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{{ | {{DISPLAYTITLE:''Hey! Pikmin''}} | ||
{{game icons|hp=y}} | {{game icons|hp=y}} | ||
{{infobox game | {{infobox game | ||
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|caption = North American boxart | |caption = North American boxart | ||
|jname = {{j|Hey! ピクミン|Hey! Pikumin}} | |jname = {{j|Hey! ピクミン|Hey! Pikumin}} | ||
| | |rating = E 10+ | ||
|console = Nintendo 3DS | |console = Nintendo 3DS | ||
|developer = | |developer = Arzest | ||
|publisher = | |publisher = Nintendo | ||
|genre = Action | |genre = Action | ||
|players = | |players = TBA | ||
|predecessor = TBA | |||
|jp = {{date|13|July|2017}} | |jp = {{date|13|July|2017}} | ||
|na = {{date|28|July|2017}} | |na = {{date|28|July|2017}} | ||
|eu = {{date|28|July|2017}} | |eu = {{date|28|July|2017}} | ||
|au = {{date|29|July|2017}} | |au = {{date|29|July|2017}} | ||
}} | }} | ||
''''' | {{futuregame}} | ||
{{for|information about an upcoming ''Pikmin'' game titled ''Pikmin 4''|Pikmin 4}} | |||
'''''Hey! Pikmin''''' is an upcoming [[Pikmin series|''Pikmin'']] spinoff game for the [[Nintendo 3DS]]. The game was announced on the {{date|1|September|2016}} Nintendo Direct{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}, where some gameplay information and footage was shown. The official title, the launch date, the basic story line, and other gameplay elements were shown during the {{date|12|April|2017}} Nintendo Direct.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}} It is scheduled to be released on {{date|13|July|2017}} for Japan, {{date|28|July|2017}} for North America and Europe, and {{date|29|July|2017}} for Australia. | |||
[[ | |||
{{ | |||
Despite being a 3DS title, it does not support stereoscopic 3D. | |||
==Gameplay== | |||
Unlike the previous ''Pikmin'' games, which were 3D real-time strategy games, this one is a 2.5D side-scroller. Players control [[Captain Olimar]], who in turn controls a group of Pikmin, which can be thrown at enemies to battle them, at [[obstacle]]s to clear them, or at [[treasure]]s to [[carry]] them. Treasures and certain collectables are worth some amount of "Sparklium", and the idea is to collect as much Sparklium as possible before reaching the level's goal. | |||
Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a vine or underwater. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his jetpack, which makes him dismiss the Pikmin temporarily, raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though; this limit gets reset when Olimar lands again. | |||
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side. Although for unknown reasons, some Pikmin may not come, like Pikmin carrying bridge fragments. When the whistle is used, a voice going "Hey!" can be heard, although it doesn't seem to match Captain Olimar's. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normally – throwing a Pikmin away to no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss the Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding. | |||
Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one. | |||
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. | |||
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD. | |||
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt. In some levels, Olimar is seen with three bars, but on others, he has four. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level. | |||
[[ | |||
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls. | |||
The | The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar. | ||
If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin, as a last resort. If Olimar loses all of his health, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}} | |||
==Plot== | |||
The game's intro cinematic is as follows: | |||
* [''The S.S. Dolphin 2, Olimar's ship, is seen flying through space.''] | |||
* "A typical day for a space shipment pilot..." | |||
* "[[Hocotate Freight]]'s own..." | |||
* "Captain Olimar!" | |||
* "Here we see him heading home to Planet [[Hocotate]] after finishing a delivery." | |||
* ""Engaging warp in 5."" | |||
* "3!" | |||
* "2!" | |||
* "1!" | |||
* [''The ship zooms off.''] | |||
* "Olimar couldn't wait to get home to spend time with his family." | |||
* "But fate had other plans for our intrepid captain. | |||
* "A terrible sight snapped him out of his daydream..." | |||
* "Something had gone wrong with the warp." | |||
* "Olimar dodged left and right to get to safety..." | |||
* [''The ship, seen from a first-person perspective, impacts against two asteroids.''] | |||
* "But the engines took a hit and he lost control." | |||
* [''The ship plummets towards, presumably, [[PNF-404]].''] | |||
* ""Brace for a crash landing!"" | |||
* [''Scene changes to some Pikmin frolicking around the master Onion.''] | |||
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.''] | |||
* [''The ship crashes against the ground, knocking some Pikmin into the air.''] | |||
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel (Sparklium) supply is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there's actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial|rname = nsop_tutorial}} | |||
The [[ | |||
It is not yet known whether or not this game is [[canon]]. | |||
==Content== | |||
=== | ===Pikmin=== | ||
If | * [[Red Pikmin]] – resistant to [[fire]]. If thrown onto a pit of fire, they stomp out the flames. | ||
* [[Yellow Pikmin]] – resistant to [[electricity]], are able to activate electric currents, and are thrown higher. | |||
* [[Blue Pikmin]] – can survive and swim [[Water|underwater]]. | |||
* [[Rock Pikmin]] – have rock-hard bodies and can smash through crystals. | |||
* [[Winged Pikmin]] – can fly over hazards like [[water]]. Can be used to help Olimar fly around{{cite youtube|6X06fvObnG0|of the Nintendo Direct where ''Hey! Pikmin'' gameplay was shown. You can see some Winged Pikmin carry Olimar down from a height.|m=0|s=58}}, and when thrown, they are shot in a straight line, and then return, like blue Pikmin underwater. Winged Pikmin can also lift some obstacles that stand in the way. | |||
* [[Purple Pikmin]] and [[White Pikmin]] – Although not shown nor confirmed, the [[Onion]] shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside{{cite youtube|6X06fvObnG0|of the Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it.|m=0|s=47}}. | |||
===Levels=== | |||
* A place similar to [[Awakening Wood]]. | |||
* A place similar to [[Wistful Wild]]. | |||
* '''Cavern of Confusion''': A cave focused on the Yellow Pikmin and their higher throw height. Some walls made of sand block passage or serve as puzzle elements, and some stone floors give way when stepped on. | |||
* An underwater area. | |||
* A place similar to [[Rusted Labyrinth]]. | |||
====1-A==== | |||
Sector 1, Area A's level is titled "First Expedition".{{cite youtube|v5WcuzlsAJY|of Nintendo Summer of Play demo's first stage}} It takes place in a lush garden. It starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is the small [[Breadbug]] lookalike. After that come some large Sparklium flowers, some Pikmin and seeds being carried by green flying enemies, and the first treasure of the stage, the Loop of Beginnings, which is in fact a ring with a pearl. | |||
After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure, the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica. | |||
From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out presumably unlimited yellow bird enemies. | |||
{{ | ====3-A==== | ||
Sector 3, Area A's level is titled Crystal Tunnels.{{cite youtube|KihrhjAmIm8|of Nintendo Summer of Play demo's second stage}} Right at the start, there are some blocks of sand that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. [[Rock Pikmin]] on the other side notice the now trapped captain, and rush to take out the crystal in the way. | |||
A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, an enemy similar to a [[Calcified Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole. | |||
[[ | |||
On the other side of this hole is a room with green spiky enemies and Bouncy Mushrooms. Rock Pikmin must be thrown at the mushrooms to break a crystal at the top, which allows some more Rock Pikmin to join the crew. Hitting the green enemies that walk back and forth will make them stand in place. | |||
Back in the main path, there are more crystals and sand blocks, and after that, there is a treasure that can only be accessed if the ramp crystal is not destroyed, the Grown-Up Dynamo, which is actually a red battery. Further ahead, there are more block puzzles and enemies, until the second treasure is found, the Attention-Getting Logo, which is a cartridge of ''[[zeldawiki:The Legend of Zelda: Link's Awakening DX|The Legend of Zelda: Link's Awakening DX]]''. | |||
Further ahead, there are some more green spiky bugs that stand between a ledge where Olimar and the Pikmin end up at, and a ledge with the final treasure, the Snack Vault, which is an opened can of conserves. After some more crystals and enemies, the player comes across a split in the path. If they take the left, there's the pod waiting for Olimar, but if the player takes the right, they can through a path with more Sparklium, until they reach the pod in a different location. | |||
===Treasures=== | ===Treasures=== | ||
[[File: | [[File:Pikmin 3DS Trophy.jpg|thumb|right|Some flower [[Red Pikmin]] carrying a trophy.]] | ||
{ | The only known treasures shown so far are as follows: | ||
{| class="wikitable" | |||
! Description | |||
! Name | |||
! Sparklium value | |||
|- | |||
| A bronze-like trophy | |||
| | |||
| | |||
|- | |||
| A flat, dark blue, rectangular item | |||
| | |||
| | |||
|- | |||
| A battery | |||
| | |||
| 100 | |||
|- | |||
| A red D battery | |||
| Grown-Up Dynamo | |||
| 200 | |||
|- | |||
| A pair of scissors | |||
| | |||
| | |||
|- | |||
| A ring with a pearl | |||
| Loop of Beginnings | |||
| 100 | |||
|- | |||
| A ring with a sapphire | |||
| Consolation Prize | |||
| 100 | |||
|- | |||
| A second ring with a sapphire | |||
| Blues Eradicator | |||
| 100 | |||
|- | |||
| A yo-yo | |||
| Hypno Pendulum | |||
| 100 | |||
|- | |||
| An harmonica | |||
| Song Sewer | |||
| 400 | |||
|- | |||
| A dip pen | |||
| Peace Missile | |||
| 400 | |||
|- | |||
| A whistle | |||
| Giga Whistle | |||
| 100 | |||
|- | |||
| An electric toothbrush | |||
| Berserker Brush | |||
| 400 | |||
|- | |||
| A tube of toothpaste | |||
| Rocket Polish | |||
| 200 | |||
|- | |||
| A video game cartridge | |||
| | |||
| | |||
|- | |||
| An NES cartridge | |||
| | |||
| | |||
|- | |||
| A ''[[zeldawiki:The Legend of Zelda: Link's Awakening DX|The Legend of Zelda: Link's Awakening DX]]'' cartridge | |||
| Attention-Getting Logo | |||
| 200 | |||
|- | |||
| A {{w|kendama}} | |||
| | |||
| | |||
|- | |||
| A digital camera | |||
| | |||
| | |||
|- | |||
| A white chess piece, possibly a bishop | |||
| | |||
| | |||
|- | |||
| A golden pocket watch | |||
| | |||
| | |||
|- | |||
| A cassette | |||
| | |||
| | |||
|- | |||
| An opened can of conserves | |||
| Snack Vault | |||
| 200 | |||
|} | |||
{{clear}} | |||
===Enemies=== | ===Enemies=== | ||
[[File: | |||
{{ | ====Puckering Blinnow==== | ||
[[File:Blinnow.png|thumb|left|A school of [[Puckering Blinnow]]s.]] | |||
[[Puckering Blinnow]]s return with few noticeable changes to their appearance. They are found in a small schools underwater and do not leave any spoils or bodies behind upon death. A single hit is necessary to kill this enemy. If they see Olimar, they will turn to him, and after a second or two of delay, will quickly swim in a straight line in the direction they are facing. If the large lamprey-like enemy swoops one up, it will be eaten and killed, but if it only grazes it when lunging, it will cause the Blinnow to reel back a bit in fright. | |||
{{clear}} | |||
====Unnamed yellow bird-like creature==== | |||
[[File:UE Bird.png|thumb|right|An unknown yellow bird-like [[enemy]].]] | |||
An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct footage. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with [[Red Pikmin]], the creature flinches while its walking speed slows down until it finally dies. Upon death, 2 Sparklium seeds are released. It can sometimes come out of burrows inside a wall, and clucks when turning around. Its Japanese name is {{j|マッキー|Makkī}}. | |||
{{clear}} | |||
====Unnamed purple bird-like creature==== | |||
[[File:Hey! Pikmin purple bird.jpg|thumb|left|The purple bird-like enemy.]] | |||
This enemy is very similar to the yellow bird creature, but is purple, and sports a pink crest on top of its head. | |||
{{clear}} | |||
====Unnamed lamprey-like creature==== | |||
[[File:Pikmin 3DS aquatic enemy.jpg|thumb|right|A lamprey-like enemy.]] | |||
An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It announces its present by peeking from the bottom, and then going back down. Some seconds after it does this, it quickly spirals upwards from the bottom and blocks the player's path. Pikmin or smaller enemies that touch the mouth during this attack are eaten and killed. To damage it, Pikmin must be thrown at its extended body. | |||
{{clear}} | |||
====Unnamed small green flying creature==== | |||
[[File:Pikmin 3DS green flying enemies.jpg|thumb|left|Some green, flying enemies.]] | |||
A group of unknown small creatures can be seen flying in a consistent line during the Nintendo Direct trailer. They are vaguely [[scarpanid]]-like with a small, flat lime head and red compound eyes on a plump, green body. The creatures fly around using wings that heavily resemble five-petaled flowers with blueish tips similar to [[Onion]]s. These enemies are seen carrying sparklium seeds, as well as Red Pikmin, within their two convex forelegs and two concave hind legs. If Pikmin are thrown at them, they instantly die and drop whatever they're carrying. Only 1 hit is needed to kill this creatures. | |||
{{clear}} | |||
====Unnamed large green flying creature==== | |||
[[File:Pikmin 3DS dragonfly.jpg|thumb|right|A dragonfly-like creature.]] | |||
A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some [[scarpanid]]-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several sparklium seeds objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried. | |||
{{clear}} | |||
====Unnamed firefly bug==== | |||
[[File:Hey! Pikmin firefly bug.png|thumb|left|The firefly-like bug.]] | |||
An enemy that looks like a firefly, with a blue body, yellow head, beady red eyes, translucent wings, and a large ball of light, or perhaps fuzz, on its bottom. From the bottom come purple bubbles at a steady interval, that kill Pikmin on contact. | |||
{{clear}} | |||
====Unnamed purple flying bug==== | |||
[[File:Hey! Pikmin purple bug.jpg|thumb|right|The flying purple bug.]] | |||
A purple flying enemy that has wings that look like petals, 6 legs, and a spiky body. It seems to fly in small swarms. | |||
{{clear}} | {{clear}} | ||
====Unnamed electrical burrowing bugs==== | |||
[[File:Hey! Pikmin electric bug.png|thumb|left|An unnamed orange bug.]] | |||
Two burrowing creatures can be seen near the bottom left corner of the game's box art. They have six legs and three body segments. They are later seen in some gameplay patrolling a platform. They can be used as light source to light up dark areas by throwing Yellow Pikmin at them, presumably because they're electric as seen by the sparks they emit after being hit by one. In the gameplay shown, a Yellow Pikmin is thrown at it and a flower nearby opens up, similar to the [[Bloominous Stemple]] from {{p3}}.{{cite youtube|ddcsxQSNN2k|The same Nintendo Direct from April 2017, albeit shortened. Here, you can see a second of gameplay of these enemies and the Bloominous Stemple-like plant.|m=0|s=24}} | |||
{{clear}} | |||
{{ | |||
=== | ====Unnamed green spiky bugs==== | ||
[[File:Hey! Pikmin green spiky bugs.jpg|thumb|right|The unnamed green spiky bugs.]] | |||
There are some green, round, spiky creatures that walk back and forth between two holes. If they are hit with a Rock Pikmin, they temporarily stand in place, and serve as an obstacle for further thrown Pikmin. While Rock Pikmin bounce harmlessly off of them, because of their spiky nature, it can be assumed that non-Rock Pikmin will get injured if they touch one of these. | |||
{{clear}} | |||
{{ | |||
====Possible Anode Beetle redesign==== | |||
[[File:Pikmin 3DS Possible Anode Beetle redesign.png|thumb|left|A creature similar to an [[Anode Beetle]].]] | |||
Possibly a new enemy or an [[Anode Beetle]] redesign seen in the April 2017 Nintendo Direct. It has vertical mandibles unlike bugs in real life and more yellow spots compared to the Anode Beetle. | |||
{{clear}} | |||
====Unnamed Breadbug relative==== | |||
[[File:Loafling.png|thumb|right|A new [[Breadbug]].]] | |||
A new [[Breadbug]] creature seen in the April 2017 Nintendo Direct. It has blue eyes, size changing pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground. This creature is able to damage Olimar and eat Pikmin. It can be killed with a single hit. Its Japanese name is {{j|ヒトクチパンモドキ|Hitokuchi Pan Modoki|Bite-Sized Pseudo Bread|f=tp}}. | |||
{{clear}} | |||
====White Spectralid==== | |||
[[File:Hey! Pikmin White Spectralid trailer.jpg|thumb|left|A White Spectralid.]] | |||
An enemy very similar to a White Spectralid can be seen on the Japanese trailer. It is idling on a rock, until two Red Pikmin try to pounce on it and fail, resulting in the creature flying away. | |||
{{clear}} | |||
==== | ====Dung beetle-like enemy==== | ||
[[File:Hey! Pikmin dung beetle.jpg|thumb|right|An enemy resembling a dung beetle.]] | |||
An enemy can be seen in the Japanese trailer pushing a [[crystal]] block against Olimar and his leaders. It looks like a beetle, but the way it pushes the block, with its hind legs, is very reminiscent of the real world {{w|dung beetle}}. If Olimar and the Pikmin push back, they are able to drag the obstacle in the opposite direction. | |||
{ | {{clear}} | ||
====Yellow Wollywog==== | |||
[[File:Hey! Pikmin Yellow Wollywog.jpg|thumb|left|A Yellow Wollywog and a youngling.]] | |||
| | The Japanese trailer briefly shows a [[Yellow Wollywog]], a bit larger than usual, next to what can only be its young. It still has some characteristics of a [[Wogpole]], like its short body, and a bit of a tail. | ||
{{clear}} | |||
====Fiery Bulblax==== | |||
[[File:Hey! Pikmin Fiery Bulblax.jpg|thumb|right|A Fiery Bulblax.]] | |||
! | In the Japanese trailer, a [[Fiery Bulblax]] briefly appears, eating Pikmin. It is considerably shorter, and the only part of its body that looks like it's melting is the upper lips. | ||
| | |||
{{clear}} | |||
====Possible Calcified Crushblat relative==== | |||
[[File:Hey! Pikmin Calcified Crushblat.jpg|thumb|left|An enemy resembling the Calcified Crushblat.]] | |||
An enemy very similar to a [[Calcified Crushblat]] can be found in level 3-A. It roams around, and Rock Pikmin must be thrown at its shell to take it off. After this, its soft flesh can be attacked with any Pikmin type. | |||
{{clear}} | |||
===Bosses=== | |||
Bosses in ''Hey! Pikmin'' are represented with cutscenes introducing them, and a health bar at the top left of the screen. | |||
=== | ====Red Bulborb==== | ||
[[File:Pikmin 3DS cutscene with red bulborb.jpg|thumb|right|A cutscene with a [[Red Bulborb]].]] | |||
During the game reveal's Nintendo Direct, the [[Red Bulborb]] is shown to return via [[cutscene]] akin to boss battles in ''Pikmin 3'', suggesting an important role. In accordance with the game's overall art style, the Red Bulborb appears much less detailed and more cartoony than in the main games. Its legs are more curved, its size is considerably larger and most notably, its face is much flatter with the eye stalks being placed much closer to the tip of the snout. During its respective battle, the Red Bulborb will slowly walk towards the player, constantly biting with its head lowered and jump out of the grass in the background. At certain points during the battle, the Red Bulborb will glance down. This is the player's opportunity to throw Pikmin at its eyes to make it reel back in pain and pass through its legs. | |||
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[[ | ====Fiery Blowhog==== | ||
[[File:HeyPikminFireyBlowhog.jpg|thumb|right|A battle with the [[Fiery Blowhog]].]] | |||
The [[Fiery Blowhog]] is also confirmed to make an appearance, but this time as a boss. Like the Red Bulborb, it appears much larger than it is usually shown as in other games. The Fiery Blowhog sits at the top of the stage and blows fire onto the Pikmin. | |||
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====Unnamed eel boss==== | |||
[[File:Eel boss.png|thumb|right|An eel-like enemy.]] | |||
This boss is similar in design to the unnamed lamprey enemies previously seen. However, it seems to target the Pikmin rather than randomly shooting upwards. It is shown lunging towards Olimar and his group of Blue Pikmin in an attempt to eat them. Its body is purple with yellow spots on top. It has big lips, two {{w|esca}}s and its head is covered in barbels. It has no visible eyes. | |||
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{{ | |||
====Emperor Bulblax==== | |||
[[File:Hey! Pikmin Emperor Bulblax.jpg|thumb|right|An Emperor Bulblax.]] | |||
In the Japanese trailer, an [[Emperor Bulblax]] can be seen, with a design similar to ''Pikmin'' and ''Pikmin 2''. It appears from behind some grass and growls. Nothing else is known about it. | |||
{{ | {{clear}} | ||
It is | ===Interactive objects=== | ||
* Clovers: these clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind. | |||
* Bridge fragments: [[Bridge#Fragment|bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free.{{cite youtube|vYJ_OjtYR6I|of Kotaku's hands-on playthrough|rname = kotaku}} | |||
* Fire: [[fire]] can be stomped out by Red Pikmin to allow safe passage. | |||
* Water: Olimar and Blue Pikmin are able to freely swim in bodies of [[water]] in any direction. | |||
* Pressure blocks: these blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it. | |||
* Loose wire: loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player. | |||
* Pushable rock object: this object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved. | |||
* Vine: vines can be climbed by Olimar to reach higher or possibly lower ground. | |||
* Doorway: there is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room. | |||
* Hearts: small heart-like objects that can be picked up by the Pikmin. They have stems, so they are somehow related to plants. Olimar can collect these, but their purpose is unknown – they likely regenerate health. They can sometimes be found floating in the air. | |||
* Sparklium seed: an item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. A total number of the seeds collected is shown at the top of the screen. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes. | |||
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes. | |||
* Big Sparklium seed: these larger seeds can be broken to release multiple smaller seeds, and red seeds. | |||
* Red Sparklium seed: this seed is slightly larger than the golden seed, bears a shiny red color, and is worth 5 Sparklium. | |||
* Rainbow Sparklium seed: a large rainbow-colored Sparklium seed worth 50 Sparklium. They replace already collected treasures. | |||
* Sand blocks: blocks of sand can be crumbled simply by having a single Pikmin thrown at them. | |||
* Trowel: a gardening trowel with its blade buried in the ground. Throwing several Pikmin at it will make it topple forward, creating a path. A yellow progress bar similar to an enemy's health appears on top of it to indicate topple progress. | |||
* Elevator platforms: [[elevator platforms]] return in this game, looking similar to how they do in ''Pikmin 3''. | |||
* Vine rock: a large stone with vines entwined around it. Winged Pikmin can grab onto the top of the object and lift it to clear the way, or to give Olimar himself a lift. | |||
* Crystal: [[crystal]]s return, and serve to block the way forward. Like in ''Pikmin 3'', they can be broken by tossed Rock Pikmin. | |||
* Electric gate: [[electric gate]]s return, and keep their ''Pikmin 3'' appearance, except they are much larger than in ''Pikmin 3''. | |||
* Sea urchin: a sea urchin-like object appears in one underwater scene. It is not clear if this is an enemy or not, but its simplicity indicates that it's simply an obstacle. It moves right at a steady pace. | |||
* Bouncy Mushroom: [[Bouncy Mushrooms]] return, but are much smaller. | |||
== | ===Vegetation=== | ||
== | |||
=== | ====Possible Bloominous Stemple redesign==== | ||
[[File:Hey! Pikmin Bloominous Stemple.png|thumb|left|A plant that acts similar to the [[Bloominous Stemple]].]] | |||
A plant shown in the April 2017 Nintendo direct acts similar to the Bloominous Stemple, blooming when there's light nearby. | |||
{{clear}} | |||
{{ | |||
=== | ===Characters=== | ||
* [[Captain Olimar]] | |||
== | ==Controls== | ||
{{ | Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|c}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen. | ||
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. | |||
==amiibo support== | |||
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]] | |||
{{main|amiibo}} | |||
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that level, the amiibo can be recovered and collected, like a treasure. Several amiibo work for this, including the ones from the ''Mario'' series, ''Animal Crossing'' series, ''Splatoon'' series, and the Pikmin amiibo that launches with the game. | |||
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park". | |||
==Other content== | |||
Modes where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]], return. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin. | |||
In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-level. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor. | |||
One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls. | |||
[[Bomb rock]]s return, as proven by the Fiery Blowhog fight, and can be wielded by, at least, Red Pikmin. Pikmin holding one will be considered a different standby option for throwing. Nothing else is known about these explosives. | |||
==History== | |||
=== | ===Development=== | ||
The game first | The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information. | ||
More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date. | |||
On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 levels: a basic one focusing on the [[Red Pikmin]], a cave level focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater level focusing on the [[Blue Pikmin]] and multidirectional movement. | |||
{{ | |||
''Hey! Pikmin'' | |||
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}} | |||
''Hey! Pikmin'' | ====Nintendo Summer of Play==== | ||
During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it. At the start, players can choose which "file" they want to play – this hints at the possibility of there being multiple [[saved game]]s, much like in the previous games of the series. There are three options to choose from: "(A) Intro & Tutorial", "(B) 1-A: First Expedition", and "(C) Crystal Tunnels".{{cite youtube|rname = nsop_tutorial}} | |||
The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}} | |||
{{ | |||
==Media== | ==Media== | ||
Line 267: | Line 425: | ||
* [https://www.youtube.com/watch?v=EK7a2TIAs7s Official Japanese overview trailer] | * [https://www.youtube.com/watch?v=EK7a2TIAs7s Official Japanese overview trailer] | ||
* [https://www.youtube.com/watch?v=ztwOXMeHBU4 Polish trailer] | * [https://www.youtube.com/watch?v=ztwOXMeHBU4 Polish trailer] | ||
==Gallery== | ==Gallery== | ||
{{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}} | {{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}} | ||
<gallery> | <gallery> | ||
Hey! Pikmin | Pikmin 3DS Ship.png|The S.S. Dolphin 2 pod which drops [[Captain Olimar]] into the level. | ||
Hey! Pikmin | Pikmin 3DS HUD and Captain Olimar.png|Captain Olimar and two icons, with a [[whistle]] on one of them. | ||
Hey! | Pikmin 3DS Whistle.jpg|Captain Olimar using his whistle. | ||
Hey! Pikmin | Pikmin 3DS Red Pikmin.jpg|Some [[Red Pikmin]]. | ||
Hey! Pikmin | Pikmin 3DS HUD 2.jpg|When Red Pikmin are following Captain Olimar, a new icon with a Red Pikmin appears. | ||
Pikmin 3DS Throw.jpg|The player can throw a [[Pikmin family|Pikmin]] by touching a part of the lower screen. | |||
Pikmin 3DS fragments bridge.jpg|Some Red Pikmin building a [[bridge]] using [[Bridge#Fragment|fragments]]. | |||
Pikmin 3DS Bud Pikmin.jpg|Some [[maturity|bud]] Pikmin. | |||
Hey! Pikmin several Pikmin.jpg|A collection of several Pikmin, an Onion, and the ship. | |||
Hey! Pikmin sliding.jpg|A Famitsu June 2017 issue scan. Among other things, it shows Olimar sliding down a snowy slope. | |||
Hey! Pikmin pummel.jpg|Another scan, explaining, among other things, that throwing Pikmin on top of an enemy will make the Pikmin pummel and continue causing damage. | |||
Hey! Pikmin world map.jpg|Another scan. In this page, the world map is visible. A button in that screenshot reads {{j|図鑑|zukan}}, or "picture book" – this is the same name given to the [[Piklopedia]]. | |||
Hey! Pikmin strengths.jpg|Another scan. This page shows each Pikmin type's strength. | |||
Pikmin 3DS Upper screen HUD.jpg|The upper screen shows Captain Olimar's [[health]], the number of Pikmin following him, and other unknown features. | |||
Pikmin 3DS Red Pikmin and fire.jpg|Red Pikmin showing their resistance to [[fire]]. | |||
Pikmin 3DS Yellow Pikmin.jpg|[[Yellow Pikmin]]. | |||
Pikmin 3DS Yellow Pikmin conducting electricity.jpg|Some Yellow Pikmin showing their ability to conduct [[electricity]]. | |||
Pikmin 3DS Pushing an obstacle.jpg|Some Pikmin pushing an obstacle similar to a [[cardboard box]]. | |||
Hey! Pikmin Electric bug zap.png|The unnamed electric bug creating light and an electric field around it. | |||
birdhole.png|The bird enemy coming out from a hole. | |||
Hey! Pikmin throwing.png|Artwork of Olimar throwing Pikmin. | Hey! Pikmin throwing.png|Artwork of Olimar throwing Pikmin. | ||
Hey! Pikmin attack.png|Artwork of some Pikmin attacking | Hey! Pikmin attack.png|Artwork of some Pikmin attacking the yellow bird enemy. | ||
Hey! Pikmin Winged Pikmin artwork.png|Artwork of [[Winged Pikmin]] carrying Olimar. | Hey! Pikmin Winged Pikmin artwork.png|Artwork of [[Winged Pikmin]] carrying Olimar. | ||
Hey! Pikmin everyone artwork.png|Artwork of Olimar and the Pikmin. | Hey! Pikmin everyone artwork.png|Artwork of Olimar and the Pikmin. | ||
Hey! Pikmin chess piece.png|Artwork of | Hey! Pikmin chess piece.png|Artwork of the chess piece. | ||
Hey! Pikmin front profiles.jpg|Artwork of Pikmin from the front. | Hey! Pikmin front profiles.jpg|Artwork of Pikmin from the front. | ||
P3DS Pikmin artwork.jpg|Artwork of a [[Red Pikmin]], a [[Yellow Pikmin]], and a [[Blue Pikmin]]. | P3DS Pikmin artwork.jpg|Artwork of a [[Red Pikmin]], a [[Yellow Pikmin]], and a [[Blue Pikmin]]. | ||
Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar. | Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar. | ||
Hey! Pikmin | Hey! Pikmin logo.jpg|Logo for the game. | ||
Hey! Pikmin Japanese boxart.jpg|Japanese boxart. | |||
Hey! Pikmin European boxart.jpg|European boxart. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | * This is the first ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines. | ||
* This is the first ''Pikmin'' game to be | * This is the first ''Pikmin'' game to be released in Dutch. | ||
* | * The estimated release day for Japan is the same day as the Japanese release of {{p3}}. | ||
==See also== | ==See also== | ||
* ''[[Pikmin 4]]'' | * ''[[Pikmin 4]]'' | ||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{games}} | {{games}} | ||
[[Category:Hey! Pikmin| ]] | [[Category:Hey! Pikmin| ]] | ||