Editing Hole of Heroes

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** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Water Dumple|y}} × 3
** {{icon|Water Dumple|y}} × 3
** {{icon|Wolpole|y}} × 6
** {{icon|Wogpole|y}} × 6
** {{icon|Wollyhop|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Yellow Wollyhop|y}} × 2
** {{icon|Yellow Wollywog|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.
If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.


The enemies here prove to be chores, aside from the Wolpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.


It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel a seemingly impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it incredibly difficult for Yellows to access it. With long throws, it is possible for Yellows to reach the treasure, though they will start drowning after pulling it off the stump. The treasure will be submerged, so it won't be in the way as the Pikmin are called back. Should this happen, it's simpler to reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel a seemingly impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it incredibly difficult for Yellows to access it. With long throws, it is possible for Yellows to reach the treasure, though they will start drowning after pulling it off the stump. The treasure will be submerged, so it won't be in the way as the Pikmin are called back. Should this happen, it's simpler to reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
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|-
|-
| 1
| 1
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None
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|-
|-
| 2
| 2
| {{icon|Yellow Wollyhop|y}}
| {{icon|Yellow Wollywog|y}}
| 1
| 1
| None
| None
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|-
|-
| 3
| 3
| {{icon|Yellow Wollyhop|y}}
| {{icon|Yellow Wollywog|y}}
| 1
| 1
| None
| None
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|-
|-
| 6
| 6
| {{icon|Wolpole|y}}
| {{icon|Wogpole|y}}
| 6
| 6
| None
| None

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