memorable Gyro Block]] and move on.
The spider awaits in the middle of a moat of water, so take all the Blue Pikmin with you, assuming they survived [[#Sublevel 6|sublevel six]]. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. It is recommended to use both sprays to defeat this boss. Collect the [[Memorable Gyro Block]] and move on.


{{cavegen|hoh13}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,531: Line 1,519:
| colspan="3" | Carried inside entry with ID 1
| colspan="3" | Carried inside entry with ID 1
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 14==
==Sublevel 14==
Line 1,543: Line 1,531:
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Caustic Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Hydro Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
Line 1,561: Line 1,549:
The Gyro Block may fall into the water once you and your troops have defeated the Beady Long Legs. Should this happen, you will have to retrieve it with Blue Pikmin. If you do not have enough Blue Pikmin or Bulbmin to carry it, you can potentially lure any remaining dweevil (which will try to take it for itself like always) and try to get it onto the sand, where you and your non-Blue Pikmin can ambush it and take the treasure back.
The Gyro Block may fall into the water once you and your troops have defeated the Beady Long Legs. Should this happen, you will have to retrieve it with Blue Pikmin. If you do not have enough Blue Pikmin or Bulbmin to carry it, you can potentially lure any remaining dweevil (which will try to take it for itself like always) and try to get it onto the sand, where you and your non-Blue Pikmin can ambush it and take the treasure back.


{{cavegen|hoh14}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,637: Line 1,624:
|-
|-
| 7
| 7
| {{icon|Hydro Dweevil|y}}
| {{icon|Caustic Dweevil|y}}
| 1
| 1
| None
| None
Line 1,661: Line 1,648:
|-
|-
| 11
| 11
| {{icon|Hydro Dweevil|y}}
| {{icon|Caustic Dweevil|y}}
| 1
| 1
| None
| None
Line 1,682: Line 1,669:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 15==
==Sublevel 15==
Line 1,709: Line 1,696:
However, if you attack it with about 40 Purples affected by an ultra-spicy spray, then it can die in one cycle. The most important thing is to avoid its giant feet, which can easily smash half your Pikmin squad. For this reason, it is advisable to use a smaller group of Pikmin. Your prize is the [[Remembered Old Buddy]], which is the head of a R.O.B.
However, if you attack it with about 40 Purples affected by an ultra-spicy spray, then it can die in one cycle. The most important thing is to avoid its giant feet, which can easily smash half your Pikmin squad. For this reason, it is advisable to use a smaller group of Pikmin. Your prize is the [[Remembered Old Buddy]], which is the head of a R.O.B.


{{cavegen|hoh15}}
{{sublevel technical
{{sublevel technical
|cave        = last_2
|cave        = last_2
Line 1,801: Line 1,787:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]].
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]].
**It was formerly the longest cave in the series, before the [[Cavern for a King]] in {{p4}}.
*This is the only cave with more sublevels than treasures.
*This is the only cave with more sublevels than treasures, excluding the [[Burrow of Beginnings]], which contains no treasures.


==Names in other languages==
==Names in other languages==
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|Ger=Heldenheim
|Ger=Heldenheim
|GerM=Home of Heroes
|GerM=Home of Heroes
|ChiTrad=身經百戰洞穴
}}
}}


Line 1,836: Line 1,820:


{{Wistful Wild}}
{{Wistful Wild}}
{{p2 caves}}
{{Caves}}
[[Category:Hole of Heroes| ]]
[[Category:Hole of Heroes| ]]

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