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{{page title|''Hey! Pikmin''}} | {{page title|''Hey! Pikmin''}}{{game icons|hp=y}} | ||
{{game icons|hp=y}} | {{featured|{{date|1|August|2022}}}} | ||
{{infobox game | {{infobox game | ||
|name = Hey! Pikmin | |name = Hey! Pikmin | ||
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|ko = {{date|9|August|2018}} | |ko = {{date|9|August|2018}} | ||
}} | }} | ||
'''''Hey! Pikmin''''' is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | '''''Hey! Pikmin''''' (sometimes stylized as '''''Hey! PIKMIN''''') is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | ||
== Plot == | == Plot == | ||
[[File:S.S. Dolphin II talking.jpg|thumb|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]] | [[File:S.S. Dolphin II talking.jpg|thumb|right|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]] | ||
{{see also|Cutscene#Hey! Pikmin}} | {{see also|Cutscene#Hey! Pikmin}} | ||
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After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed. | After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed. | ||
Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium | Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]]. | ||
===Ending=== | ===Ending=== | ||
{{spoiler}} | {{spoiler}} | ||
In order to get home, Captain Olimar needs to find {{sparklium | In order to get home, Captain Olimar needs to find {{sparklium|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home. | ||
As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears. | As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears. | ||
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== Gameplay == | == Gameplay == | ||
[[File:Foaming Lake 4.jpg|thumb|A scene in [[Foaming Lake]].]] | [[File:Foaming Lake 4.jpg|thumb|right|A scene in [[Foaming Lake]].]] | ||
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time. | Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time. | ||
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There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. | There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. | ||
Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium | Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown. | ||
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!" | Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!" | ||
[[File:Steel Pipe Forest 1.jpg|thumb|A scene in [[Steel Pipe Forest]].]] | [[File:Steel Pipe Forest 1.jpg|thumb|right|A scene in [[Steel Pipe Forest]].]] | ||
The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built. | The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built. | ||
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=== Pikmin === | === Pikmin === | ||
[[File:Pikmin 3DS Onion.png|thumb|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]] | [[File:Pikmin 3DS Onion.png|thumb|right|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]] | ||
This game introduces no new Pikmin types, instead using the same types as {{p3}}. | This game introduces no new Pikmin types, instead using the same types as {{p3}}. | ||
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===Treasures=== | ===Treasures=== | ||
[[File:Treacherous Currents 5.jpg|thumb|Olimar coming across a treasure, the [[Giant Rodent Skull]].]] | [[File:Treacherous Currents 5.jpg|thumb|right|Olimar coming across a treasure, the [[Giant Rodent Skull]].]] | ||
{{see|List of Hey! Pikmin treasures}} | {{see|List of Hey! Pikmin treasures}} | ||
[[Treasure]]s are the main collectible items in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since Olimar can't always reach a treasure directly, sometimes the Pikmin are required to [[carry]] the treasure to him. | [[Treasure]]s are the main collectible items in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since Olimar can't always reach a treasure directly, sometimes the Pikmin are required to [[carry]] the treasure to him. | ||
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===amiibo compatibility=== | ===amiibo compatibility=== | ||
[[File:PikminAmiibo.jpeg|thumb|The Pikmin amiibo.]] | [[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]] | ||
Some [[amiibo]] are usable with ''Hey! Pikmin''. | Some [[amiibo]] are usable with ''Hey! Pikmin''. | ||
==== Area selection screen ==== | ==== Area selection screen ==== | ||
Scanning a compatible amiibo while on the [[Area selection menu|area selection screen]] will make the amiibo itself appear in the game on one of the world map's [[Secret Spot]]s. That Secret Spot can then be entered, and the amiibo can be recovered and collected. These give the player Sparklium and can be viewed in the [[Hey! Pikmin logs#amiibo Log|amiibo Log]], like a normal treasure. | Scanning a compatible amiibo while on the [[Area selection menu|area selection screen]] will make the amiibo itself appear in the game on one of the world map's [[Secret Spot]]s. That Secret Spot can then be entered, and the amiibo can be recovered and collected. These give the player Sparklium and can be viewed in the [[Hey! Pikmin logs#amiibo Log|amiibo Log]], like a normal treasure. Once you unlock a Secret Spot, you can play it again and get a pellet, which will give 8 Pikmin of the pellet's type. | ||
41 amiibo are compatible with this feature: | 41 amiibo are compatible with this feature: | ||
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*[[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2) | *[[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2) | ||
Scanning any other amiibo on the area selection screen will just give the player some Sparklium. This can only be done once per day. Unlike other games with amiibo functionality, different amiibo of the same character will not behave the same way. For example, the ''Smash'' series Mario amiibo will not create the [[Colossus in Suspenders]] treasure. | Scanning any other amiibo on the area selection screen will just give the player some Sparklium. This can only be done once per day. Unlike other games with amiibo functionality, different amiibo of the same character will not behave the same way. For example, the ''Smash'' series Mario amiibo will not create the [[Colossus in Suspenders]] treasure. More characters, such as Alph or more Pikmin might later be made into amiibo, which will allow for more compatibility. See this link for a picture of the Anatomical Enigma, credits to Pikipedia. <img src="https://pikmin.wiki.gallery/images/9/95/AnatomicalEnigmaModel.png" alt="Anatomical Enigma - Pikipedia, the Pikmin wiki"/> | ||
==== During gameplay ==== | ==== During gameplay ==== | ||
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[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | [[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | ||
The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[ | The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[Upgrade]]s are obtained throughout the game as the player collects more Sparklium, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar. | ||
The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | ||
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==History== | ==History== | ||
===Prerelease=== | ===Prerelease=== | ||
[[File:Pikmin 3DS Trophy.jpg|thumb|A screenshot from the first trailer.]] | [[File:Pikmin 3DS Trophy.jpg|thumb|right|A screenshot from the first trailer.]] | ||
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}} | The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}} | ||
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==Connections to other games== | ==Connections to other games== | ||
{{see also|Canon}} | {{see also|Canon}} | ||
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still | ''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still breifly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin II]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}} | ||
==Credits== | ==Credits== | ||
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==Trivia== | ==Trivia== | ||
* | * This is the first ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines. | ||
* This is the first ''Pikmin'' game to be | * This is the first ''Pikmin'' game to be released in Dutch. | ||
* This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement | * This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement. | ||
* Despite | * Despite being a [[3DS]] title, ''Hey! Pikmin'' does not support stereoscopic 3D. | ||
* This game was released exactly 4 years after {{p3}} in Japan. | * This game was released exactly 4 years after {{p3}} in Japan. | ||
* The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | * The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | ||
* This is the first ''Pikmin'' game to not introduce | * This is the first ''Pikmin'' game to not introduce a new type of Pikmin. | ||
* In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | * In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | ||
* Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | * Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | ||
* Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game | * Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game. | ||
<gallery> | <gallery> | ||
Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. | Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. | ||
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|KorM=- | |KorM=- | ||
|KorN=Official website refers to it as Hey! PIKMIN({{tt|헤이! 피크민|Hey! Pikmin}}) | |KorN=Official website refers to it as Hey! PIKMIN({{tt|헤이! 피크민|Hey! Pikmin}}) | ||
|Spa= | |Spa=Hey! Pikmin | ||
|SpaM=- | |SpaM=- | ||
|notes=y | |notes=y | ||
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{{refs}} | {{refs}} | ||
{{games}} | {{games}} | ||
[[Category:Hey! Pikmin| ]] | [[Category:Hey! Pikmin| ]] | ||
[[Category:Spin-offs]] | [[Category:Spin-offs]] |