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|pikmin3    = y
|pikmin3    = y
|pikmin4    = y
|pikmin4    = y
|image      = Pikmin Garden Hermit Crawmad render.png
|image      = Hermit Crawmad P4 icon.png
|image2      = P2 Hermit Crawmad Hiding.png
|image2      = P2 Hermit Crawmad Hiding.png
|imagetitle  = "New" look
|imagetitle  = "New" look
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|name        = Camabarus rustica
|name        = Camabarus rustica
|family      = Crawmad
|family      = Crawmad
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]] ([[Story Mode]] and [[Olimar's Shipwreck Tale]])
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|missionct  = [[Shaded Garden Remix]], [[Forgotten Cove]], [[Clockwork Chasm]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionbe  = [[Clockwork Chasm]]
|missionbe  = [[Clockwork Chasm]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
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{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}


=== Dalmo's notes ===
=== Dalmo's Notes ===
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!|block=y}}
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!}}
 
=== Olimar's notes (Pikmin 4) ===
{{Transcript|Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab.
 
This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sicklelike, they are pincers that have evolved into a fin shape.
 
This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.|block=y}}
 
=== Louie's notes (Pikmin 4) ===
{{Transcript|Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!|block=y}}


===''Pikmin 2'' Nintendo Player's Guide===
===''Pikmin 2'' Nintendo Player's Guide===
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After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}}
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
シャコのような姿をしているが、実はヤドカリの仲間。貝殻ではなく、自らが掘った穴を巣として、獲物を引きずりこんで捕食する。
特徴 その1 穴に棲む
:普段は穴の中に身を潜め、獲物が近くを通りかかると、顔を出す。
:(Image text:
:*むき出しの腹部で巣穴を蹴り、勢いよく飛び出して獲物を捕らえる
:*慢性的な貝殻不足によって、巣穴へ移住したと考えられている)
特徴 その2 二種の特徴
:シャコとヤドカリの双方の特徴を持っている。
:(Image text:
:*ハサミがカマ状になっているものもいる(シャコ)
:*中央に帯状の領域がある複眼(シャコ)
:*ヒレのように平たくなった歩脚(シャコ)
:*腹部は甲殻に覆われていない(ヤドカリ))
|block=y}}
'''Translation'''
{{transcript|
Although it looks like a squilla, it is actually a relative of the hermit crab. Instead of a shell, it nests in a burrow it has dug for itself, and drags its prey into it to feed on it.
Feature #1: Living in a burrow
:Normally, it hides in its burrow and emerges when prey passes by.
:(Image text:
:*"By kicking its burrow with its bare abdomen, it leaps out with great vigor to catch its prey"
:*"They are thought to have migrated to burrows due to a chronic shortage of shells.")
Feature #2: Traits of two species
:It has traits of both squillas and hermit crabs.
:(Image text:
:*"In some cases, the pincers have a sickle-like shape (squilla)"
:*"Compound eyes with a central banded area (squilla)"
:*"Walking legs flattened like fins (squilla)"
:*"Abdomen not covered by its shell (hermit crab)")
|block=y}}


==Behavior==
==Behavior==
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|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means "rural".
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural.
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of ''{{w|Atypus karschi}}'', a species of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
}}
}}


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===''Pikmin 2''===
===''Pikmin 2''===
<gallery>
<gallery>
P2 Artwork Hermit Crawmad.png|Artwork of the Hermit Crawmad from {{P2}}.
P2 Hermit Crawmad Artwork.jpg|Artwork of the Hermit Crawmad from {{P2}}.
P2 Hermit Crawmad Artwork.jpg|Alternate scan of the Hermit Crawmad's artwork.
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
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===''Pikmin 4''===
===''Pikmin 4''===
<gallery>
<gallery>
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in {{P4}}'s [[Piklopedia (Pikmin 4)|Piklopedia]].
Hermit_Crawmad_P4_Attack.jpg|A Hermit Crawmad attacking the Captain on [[Serene Shores]].
Hermit_Crawmad_P4_Retreat.jpg|A Hermit Crawmad retreating to its hole while being attacked.
Hermit_Crawmad_P4_Eat.jpg|A Hermit Crawmad eating a singular [[Blue Pikmin]].
Hermit_Crawmad_P4_Aerial_View.jpg|An aerial view of a Hermit Crawmad.
Dead_Hermit_Crawmad_P4.jpg|A corpse of a Hermit Crawmad.
Hermit_Crawmad_P4_Leafy_Showdown.jpg|A Hermit Crawmad in the Dandori Battle [[Leafy Showdown]].
P4 Dead Hermit Crawmads.jpg|Two defeated Hermit Crawmads in the Piklopedia.
P4 Dead Hermit Crawmads.jpg|Two defeated Hermit Crawmads in the Piklopedia.
Hermit Crawmad P4 Attack.jpg|A Hermit Crawmad attacking the Captain on [[Serene Shores]].
Hermit Crawmad P4 Retreat.jpg|A Hermit Crawmad retreating to its hole while being attacked.
Hermit Crawmad P4 Eat.jpg|A Hermit Crawmad eating a singular [[Blue Pikmin]].
Hermit Crawmad P4 Aerial View.jpg|An aerial view of a Hermit Crawmad.
Dead Hermit Crawmad P4.jpg|A defeated a Hermit Crawmad.
Hermit Crawmad P4 Leafy Showdown.jpg|A Hermit Crawmad in the Dandori Battle [[Leafy Showdown]].
</gallery>
</gallery>


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==Trivia==
==Trivia==
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry. According to the Japanese Pikmin Garden entry, the Hermit Crawmad seen in ''Pikmin 2'' is a different variant.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry.
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*In ''Pikmin 2'', if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.{{cite web|https://clips.twitch.tv/CleanFuriousJalapenoPastaThat-Q0HhYySx9TVwwVTG|Twitch clip|Twitch}}
*In ''Pikmin 2'', if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.{{cite web|https://clips.twitch.tv/CleanFuriousJalapenoPastaThat-Q0HhYySx9TVwwVTG|Twitch clip|Twitch}}

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