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|genre = Action, puzzle, platformer | |genre = Action, puzzle, platformer | ||
|players = 1 | |players = 1 | ||
|jp = {{date|13|July| | |jp = {{date|13|July|2018}} | ||
|na = {{date|28|July| | |na = {{date|28|July|2018}} | ||
|eu = {{date|28|July| | |eu = {{date|28|July|2018}} | ||
|au = {{date|29|July| | |au = {{date|29|July|2018}} | ||
|ko = {{date|9|August| | |ko = {{date|9|August|2019}} | ||
}} | }} | ||
'''''Hey! Pikmin''''' is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | '''''Hey! Pikmin''''' (sometimes written as '''''Hey! PIKMIN''''') is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | ||
== Plot == | == Plot == | ||
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===Ending=== | ===Ending=== | ||
{{spoiler}} | {{spoiler}} | ||
In order to get home, Captain Olimar needs to find {{sparklium|hp|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home. | In order to get home, Captain Olimar needs to find {{sparklium|hp|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home. | ||
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[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | [[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | ||
The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[ | The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[Upgrade]]s are obtained throughout the game as the player collects more Sparklium, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar. | ||
The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | ||
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==Connections to other games== | ==Connections to other games== | ||
{{see also|Canon}} | {{see also|Canon}} | ||
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still | ''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still breifly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin II]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}} | ||
==Credits== | ==Credits== | ||
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==Trivia== | ==Trivia== | ||
* Due to | * Due to it's 2.5D nature, this is the first and only ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines. | ||
* This is the first ''Pikmin'' game to be localized in Dutch. | * This is the first ''Pikmin'' game to be localized in Dutch. | ||
* This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement in | * This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement in it's development. | ||
* Despite it being a [[3DS]] title, ''Hey! Pikmin'' does not support the | * Despite it being a [[3DS]] title, ''Hey! Pikmin'' does not support the systems stereoscopic 3D. | ||
* This game was released exactly 4 years after {{p3}} in Japan. | * This game was released exactly 4 years after {{p3}} in Japan. | ||
* The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | * The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | ||
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* In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | * In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | ||
* Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | * Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | ||
* Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game | * Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game. | ||
<gallery> | <gallery> | ||
Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. | Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. |