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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 | |pikmin2=y | ||
|image=Hermit Crawmad.jpg | |||
|size=330px | |||
|image | |name=Camabarus rustica | ||
|family=Crawmad | |||
|areas=[[Perplexing Pool]], [[Wistful Wild]] | |||
|underground=[[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]] | |||
|size | |challenge=[[Creator's Garden]], [[The Giant's Bath]] | ||
|weight=5 | |||
|name | |height=68 | ||
|family | |max_pikmin=8 | ||
|areas | |seeds=8 | ||
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den | |value=3 | ||
|challenge | |attacks=Eats Pikmin | ||
| | |vitality=500 | ||
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|attacks | |||
}} | }} | ||
The '''Hermit Crawmad''' | The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | ||
{{Notes|olimar=y|louie=y}} | |||
{{Notes|olimar=y|louie | |||
==Strategy== | ==Strategy== | ||
====Pikmin==== | |||
===Pikmin=== | Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole. | ||
Lure it out of its hole by moving some Pikmin near | |||
====Captains==== | |||
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off. | |||
== | == Trivia == | ||
*The "Camabarus" used as it's genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:30hermitcrawmad.png|A Hermit Crawmad | |||
File:Hermitcrawmad.jpg|Concept art of a Hermit Crawmad. | |||
</gallery> | </gallery> | ||
{{Enemies}} | |||
== Trivia == | |||
*The "Camabarus" used as it's genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish. | |||
==Trivia== | |||
*The | |||