Editing Hey! Pikmin
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==History== | ==History== | ||
===Releases=== | |||
The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. The game was also later released in Korea, fully translated into Korean. | |||
===Prerelease=== | ===Prerelease=== | ||
[[File:Pikmin 3DS Trophy.jpg|thumb|A screenshot from the first trailer.]] | [[File:Pikmin 3DS Trophy.jpg|thumb|A screenshot from the first trailer.]] | ||
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More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}} | More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}} | ||
On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game | On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 areas: a basic one focusing on the [[Red Pikmin]], a cave area focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater area focusing on the [[Blue Pikmin]] and multidirectional movement. | ||
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}} | On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}} | ||
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During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial}} This demo is slightly different from the eShop demo – which was released some days after – in that it has different introduction text, no limit on the number of times it can be opened, and no button to open the full game's eShop page. | During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial}} This demo is slightly different from the eShop demo – which was released some days after – in that it has different introduction text, no limit on the number of times it can be opened, and no button to open the full game's eShop page. | ||
====eShop demo | ==Release== | ||
A demo of the game was launched before the game's release | The game released in Japan on {{date|13|July|2017}}. | ||
===eShop demo=== | |||
A demo of the game was launched before the game's release, on the European eShop, on {{date|22|June|2017}}, on the Australian eShop on {{date|5|July|2017}}, and on the US eShop on {{date|13|July|2017}}. From the [[saved game selection menu]], players can choose which "file" they want to play: "(A) Intro & Tutorial", "(B) 1-A: [[First Expedition]]", and "(C) 3-A: [[Crystal Tunnels]]". Players can only open it 30 times, but completing a stage allows the player to return to the title screen without using up one usage. Pressing {{button|3ds|select}} or {{button|3ds|start}} during gameplay has no effect. | |||
Like in the final game, the Sparklium counter on the HUD caps at 999 per area, which can be seen by constantly defeating the [[Mockiwi]] that come out of the hole in First Expedition.{{cite youtube|EQI0sFHhe3o|showing the Sparklium counter capping at 999}} This makes it impossible to reach the 30,000 Sparklium goal in the demo. | Like in the final game, the Sparklium counter on the HUD caps at 999 per area, which can be seen by constantly defeating the [[Mockiwi]] that come out of the hole in First Expedition.{{cite youtube|EQI0sFHhe3o|showing the Sparklium counter capping at 999}} This makes it impossible to reach the 30,000 Sparklium goal in the demo. | ||
==Connections to other games== | ==Connections to other games== |