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{{ | {{Infobox cave | ||
|image=Hole of Beasts sublevel 4.jpg | |||
|image | |location=Awakening Wood | ||
|location | |sublevels=5 | ||
|sublevels = 5 | |treasures=6 | ||
|treasures = 6 | |hazards={{f}} | ||
|hazards | |||
}} | }} | ||
The '''Hole of Beasts''' is one of the first caves that the player will likely go in first in the [[Awakening Wood]], and is slightly harder and deeper than the [[Emergence Cave]], but still very easy. This cave's potential hazard is the element of fire. | |||
The '''Hole of Beasts''' | |||
In order to get to the Hole of Beasts, the player needs to have destroyed the black gate near the two [[Ultra-spicy spray|Ultra-spicy berry]] bearing [[Burgeoning Spiderwort|Burgeoning Spiderworts]], and then pass or defeat the few enemies in the way. In the opposite direction of the crushable bag, the entrance can be found in a dark corner. It is in the exact same place where the [[Extraordinary Bolt]] was in ''[[Pikmin (game)|Pikmin]]''. In this cave, there are 1,100 [[poko]]s worth of treasure. | |||
{{Notes|ship=y}} | |||
{{ | {{Solution}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
[[ | [[Image:HOBsub1.JPG|thumb|right|This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* | **4 [[Male Sheargrub]]s | ||
* | **6 [[Female Sheargrub]]s | ||
* ''' | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
* ''' | **[[Stone of Glory]] | ||
** | *'''Plants''': | ||
* ''' | **4 [[Clover]]s | ||
** | **2 [[Horsetail]]s | ||
** | **2 small [[Figwort]]s | ||
** | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_1 | |cave = forest_1 | ||
Line 51: | Line 39: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_cent3_tsuchi.txt | |unitfile = 1_units_cent3_tsuchi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent3_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
{{listen|filename=HoB sub 1.ogg|title=Excerpt of the level's music}} | |||
The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. There are roughly equal numbers of both genders; only the [[Male Sheargrub|males]] need defeating. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure. | |||
{{clear}} | {{clear}} | ||
==Sublevel 2== | ==Sublevel 2== | ||
[[ | [[Image:HOBsub2.JPG|thumb|right|This is the layout for the second sublevel; again, it is always the same.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
**None | |||
** None | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **6 [[Common Glowcap]]s | ||
** | **2 small [[Figwort]]s | ||
** | *'''Others''': | ||
**2 [[Violet Candypop Bud]]s (if the player has less than 20 Purples) | |||
* '''Others''': | **2 [[egg]]s (in dead ends) | ||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_1 | |cave = forest_1 | ||
Line 166: | Line 88: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_cent2_tsuchi.txt | |unitfile = 1_units_cent2_tsuchi.txt | ||
|lightfile = muraon_light_lv2.ini | |lightfile = muraon_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_cent2_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
If 20 or more [[Purple Pikmin]] have been collected, the two [[Violet Candypop Bud]]s here will not show up, leaving the [[sublevel]] nearly completely empty. This is possible only if the 10 Purples in [[Emergence Cave]] have been obtained twice or more. If that is the case, besides the two [[egg]]s that provide [[nectar]] and [[spray]], there is nothing to do here. | |||
{{clear}} | {{clear}} | ||
==Sublevel 3== | ==Sublevel 3== | ||
[[ | [[Image:HOBsub3.JPG|thumb|right|Sublevel 3 has, again, a relatively similar layout each time.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **None | ||
** | *'''Hazards''': | ||
** | **14 [[Hazard#Fire|fire geysers]] | ||
* ''' | *'''Treasures''': | ||
** | **[[Cosmic Archive]] | ||
**[[Strife Monolith]] | |||
*'''Plants''': | |||
**8 [[Common Glowcap]]s | |||
*'''Others''': | |||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_1 | |cave = forest_1 | ||
Line 260: | Line 135: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_norhiba_blkhiba_tsuchi.txt | |unitfile = 2_ABE_norhiba_blkhiba_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit''' | |||
|room_block1_3_hiba_tsuchi|'''Room with hole in wall''' | |||
}} | |||
}} | }} | ||
{{listen|filename=HoB sub 2.ogg|title=}} | |||
This sublevel has no enemies, but may be the first place where you are introduced to the game's most common [[hazard]]: fire. As long as you have at least 15 [[Red Pikmin]], which should've been brought, this dungeon should pose no problems. If any [[Purple Pikmin|Purple]] or other non-Red Pikmin catch on fire, just [[whistle]] them to save them. | |||
Take only Red Pikmin through into the next room and [[Group move|swarm]] them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the entrance to the next sublevel. | |||
{{clear}} | {{clear}} | ||
==Sublevel 4== | ==Sublevel 4== | ||
[[ | [[Image:HOBsub4.JPG|thumb|right|This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
* ''' | **1 [[Red Bulborb]] | ||
** | **10 [[Mitite]]s (in dead ends) | ||
*'''Hazards''': | |||
* ''' | **4 [[Hazard#Fire|fire geysers]] | ||
** | *'''Treasures''': | ||
** | **[[Dream Architect]] (inside the Red Bulborb) | ||
**[[Luck Wafer]] | |||
* ''' | *'''Plants''': | ||
** | **6 [[Common Glowcap]]s | ||
* ''' | *'''Others''': | ||
** | **1 [[Violet Candypop Bud]] | ||
**2 [[egg]]s (in dead ends) | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_1 | |cave = forest_1 | ||
Line 363: | Line 188: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_mid1_nor3_tsuchi.txt | |unitfile = 2_ABE_mid1_nor3_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_north3_1_tsuchi|'''Room with long dead end''' | |||
}} | |||
}} | }} | ||
== | {{listen|filename=HoB sub 3.ogg|title=}} | ||
[[ | |||
Find the [[Red Bulborb]], where its location may vary, and pound it with [[Purple Pikmin]] to vanquish the beast and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece. Nearby is a [[Violet Candypop Buds|Violet Candypop Bud]]; luckily, this one never disappears no matter how many Purples you possess. | |||
In one of the alcoves not containing any of the [[Egg|eggs]] found here, there will be a swarm of [[Mitite]]s that reveal themselves before scuttling around. [[Throw]] your Purple Pikmin to defeat them in order to get, in some cases, much-needed [[nectar]]. After your thorough scavenging is complete, proceed to the final sublevel of this cave. | |||
==Sublevel 5 (Final Floor)== | |||
[[Image:HoB creature.jpg|thumb|The imprint on the floor at the start of sublevel 5.]] | |||
[[File:HOBsub5.JPG|thumb|This is the layout for the last (fifth) sublevel in the Hole of Beasts. The way the land is distributed will always remain the same.]] | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**1 [[Empress Bulblax]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Prototype Detector]] (inside the Empress Bulblax) | |||
*'''Plants''': | |||
**8 [[Common Glowcap]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_1 | |cave = forest_1 | ||
Line 478: | Line 238: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_boss_tsuchi.txt | |unitfile = 1_units_boss_tsuchi.txt | ||
|lightfile = qchap_light.ini | |lightfile = qchap_light.ini | ||
|bg = | |bg = | ||
|clog = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}} | |clog = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}} | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_boss_1_tsuchi|'''Empress Bulblax arena''' | |room_boss_1_tsuchi|'''Empress Bulblax arena''' | ||
}} | |||
}} | }} | ||
The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax; as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one, though, out of the several you are yet to see, ''does not'' produce the small, aggravating vermin known as [[Bulborb Larva]]e. If you know what these are beforehand, you should be relieved that you will not find them ''in this sublevel''. | |||
Just follow the instructions on how to defeat it [[Empress Bulblax#Strategy|here]], and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally. | |||
However, '''do not''' attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off her and landing right in the path of the Empress, enabling her to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed. | |||
Should you be standing in its track, you will still have time to [[Group move|swarm]] your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the [[Prototype Detector]]. This device allows you to unlock the [[Treasure Gauge]], a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser. | |||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=けだものの穴 | |Jap=けだものの穴 | ||
|JapM=Hole of Beasts<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt --> | |||
|JapM=Hole of Beasts | |||
|Ger=Höhle der Bestien | |Ger=Höhle der Bestien | ||
|GerM=Cave of Beasts | |GerM=Cave of Beasts | ||
}} | }} | ||
{{Caves}} | |||
{{ | |||