Editing Hermit Crawmad
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|pikmin2 = y | |pikmin2 = y | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = Hermit crawmad.png | |||
|image = | |||
|size = 330px | |size = 330px | ||
|icon = Hermit Crawmad | |icon = Hermit Crawmad P3 icon.png | ||
|name = Camabarus rustica | |name = Camabarus rustica | ||
|family = Crawmad | |family = Crawmad | ||
|areas = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]] | |areas = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]] | ||
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den | |underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]] | ||
|challenge = [[Creator's Garden]], [[The Giant's Bath]] | |challenge = [[Creator's Garden]], [[The Giant's Bath]] | ||
|missionct = [[ | |missionct = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]] | ||
|missionbe = [[Clockwork Chasm]] | |missionbe = [[Clockwork Chasm]] | ||
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]] | |sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]] | ||
|bingo = [[Stagnant Sea]], [[Parched Brook]] | |bingo = [[Stagnant Sea]], [[Parched Brook]] | ||
|attacks = Eat Pikmin | |attacks = Eat Pikmin | ||
}} | }} | ||
The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an | The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the first known member of the [[crawmad family]]. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow. | ||
This is | This is the only enemy in the series to vary in size, which is [[Randomness|random]] every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight2 = 5 |weight3 | |weight2 = 5 |weight3 = 5 | ||
|carriers2 = 8 |carriers3 | |carriers2 = 8 |carriers3 = 10 | ||
|seeds2 = 8 |seeds3 = 8 | |seeds2 = 8 |seeds3 = 8 | ||
|value2 = 3 |value3 = 30 | |value2 = 3 |value3 = 30 | ||
|hp2 = 500 |hp3 | |hp2 = 500 |hp3 = 750 | ||
|regen2 = 0 |regen3 | |regen2 = 0 |regen3 = Unknown | ||
}} | }} | ||
{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | {{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
===Nintendo Player's Guide=== | |||
=== | |||
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}} | {{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}} | ||
===''Pikmin 3'' Prima Guide=== | ===''Pikmin 3'' Prima Guide=== | ||
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground. | {{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground. | ||
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}} | After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}} | ||
==Behavior== | ==Behavior== | ||
[[File: | [[File:Hermit Crawmad.png|thumb|150px|left|A Hermit Crawmad within its hole in ''Pikmin 2''.]] | ||
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel. | The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel. | ||
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|ip06 = 12 | |ip06 = 12 | ||
|ip07 = 30 | |ip07 = 30 | ||
|spec = {{p2 enemy property | fp01 | 運搬速度 | | |spec = {{p2 enemy property | fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp02 | 戻り速度 | | {{p2 enemy property | fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp03 | スケール最小 | | {{p2 enemy property | fp03 | スケール最小 | Unknown (min scale?) | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp04 | スケール最大 | | {{p2 enemy property | fp04 | スケール最大 | Unknown (max scale?) | 2 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }} | {{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }} | ||
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|size = Body length: {{mm|68}} | |size = Body length: {{mm|68}} | ||
|piklopedia = 30 | |piklopedia = 30 | ||
}} | }} | ||
==Naming== | ==Naming== | ||
{{see more|Crawmad family#Naming}} | {{see more|Crawmad family#Naming}} | ||
The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. Its Japanese name is {{j|シャコモドキ|Shako Modoki}}, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp". | |||
Its scientific name is ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural. Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}). | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{ | {{Foreignname | ||
|Jap=シャコモドキ | |||
|Jap | |JapR=Shako Modoki | ||
|JapR = Shako Modoki | |JapM=Pseudo Mantis Shrimp | ||
|JapM = Pseudo Mantis Shrimp | |SpaA=Cavaloco ermitaño | ||
| | |SpaAM=Hermit crazydigger | ||
| | |SpaE=Cavaloco ermitaño | ||
| | |SpaEM=Hermit crazydigger | ||
| | |Fra=Crabamok Ermite | ||
|FraM=Hermit Crawmad | |||
|Ger=Einsiedlergreifer | |||
|GerM=Hermit Grabber | |||
|Fra | |||
|FraM = Hermit | |||
|Ger | |||
|GerM = | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Hermit Crawmad E-Card.jpg|The | 30hermitcrawmad.png|A Hermit Crawmad in ''Pikmin 2''. | ||
Hermit Crawmad full.png|A Hermit Crawmad scuttling back to its hole. | |||
HermitCrawmadP3.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen. | |||
Hemisphere.jpg|A Hermit Crawmad peeks out from its burrow. | |||
Hermit Crawmad P3 side.jpg|Side view of an Hermit Crawmad. | |||
Hermitcrawmad.jpg|Official artwork for the Hermit Crawmad in ''Pikmin 2''. | |||
Hermit Crawmad E-Card.jpg|The creature's [[e-card]], #34 (7<sup>th</sup> red card). | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the | *The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest. | ||
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry | *While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry. | ||
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]]. | *Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]]. | ||
==See also== | ==See also== | ||
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{{refs}} | {{refs}} | ||
{{ | {{Enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Dream Den]] | |||
[[Category:Shower Room]] | |||
[[Category:Perplexing Pool]] | [[Category:Perplexing Pool]] | ||
[[Category:Wistful Wild]] | [[Category:Wistful Wild]] | ||
[[Category:Citadel of Spiders]] | [[Category:Citadel of Spiders]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category: | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category:Garden of Hope]] | |||
[[Category:Tropical Wilds]] | [[Category:Tropical Wilds]] | ||