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{{page title|''Hey! Pikmin''}}
{{DISPLAYTITLE:''Hey! Pikmin''}}
{{game icons|hp=y}}
{{game icons|hp=y}}
{{infobox game
{{infobox game
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|pegi        = 3
|pegi        = 3
|console    = Nintendo 3DS
|console    = Nintendo 3DS
|developer  = {{w|Arzest}}
|developer  = Arzest
|publisher  = [[Nintendo]]
|publisher  = Nintendo
|genre      = Action, puzzle, platformer
|genre      = Action, puzzle, platformer
|players    = 1
|players    = 1
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|ko          = {{date|9|August|2018}}
|ko          = {{date|9|August|2018}}
}}
}}
'''''Hey! Pikmin''''' is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability.
{{for|information about an upcoming ''Pikmin'' game titled ''Pikmin 4''|Pikmin 4}}
 
'''''Hey! Pikmin''''' (sometimes stylized as '''''Hey! PIKMIN''''') is a [[Pikmin series|''Pikmin'']] spin-off game for the [[Nintendo 3DS]]. Unlike the main games in the series, which are 3D real-time strategy and action games, this is a 2.5D puzzle platformer. Players take control of [[Captain Olimar]] who crash-landed on an unknown planet, with the goal of gathering enough [[Sparklium]] to fuel the ship back into working condition. Olimar can [[throw]] [[Pikmin family|Pikmin]] at [[enemies]], [[obstacle]]s, [[treasure]]s, or puzzle elements to have them work on them. Organizing the Pikmin, multi-tasking, and strategy are not important in this game, but rather, the focus is on reflexes, a good aim, and maneuverability.
 
It was released on {{date|13|July|2017}} in Japan, {{date|28|July|2017}} for North America and Europe, and {{date|29|July|2017}} for Australia. A demo was released for the European eShop on {{date|22|June|2017}}, and for the Australian eShop on {{date|5|July|2017}}. Despite being a 3DS title, ''Hey! Pikmin'' does not support stereoscopic 3D.


== Plot ==
== Plot ==
[[File:S.S. Dolphin II talking.jpg|thumb|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]]
{{see also|Cutscene#Hey! Pikmin}}
{{see also|Cutscene#Hey! Pikmin}}


The prologue starts with Captain Olimar flying on the S.S. Dolphin II until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an [[Hey! Pikmin planet|alien planet]], landing near a group of terrified Pikmin.
The prologue starts with Captain Olimar flying on the [[S.S. Dolphin II]] until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin.


After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.


Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|hp|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]].
Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals: the first is obtaining 30,000 Sparklium in order to fully power the ship again. The second is searching for a missing key component of the S.S. Dolphin II, which is needed in order to return home. This final piece can be obtained from the final sector, [[The Final Stretch]].


===Ending===
===Ending===
{{see also|Completion}}
{{spoiler}}
{{spoiler}}
In order to get home, Captain Olimar needs to find {{sparklium|hp|30,000}} and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.
In order to get home, Captain Olimar needs to find {{sparklium|30,000}} and the [[Sparklium Converter]]. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main [[sector]]s, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, [[The Final Stretch]]. Here, he battles against the fearsome [[Berserk Leech Hydroe]], and after winning the fight, it is revealed that the [[Leech Hydroe]] that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.


As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
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After this, the [[credits]] roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees [[Hocotate]] in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.
After this, the [[credits]] roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees [[Hocotate]] in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.


It is possible to continue playing levels after the ending cutscene.
== Gameplay ==
Gameplay happens mainly on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a [[vine]], [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.
 
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.


== Gameplay ==
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although carrier Pikmin will continue [[carrying]]. This is also the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.
[[File:Foaming Lake 4.jpg|thumb|A scene in [[Foaming Lake]].]]
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.


Pikmin cannot be grown in this game. Instead, they're found in the wild, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[soul]]s), and just fade away shortly after being taken down. Pikmin hiding behind foliage will occasionally pop in and out of their hiding spot, to let the player know that they're there. Pikmin are usually found in groups of 4.
Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.


The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although Pikmin [[carry]]ing a [[treasure]] will continue carrying it. This is the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by whistling. Using the jetpack however will dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are whistled back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.
Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by rainbow [[Sparklium Seed]]s if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's HUD.


[[File:Mushroom Valley 4.jpg|thumb|left|A scene in [[Mushroom Valley]].]]
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]]. This also temporarily appears next to Olimar himself every time he gets hurt, which can happen by simply touching enemies, as opposed to the main games, where leaders can only get hurt by enemy ''attacks''. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to belong to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. These Pikmin will die soon if the player does not get to them in time. Right next to the Pikmin counter is the local Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.


Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|hp|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]], as all Pikmin in the current group will mature into the bud stage when 8 Pikmin or above are collected, the Pikmin will then mature again into the flower stage upon collecting 16. If the player loses Pikmin, the maturities get updated accordingly. If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. This can be done any number of times. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.


Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"


[[File:Steel Pipe Forest 1.jpg|thumb|A scene in [[Steel Pipe Forest]].]]
Carriable objects no longer have extra carrying slots. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth, like in the main games. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.


Long drops down will cause Olimar to start teetering at the edge if the player pushes against the edge. Letting go off that direction and pressing again will bypass this teetering and force Captain Olimar to fall down. This can be used to fall into the [[pit]].
Long drops down will cause the captain to start teetering at the edge if the player pushes against the edge. Letting go off that direction and pressing again will bypass this teetering and force Captain Olimar to fall down. This can be used to fall into the [[pit]].


In any area, there are 20 Pikmin to find, although some new ones will be born from previous spawn locations (rocks, bushes, etc.) if some of the player's Pikmin die, so that the player doesn't get stuck without Pikmin. Although the limit is 20 Pikmin, with specific circumstances, the player can have up to 24; see the [[#amiibo compatibility|amiibo compatibility]] section for more details. If the player finds all of the Pikmin in the area and doesn't let a single one die, they will be awarded with a golden Pikmin badge on top of the area's icon on the [[area selection menu]]. Getting all badges in a sector will make a badge appear on the sector's button in the [[sector selection menu]], and getting a badge in all areas of the game will make one appear in the [[saved game selection menu]]'s button. These rewards are purely cosmetic.
In the overworld, the player can enter any area they have unlocked. Areas are unlocked by completing the one that came before. Some [[secret area]]s require the player to find secret exits before they become unlocked.
 
In any area, there are 20 Pikmin to find, although some new ones will be born from previous spawn locations (rocks, piles of leafs, etc.) if some of the player's Pikmin die, so that the player doesn't get stuck without Pikmin. Although the limit is 20 Pikmin, with specific circumstances, the player can have up to 24; see the [[#amiibo compatibility|amiibo compatibility]] section for more details. If the player finds all of the Pikmin in the area and doesn't let a single one die, they will be awarded with a golden Pikmin badge on top of the area's icon on the area selection screen. Getting all badges in a sector will make a badge appear on the sector's button in the sector selection screen, and getting a badge in all areas of the game will make one appear in the saved game selection screen's button. These rewards are purely cosmetic.


=== Area skipping ===
=== Area skipping ===
If Captain Olimar is killed too many times in a row when exploring a new area, or if the player has been on it for 30 minutes, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.
If Captain Olimar is killed too many times in a row when exploring a new area, or if the player has been on it for 30 minutes, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.


When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the [[area results menu]], and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.
When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[Menu#Pause|pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the area completion results screen, and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.


Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.
Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.


{{clear}}
== Content ==
== Content ==


=== Pikmin ===
=== Pikmin ===
[[File:Pikmin 3DS Onion.png|thumb|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]]
[[File:Pikmin 3DS Onion.png|thumb|right|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]]
This game introduces no new Pikmin types, instead using the same types as {{p3}}.
This game introduces no new Pikmin types, instead using the same types as ''Pikmin 3''.


* [[Red Pikmin]] – The first type found. They are resistant to [[fire]].
* [[Red Pikmin]] – The first type found. They are resistant to [[fire]], and if thrown onto a pit of fire, they stomp out the flames.
* [[Yellow Pikmin]] – resistant to [[electricity]], are able to activate electric currents, and can be thrown higher.
* [[Yellow Pikmin]] – resistant to [[electricity]], are able to activate electric currents, and are thrown higher.
* [[Blue Pikmin]] – can survive and swim [[Water|underwater]].
* [[Blue Pikmin]] – can survive and swim [[Water|underwater]].
* [[Rock Pikmin]] – have rock-hard bodies and can smash through crystals. They are not immune to [[crush]]ing in this game.
* [[Rock Pikmin]] – have rock-hard bodies and can smash through crystals. They are not immune to [[crushing]].
* [[Winged Pikmin]] – have wings and can lift up some obstacles. They can also carry Olimar in some areas to let him slowly glide to the ground.
* [[Winged Pikmin]] – can fly over hazards like [[water]]. Can be used to help Olimar glide around, and can also lift some obstacles that stand in the way.


[[Purple Pikmin]] and [[White Pikmin]] are not present in ''Hey! Pikmin'', but oddly, the [[Onion]] in the [[Pikmin Park]] has some purple and white liquid inside it (along with red, yellow, blue, gray, and pink), indicating that it has Purple and White Pikmin inside.
[[Purple Pikmin]] and [[White Pikmin]] are not present in ''Hey! Pikmin'', but oddly enough, the [[Onion]] has some purple and white liquid inside it (along with red, yellow, blue, gray, and pink), indicating that it has Purple and White Pikmin inside.


=== Areas ===
=== Areas ===
{{see|Area}}
{{see|Sector}}
''Hey! Pikmin'' has a total of 49 areas. Each area is a short side-scrolling level that Olimar and the Pikmin navigate to find treasures. Areas have a "front side" and a "back side" that can be switched between by entering a [[doorway]]. It is not possible to choose which Pikmin are brought to an area; instead, they are found in the area while exploring. When an area is entered, the S.S. Dolphin II's pod drops Captain Olimar at the starting point, and can then be found at the other end of the area. Reaching the end of an area unlocks the next area, and previously-unlocked areas can be replayed at any point. Some areas have a [[secret exit]] which leads to a different area to the standard exit. Areas are organized into groups called sectors, and there are 9 sectors in the game.
[[Area]]s in this game are organized into groups called "sectors". When an area is entered, the ship's pod drops Captain Olimar at the starting point, and then picks him up again on the other end of the area. Some areas have a secondary exit, and taking this one will instead lead to an extra area, as opposed to the next standard area in the sector.


===Treasures===
===Treasures===
[[File:Treacherous Currents 5.jpg|thumb|Olimar coming across a treasure, the [[Giant Rodent Skull]].]]
[[File:Pikmin 3DS Trophy.jpg|thumb|right|Some flower [[Red Pikmin]] carrying a trophy.]]
{{see|List of Hey! Pikmin treasures}}
{{see|Treasure#Treasures in Hey! Pikmin}}
[[Treasure]]s are the main collectible items in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since Olimar can't always reach a treasure directly, sometimes the Pikmin are required to [[carry]] the treasure to him.
 
Treasures are the main collectible in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since he can't always go up to the treasure directly, he'll sometimes need the Pikmin to bring it to him.
 
{{clear}}


===Enemies===
===Enemies===
[[File:Hey! Pikmin attack.png|left|thumb|The [[Mockiwi]] is one of the new enemies in the series, and one of the most common ones in the game.]]
[[File:Hey! Pikmin attack.png|left|thumb|The [[Mockiwi]] is one of the new enemies in the series, and one of the most common ones in the game.]]
{{see|Enemy#In Hey! Pikmin}}
{{see|Enemy#In Hey! Pikmin}}
The enemies in ''Hey! Pikmin'' are the natural wildlife of the planet. Many try to eat or otherwise kill Pikmin, but several types are harmless. Larger enemies, referred to as [[boss]]es, appear in the final [[area]] of each sector.
 
The enemies in ''Hey! Pikmin'' are the natural wildlife in the planet. Most of them want to eat the Pikmin, and others just want to kill them, but a handful of them are harmless. Almost all enemies in this game can kill Pikmin or damage Olimar simply by touching them. Larger enemies, referred to as [[boss]]es, appear on the final [[area]] of each sector.


{{clear}}
{{clear}}
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* [[Bouncy Mushroom]]: Bouncy Mushrooms return, but are much smaller.
* [[Bouncy Mushroom]]: Bouncy Mushrooms return, but are much smaller.


The game also includes a variety of more [[minor obstacles]] that are exclusive to their areas, and mostly act as the "gimmick" of that area.
The game also includes a variety of more [[minor obstacles]] that are exclusive they're areas, and mostly act as the "gimmick" of the areas their in.


===Vegetation===
===Vegetation===
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{{main|Pikmin Park}}
{{main|Pikmin Park}}


When the player finishes an area with Pikmin behind them, those Pikmin get beamed into the Ship's Pod as well, and are then placed at the Pikmin Park. Once there, they can be assigned to work on tasks to clean up the park. In doing so, they may uncover some extra [[treasure]]s or stashes of [[Sparklium Seed]]s. Some types of clutter can only be cleared out by specific Pikmin types. The Pikmin Park can also be used to evolve the Pikmin [[amiibo]].
When the player finishes an area with Pikmin behind them, those Pikmin get beamed into the Ship's Pod as well, and are then placed at the Pikmin Park. Once there, they can be assigned to work on tasks to clean up the park. In doing so, they may uncover some extra [[treasure]]s or stashes of [[Sparklium Seed]]s. Some types of clutter can only be cleared out by specific Pikmin types. This menu can also be used to evolve the Pikmin [[amiibo]].


===amiibo compatibility===
===amiibo compatibility===
[[File:PikminAmiibo.jpeg|thumb|The Pikmin amiibo.]]
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]


Some [[amiibo]] are usable with ''Hey! Pikmin''.
Some [[amiibo]] are usable with ''Hey! Pikmin''.


==== Area selection screen ====
=== Area selection screen ===
Scanning a compatible amiibo while on the [[Area selection menu|area selection screen]] will make the amiibo itself appear in the game on one of the world map's [[Secret Spot]]s. That Secret Spot can then be entered, and the amiibo can be recovered and collected. These give the player Sparklium and can be viewed in the [[Hey! Pikmin logs#amiibo Log|amiibo Log]], like a normal treasure.
Scanning a compatible amiibo while on the area selection screen will make it appear on one of the world map's secret spots. That secret spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the Olimar ''Smash'' series amiibo, the Pikmin amiibo, the [[mario:amiibo|amiibo from the ''Mario'' series]] (waves 1 and 2, including the Gold and Silver editions of Mario), the [[acwiki:amiibo|amiibo from the ''Animal Crossing'' series]], and the [[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2).


41 amiibo are compatible with this feature:
Scanning any other amiibo on the area selection screen will give the player some Sparklium. This can only be done once per day.
*The Olimar ''Smash'' series amiibo
*The Pikmin amiibo
*[[mario:amiibo|amiibo from the ''Mario'' series]] (waves 1 and 2, including the Gold and Silver editions of Mario)
*[[nookipedia:amiibo|amiibo from the ''Animal Crossing'' series]] (not including the amiibo cards)
*[[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2)


Scanning any other amiibo on the area selection screen will just give the player some Sparklium. This can only be done once per day. Unlike other games with amiibo functionality, different amiibo of the same character will not behave the same way. For example, the ''Smash'' series Mario amiibo will not create the [[Colossus in Suspenders]] treasure.
=== During gameplay ===
 
==== During gameplay ====
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. In the case of Olimar's amiibo, only four appear, but for the Pikmin amiibo, the number of Pikmin summoned is related to the amiibo's level, which can be increased in the [[Pikmin Park]]. The following table details how many Pikmin the player needs at the Pikmin Park to reach what amiibo level, and how many Pikmin will be granted during gameplay.
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. In the case of Olimar's amiibo, only four appear, but for the Pikmin amiibo, the number of Pikmin summoned is related to the amiibo's level, which can be increased in the [[Pikmin Park]]. The following table details how many Pikmin the player needs at the Pikmin Park to reach what amiibo level, and how many Pikmin will be granted during gameplay.


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|}
|}


If the feature is used underwater, only Blue Pikmin will appear, and trying to use it while airborne will not work. Pressing the button in the [[pause menu]] while the player already has 20 Pikmin will show a message saying it is impossible to summon. Summoning Pikmin with the amiibo will make it impossible to get the golden Pikmin badge for that area, forcing the player to try again and completing it normally without the amiibo if they want the badge. Though the player can summon Pikmin, and then quit the area via the pause menu to add those Pikmin to the Pikmin Park.
If the feature is used underwater, only Blue Pikmin will appear. Pressing the button in the pause menu while the player already has 20 Pikmin will show a message saying it is impossible to summon. Summoning Pikmin with the amiibo will make it impossible to get the golden Pikmin badge for that area, forcing the player to try again and completing it normally without the amiibo if they want the badge. Though the player can summon Pikmin, and then quit the area via the pause menu to add those Pikmin to the Pikmin Park. The player cannot use this feature when Olimar is airborne.


When used, the game will always give out as many Pikmin as its level allows, giving the player 20 Pikmin if it is at max level. If there are some Pikmin from the area nearby, the number given will decrease to compensate, so the player needs to collect those too to get the desired number. Once the player has 20 Pikmin, no further ones will appear in the area, as to not go over the 20 Pikmin limit (although there are exceptions, explained in the next paragraph). To accommodate for the player being able to reach the Pikmin limit early on, most areas will change something up to allow the area to be completable without requiring the Pikmin that failed to appear. For example, the first [[bridge]] in [[First Expedition]] will already start off complete, since the player has no Pikmin in the top levels to whistle into the bridge fragments nearby, and cannot throw any of their Pikmin at the higher levels. Any [[cutscenes]] that involve new Pikmin will also not play.
When used, the game will always give out as many Pikmin as its level allows, giving the player 20 Pikmin if it is at max level. If there are some Pikmin from the area nearby, the number given will decrease to compensate, so the player needs to collect those too to get the desired number. Once the player has 20 Pikmin, no further ones will appear in the area, as to not go over the 20 Pikmin limit (although there are exceptions, explained in the next paragraph). To accommodate for the player being able to reach the Pikmin limit early on, most areas will change something up to allow the area to be completable without requiring the Pikmin that failed to appear. For example, the first [[bridge]] in [[First Expedition]] will already start off complete, since the player has no Pikmin in the top levels to whistle into the bridge fragments nearby, and cannot throw any of their Pikmin at the higher levels. Any [[cutscenes]] that involve new Pikmin will also not play.


Interestingly, if the area has Pikmin that mandatorily must appear in order to avoid having the player get stuck or unable to recover a treasure, the game will not account for these when spawning the 20 amiibo Pikmin, and will let the player add these extra ones to the total too, allowing the player to have more than 20 Pikmin with them. The game acts like normal in this case, and will add the extra Pikmin to the Pikmin Park. The following areas allow this to happen:
Interestingly, if the area has Pikmin that mandatorily must appear in order to avoid having the player get stuck or unable to recover a treasure, the game will not account for these when spawning the 20 amiibo Pikmin, and will let the player add these extra ones to the total too, allowing the player to have more than 20 Pikmin with them. The game acts normal in this case, and will add the extra Pikmin to the Pikmin Park. The following areas allow this to happen:
* [[Back-and-Forth Road]]: When Olimar enters a [[doorway]] that requires the [[jetpack]] to access, he finds himself trapped in a room with a wall made up of [[dirt block]]s. 4 Red Pikmin must appear near the top to push an [[iron block]] that will eventually fall on the dirt blocks and free Olimar.
* [[Back-and-Forth Road]]: When Olimar enters a [[doorway]] that requires the [[jetpack]] to access, he finds himself trapped in a room with a wall made up of [[dirt block]]s. 4 Red Pikmin must appear near the top to push an [[iron block]] that will eventually fall on the dirt blocks and free Olimar.
* [[Space of Silence]]: There is a doorway accessible only via the jetpack that leads into a room with the [[Silence Breaker]]. To obtain it, Pikmin are needed, and since Olimar cannot bring Pikmin into the doorway with him, there is a pile of leafs that will give the player 4 Yellow Pikmin.
* [[Space of Silence]]: There is a doorway accessible only via the jetpack that leads into a room with the [[Silence Breaker]]. To obtain it, Pikmin are needed, and since Olimar cannot bring Pikmin into the doorway with him, there is a pile of leafs that will give the player 4 Yellow Pikmin.
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===Other content===
===Other content===
The [[Hey! Pikmin logs|logs]] are a mode where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia (Pikmin 2)|Piklopedia]]. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.
The [[Hey! Pikmin logs|logs]] are a mode where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]]. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.


[[Sparklium Springs]] are special areas that can only be played once per day, but have Sparklium stones fall from the sky in bizarre patterns. Olimar can touch these or throw Pikmin at them to collect them, and when the challenge is over, the number of rocks collected is tallied, and some Sparklium is added to the total count.
[[Sparklium Springs]] are special areas that can only be played once per day, but have Sparklium stones fall from the sky in bizarre patterns. Olimar can touch these or throw amiibo at them to collect them, and when the challenge is over, the number of rocks collected is tallied, and some Sparklium is added to the total count.


[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one.
[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one.


The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[Gear]] is obtained throughout the game as the player collects more Sparklium, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar.
The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right, and doing some simple activities. After idling for too long, the game will show the intro cutscene.
 
The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. There are some form of [[upgrade]]s available throughout the game, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar.


The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network.
The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the area selection screen's option menu. It also supports Nintendo Network.


==Controls==
==Controls==
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{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]], which is not available from the start of the game. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. Dialog is advanced by tapping on the screen, but tapping the screen while the text is being written out will cause it to write out all at once.
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]], which is not available from the start of the game. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. Dialog is advanced by tapping on the screen, but tapping the screen while the text is being written out will cause it to write out all at once.


It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of [[Crystal Tunnels]], but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.
It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of 3-A, but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.


==Lists==
==Lists==
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==History==
==History==
===Prerelease===
===Releases===
[[File:Pikmin 3DS Trophy.jpg|thumb|A screenshot from the first trailer.]]
The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. The game was also later released in Korea, fully translated into Korean.
 
===Development===
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}


More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}}
More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}}


On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game featured 3 areas to showcase the 3 basic Pikmin types: [[First Expedition]], [[Cavern of Confusion]], and [[Foaming Lake]].{{cite youtube|XOddDgXlD1E|of GameXplain trying out an early demo}}
On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 areas: a basic one focusing on the [[Red Pikmin]], a cave area focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater area focusing on the [[Blue Pikmin]] and multidirectional movement.


On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
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During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial}} This demo is slightly different from the eShop demo – which was released some days after – in that it has different introduction text, no limit on the number of times it can be opened, and no button to open the full game's eShop page.
During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial}} This demo is slightly different from the eShop demo – which was released some days after – in that it has different introduction text, no limit on the number of times it can be opened, and no button to open the full game's eShop page.


====eShop demo====
==Release==
A demo of the game was launched before the game's release. It arrived on the European eShop on {{date|22|June|2017}}, on the Australian eShop on {{date|5|July|2017}}, and on the US eShop on {{date|13|July|2017}}. From the [[saved game selection menu]], players can choose which "file" they want to play: "(A) Intro & Tutorial", "(B) 1-A: [[First Expedition]]", and "(C) 3-A: [[Crystal Tunnels]]". Players can only open it 30 times, but completing a stage allows the player to return to the title screen without using up one usage. Pressing {{button|3ds|select}} or {{button|3ds|start}} during gameplay has no effect.
The game released in Japan on {{date|13|July|2017}}.
 
===eShop demo===
A demo of the game was launched before the game's release, on the European eShop, on {{date|22|June|2017}}, on the Australian eShop on {{date|5|July|2017}}, and on the US eShop on {{date|13|July|2017}}. At the title screen, players can choose which "file" they want to play: "(A) Intro & Tutorial", "(B) 1-A: [[First Expedition]]", and "(C) 3-A: [[Crystal Tunnels]]". Players can only open it 30 times, but completing a stage allows the player to return to the title screen without using up one usage. Pressing {{button|3ds|select}} or {{button|3ds|start}} during gameplay has no effect.


Like in the final game, the Sparklium counter on the HUD caps at 999 per area, which can be seen by constantly defeating the [[Mockiwi]] that come out of the hole in First Expedition.{{cite youtube|EQI0sFHhe3o|showing the Sparklium counter capping at 999}} This makes it impossible to reach the 30,000 Sparklium goal in the demo.
Like in the final game, the Sparklium counter on the HUD caps at 999 per area, which can be seen by constantly defeating the [[Mockiwi]] that come out of the hole in First Expedition.{{cite youtube|EQI0sFHhe3o|showing the Sparklium counter capping at 999}} This makes it impossible to reach the 30,000 Sparklium goal in the demo.
===Release===
The game first released in Japan on {{date|13|July|2017}}, exactly 4 years after the Japanese release of {{p3}}. It then released in North America and Europe on {{date|28|July|2017}}, and in Australia on {{date|29|July|2017}}.
The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. The game was also later released in Korea on {{date|9|August|2018}}, fully translated into Korean.


==Connections to other games==
==Connections to other games==
{{see also|Canon}}
{{see also|Canon}}
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still briefly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin II]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}}
''Hey! Pikmin'' is an isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still breifly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]].
 
Interestingly, the game has a few connections to the later released {{p4}}. Both games are the only titles so far to feature Sparklium, as well as [[White Onion|White]] and [[Purple Onion|Purple Onions]] (implied via Olimar's Master Onion), and have unclear and seemingly contradictory placements in the series' established chronology.
 
''Hey! Pikmin'' portrays certain franchise-staple enemies such as [[Bulborb|Bulborbs]] and [[Fiery Blowhog|Fiery Blowhogs]] as bosses; presented with unusally massive versions of their recurrent designs. All of these (Bulborb, Fiery Blowhog, and Emperor Bulblax) have variants in ''Pikmin 4'' that present them at a similar scale to their appearance in ''Hey! Pikmin'' ([[Jumbo Bulborb]], [[Titan Blowhog]], and [[Sovereign Bulblax]], respectively); potentially retroactively explaining this design choice in ''Hey! Pikmin''.


==Credits==
==Credits==
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{{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}}
{{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}}
<gallery>
<gallery>
Hey! Pikmin logo.jpg|Logo.
Pikmin 3DS Ship.png|The S.S. Dolphin II pod which drops [[Captain Olimar]] into the area.
Hey! Pikmin Japanese boxart.jpg|Japanese boxart.
Pikmin 3DS HUD and Captain Olimar.png|Captain Olimar and two icons, with a [[whistle]] on one of them.
Hey!PikminBoxArt.jpg|American boxart.
Pikmin 3DS Whistle.jpg|Captain Olimar using his whistle.
Hey! Pikmin European cover art.png|European boxart.
Pikmin 3DS Red Pikmin.jpg|Some [[Red Pikmin]].
Hey! Pikmin cover artwork.jpg|Key artwork from which the boxart was made.
Pikmin 3DS HUD 2.jpg|When Red Pikmin are following Captain Olimar, an icon with a Red Pikmin appears.
Pikmin 3DS Throw.jpg|The player can throw a [[Pikmin family|Pikmin]] by touching a part of the lower screen.
Pikmin 3DS fragments bridge.jpg|Some Red Pikmin building a [[bridge]] using [[Bridge#Fragment|fragments]].
Pikmin 3DS Bud Pikmin.jpg|Some [[maturity|bud]] Pikmin.
Hey! Pikmin several Pikmin.jpg|A collection of several Pikmin, an Onion, and the ship.
Pikmin 3DS Upper screen HUD.jpg|The upper screen shows Captain Olimar's [[health]], the number of Pikmin following him, and other features.
Pikmin 3DS Red Pikmin and fire.jpg|Red Pikmin showing their resistance to [[fire]].
Pikmin 3DS Yellow Pikmin.jpg|[[Yellow Pikmin]].
Pikmin 3DS Yellow Pikmin conducting electricity.jpg|Some Yellow Pikmin showing their ability to conduct [[electricity]].
Pikmin 3DS Pushing an obstacle.jpg|Some Pikmin pushing an [[iron block]].
Hey! Pikmin Electric bug zap.png|An [[Electripede]] creating light and an electric field around it.
birdhole.png|A Mockiwi emerging from a hole.
Hey! Pikmin sliding.jpg|A Famitsu June 2017 issue scan. Among other things, it shows Olimar sliding down a snowy slope in [[Over Wintry Mountains]].
Hey! Pikmin pummel.jpg|Another scan, explaining, among other things, that throwing Pikmin on top of an enemy will make the Pikmin pummel and continue causing damage.
Hey! Pikmin world map.jpg|Another scan. In this page, the world map is visible. A button in that screenshot reads {{j|図鑑|zukan}}, or "picture book" &ndash; this is the same name given to the [[Piklopedia]].
Hey! Pikmin strengths.jpg|Another scan. This page shows each Pikmin type's strengths and weaknesses.
Hey! Pikmin throwing.png|Artwork of Olimar throwing Pikmin.
Hey! Pikmin throwing.png|Artwork of Olimar throwing Pikmin.
Hey! Pikmin attack.png|Artwork of some Pikmin attacking a Mockiwi.
Hey! Pikmin attack.png|Artwork of some Pikmin attacking a Mockiwi.
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P3DS Pikmin artwork.jpg|Artwork of a [[Red Pikmin]], a [[Yellow Pikmin]], and a [[Blue Pikmin]].
P3DS Pikmin artwork.jpg|Artwork of a [[Red Pikmin]], a [[Yellow Pikmin]], and a [[Blue Pikmin]].
Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar.
Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar.
Hey! Pikmin bomb rock.png|Artwork of a Blue Pikmin holding a [[bomb rock]].
Hey! Pikmin logo.jpg|Logo.
Hey! Pikmin Japanese boxart.jpg|Japanese boxart.
Hey! Pikmin European cover art.png|European boxart.
</gallery>
</gallery>


==Trivia==
==Trivia==
* Due to its 2.5D nature, this is the first and only ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines.
* This is the first ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines.
* This is the first ''Pikmin'' game to be localized in Dutch.
* This is the first ''Pikmin'' game to be released in Dutch.
* This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement in its development.
* This game shares Japanese anniversary days with {{p3}}.
* Despite it being a [[3DS]] title, ''Hey! Pikmin'' does not support the system's stereoscopic 3D due to most of the action taking place on the touch screen.
* This game was released exactly 4 years after {{p3}} in Japan.
* The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins.
* The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins.
* This is the first ''Pikmin'' game to not introduce any new type of Pikmin, as it has the same Pikmin seen in ''Pikmin 3''.
* This is the first ''Pikmin'' game to not introduce a new type of Pikmin.
* In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art.
* In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art.
* Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game.
* Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game.
* Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game.
* Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game. It is located more to the left in the Japanese box art, and in its place is another Electripede that is closer to its actual in-game size.
<gallery>
<gallery>
Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art.
Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art.
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|KorM=-
|KorM=-
|KorN=Official website refers to it as Hey! PIKMIN({{tt|헤이! 피크민|Hey! Pikmin}})
|KorN=Official website refers to it as Hey! PIKMIN({{tt|헤이! 피크민|Hey! Pikmin}})
|Spa=''Hey! Pikmin''
|Spa=Hey! Pikmin
|SpaM=-
|SpaM=-
|notes=y
|notes=y
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==See also==
==See also==
* ''[[Pikmin 4]]''
* ''[[Pikmin 4]]''
* ''[[Pikmin Bloom]]''
* ''[[Song of Hey! Pikmin]]''
* ''[[Song of Hey! Pikmin]]''


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{{refs}}
{{refs}}


{{featured|{{date|1|August|2022}}|{{date|1|October|2022}}}}
{{games}}
{{games}}
[[Category:Hey! Pikmin| ]]
[[Category:Hey! Pikmin| ]]
[[Category:Spin-offs]]

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