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|pikmin2    = y
|pikmin2    = y
|pikmin3    = y
|pikmin3    = y
|pikmin4    = y
|image      = Hermit crawmad.png
|image      = Pikmin Garden Hermit Crawmad render.png
|image2      = P2 Hermit Crawmad Hiding.png
|imagetitle  = "New" look
|image2title = "Classic" look
|size        = 330px
|size        = 330px
|icon        = Hermit Crawmad P4 icon.png
|icon        = Hermit Crawmad P3 icon.png
|name        = Camabarus rustica
|name        = Camabarus rustica
|family      = Crawmad
|family      = Crawmad
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]] ([[Story Mode]] and [[Olimar's Shipwreck Tale]])
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|missionct  = [[Shaded Garden Remix]], [[Forgotten Cove]], [[Clockwork Chasm]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionbe  = [[Clockwork Chasm]]
|missionbe  = [[Clockwork Chasm]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|bingo      = [[Stagnant Sea]], [[Parched Brook]]
|bingo      = [[Stagnant Sea]], [[Parched Brook]]
|dandori_b  = [[Leafy Showdown]]
|attacks    = Eat Pikmin
|attacks    = Eat Pikmin
}}
}}


The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an [[Enemy|enemy]] in ''[[Pikmin 2]]''''[[Pikmin 3]]'', and ''[[Pikmin 4]]'', and the first known member of the [[Crawmad family]]. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the first known member of the [[crawmad family]]. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.


This is one of two enemies in the series (the other being the [[Swarming Sheargrub]]) that can change size. Each Hermit Crawmad's size is [[Randomness|randomly]] determined every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
This is the only enemy in the series to vary in size, which is [[Randomness|random]] every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's.


==Stats==
==Stats==
{{enemy stats
{{enemy stats
|weight2 = 5  |weight3 = 5 |weight4 = 5
|weight2 = 5  |weight3 = 5
|carriers2 = 8 |carriers3 = 10 |carriers4 = 10
|carriers2 = 8 |carriers3 = 10
|seeds2 = 8    |seeds3 = 8 |seeds4 = 5
|seeds2 = 8    |seeds3 = 8
|value2 = 3    |value3 = 30 |value4 = 5
|value2 = 3    |value3 = 30
|hp2 = 500    |hp3 = 750 |hp4 = 750
|hp2 = 500    |hp3 = 750
|regen2 = 0    |regen3 = Unknown |regen4 = Unknown
|regen2 = 0    |regen3 = Unknown
}}
}}


{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{Notes|olimar=y|louie=y}}
 
===Nintendo Player's Guide===
=== Dalmo's notes ===
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.}}
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!|block=y}}
 
=== Olimar's notes (Pikmin 4) ===
{{Transcript|Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab.
 
This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sicklelike, they are pincers that have evolved into a fin shape.
 
This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.|block=y}}
 
=== Louie's notes (Pikmin 4) ===
{{Transcript|Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!|block=y}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}}
 
===''Pikmin 3'' Prima Guide===
===''Pikmin 3'' Prima Guide===
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.


After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}}
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.}}


===Pikmin Garden===
===Alph's notes===
'''Text'''
{{transcript|Structural flaw: exposed hips / Weight: 5 / I find it strange that despite the tough outer shell on the head, it has no protection on the hips. I'd never put such an obvious flaws in one of my designs. Although I have heard that an intentional flaw lends a certain charm to one's creations. Maybe I'll build one onto my next spaceship!}}
{{transcript|
シャコのような姿をしているが、実はヤドカリの仲間。貝殻ではなく、自らが掘った穴を巣として、獲物を引きずりこんで捕食する。


特徴 その1 穴に棲む
===Brittany's notes===
:普段は穴の中に身を潜め、獲物が近くを通りかかると、顔を出す。
{{transcript|As soon as I get close, it sticks its head out to see what this thing is approaching its lair. It must be shy, because it usually pops right back inside. And it must be shameless, because it always shows its butt while retreating. Gross.}}
:(Image text:
:*むき出しの腹部で巣穴を蹴り、勢いよく飛び出して獲物を捕らえる
:*慢性的な貝殻不足によって、巣穴へ移住したと考えられている)


特徴 その2 二種の特徴
===Charlie's notes===
:シャコとヤドカリの双方の特徴を持っている。
{{transcript|When it senses prey, it pops its armored head out of its nest and lunges for its target. Like lots of tough guys, it's too confident to protect its back. Move in quick to strike its exposed hindquarters, and the fight will be over in one snap of its huge pincers.}}
:(Image text:
:*ハサミがカマ状になっているものもいる(シャコ)
:*中央に帯状の領域がある複眼(シャコ)
:*ヒレのように平たくなった歩脚(シャコ)
:*腹部は甲殻に覆われていない(ヤドカリ))
|block=y}}
 
'''Translation'''
{{transcript|
Although it looks like a squilla, it is actually a relative of the hermit crab. Instead of a shell, it nests in a burrow it has dug for itself, and drags its prey into it to feed on it.
 
Feature #1: Living in a burrow
:Normally, it hides in its burrow and emerges when prey passes by.
:(Image text:
:*"By kicking its burrow with its bare abdomen, it leaps out with great vigor to catch its prey"
:*"They are thought to have migrated to burrows due to a chronic shortage of shells.")
 
Feature #2: Traits of two species
:It has traits of both squillas and hermit crabs.
:(Image text:
:*"In some cases, the pincers have a sickle-like shape (squilla)"
:*"Compound eyes with a central banded area (squilla)"
:*"Walking legs flattened like fins (squilla)"
:*"Abdomen not covered by its shell (hermit crab)")
|block=y}}


==Behavior==
==Behavior==
[[File:P2 Hermit Crawmad Exposed.png|thumb|150px|left|A Hermit Crawmad scuttling back to its hole in ''Pikmin 2''.]]
[[File:Hermit Crawmad.png|thumb|150px|left|A Hermit Crawmad within its hole in ''Pikmin 2''.]]
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.


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|ip06 = 12
|ip06 = 12
|ip07 = 30
|ip07 = 30
|spec = {{p2 enemy property | fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 }}
|spec = {{p2 enemy property | fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 }}
{{p2 enemy property | fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp03 | スケール最小 | Min scale | 1 }}
{{p2 enemy property | fp03 | スケール最小 | Unknown (min scale?) | 1 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp04 | スケール最大 | Max scale | 2 }}
{{p2 enemy property | fp04 | スケール最大 | Unknown (max scale?) | 2 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
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|size      = Body length: {{mm|68}}
|size      = Body length: {{mm|68}}
|piklopedia = 30
|piklopedia = 30
|piklopedia4 = 100
}}
}}


==Naming==
==Naming==
{{see more|Crawmad family#Naming}}
{{see more|Crawmad family#Naming}}
{{naming
The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. Its Japanese name is {{j|シャコモドキ|Shako Modoki}}, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|common    = Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
 
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
Its scientific name is ''Camabarus rustica''. ''Camabarus'' is a play on the real world genus for crawfish &ndash; ''cambarus'' &ndash; and ''rustica'' is related to the Latin ''rusticus'', which means rural. Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means "rural".
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of ''{{w|Atypus karschi}}'', a species of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
}}


===Names in other languages===
===Names in other languages===
{{Needs translation|Korean}}
{{Foreignname
{{foreignname
|Jap=シャコモドキ
|Jap = シャコモドキ
|JapR=Shako Modoki
|JapR = Shako Modoki
|JapM=Pseudo Mantis Shrimp
|JapM = Pseudo Mantis Shrimp
|SpaA=Cavaloco ermitaño
|ChiTrad  = 仿瀨尿蝦
|SpaAM=Hermit crazydigger
|ChiTradR = Fǎng Lài Niào Xiā
|SpaE=Cavaloco ermitaño
|ChiTradM = Imitation Mantis Shrimp
|SpaEM=Hermit crazydigger
|ChiSimp  = 仿濑尿虾
|Fra=Crabamok Ermite
|ChiSimpR = Fǎng Lài Niào Xiā
|FraM=Hermit Crawmad
|ChiSimpM = Imitation Mantis Shrimp
|Ger=Einsiedlergreifer
|Dut  = Naakte grondkreeft
|GerM=Hermit Grabber
|DutM = Naked ground lobster
|Fra = Crabamok ermite
|FraM = Hermit crawmad
|Ger = Einsiedlerkropf (''Pikmin 2'')<br>Einsiedlergreifer (''Pikmin 3'', ''Pikmin 4'')
|GerM = Hermit Goiter<br>Hermit Grabber
|Ita  = Bernardo l'anfibio
|ItaM = Bernard the amphibian
|ItaN = ''Bernardo'' might come from the colloquial name "Paguro bernardo", given to the common hermit crab ''Pagurus bernhardus''
|Kor  = 갯가재닮은꼴
|Spa  = Cavaloco ermitaño
|SpaM = Hermit crazydigger
|Por  = Cavarão-paguro
|PorM = from ''"cavar"'' (to dig), ''"camarão"'' (shrimp) and ''paguro'' (hermit crab)
|notes=y
}}
}}


==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
<gallery>
P2 Artwork Hermit Crawmad.png|Artwork of the Hermit Crawmad from {{P2}}.
30hermitcrawmad.png|A Hermit Crawmad in ''Pikmin 2''.
P2 Hermit Crawmad Artwork.jpg|Alternate scan of the Hermit Crawmad's artwork.
Hermit Crawmad full.png|A Hermit Crawmad scuttling back to its hole.
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
HermitCrawmadP3.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Hemisphere.jpg|A Hermit Crawmad peeks out from its burrow.
P2 Hermit Crawmad idle.jpg|An idle Hermit Crawmad in its nest.
Hermit Crawmad P3 side.jpg|Side view of an Hermit Crawmad.
P2 Hermit Crawmad corpse.jpg|The corpse of a Hermit Crawmad.
Hermitcrawmad.jpg|Official artwork for the Hermit Crawmad in ''Pikmin 2''.
</gallery>
R7.JPG|The creature's [[e-card]], #34 (7<sup>th</sup> red card).
 
===''Pikmin 3''===
<gallery>
P3 Hermit Crawmad Artwork.png|Artwork of the Hermit Crawmad from {{P3}}.
P3 Hermit Crawmad Hiding.jpg|A Hermit Crawmad peeking out from its burrow in ''Pikmin 3''.
Hermit Crawmad P3 side.jpg|Side view of a Hermit Crawmad in ''Pikmin 3''.
P3 Hermit Crawmad Bingo Battle.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
P3 Hermit Crawmad burrow.jpg|A Hermit Crawmad burrowing back underground.
P3 Hermit Crawmad corpse.jpg|The corpse of a Hermit Crawmad.
</gallery>
 
===''Pikmin 4''===
<gallery>
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
P4 Dead Hermit Crawmads.jpg|Two defeated Hermit Crawmads in the Piklopedia.
Hermit Crawmad P4 Attack.jpg|A Hermit Crawmad attacking the Captain on [[Serene Shores]].
Hermit Crawmad P4 Retreat.jpg|A Hermit Crawmad retreating to its hole while being attacked.
Hermit Crawmad P4 Eat.jpg|A Hermit Crawmad eating a singular [[Blue Pikmin]].
Hermit Crawmad P4 Aerial View.jpg|An aerial view of a Hermit Crawmad.
Dead Hermit Crawmad P4.jpg|A defeated a Hermit Crawmad.
Hermit Crawmad P4 Leafy Showdown.jpg|A Hermit Crawmad in the Dandori Battle [[Leafy Showdown]].
</gallery>
 
===Other===
<gallery>
Hermit Crawmad E-Card.jpg|The Hermit Crawmad's [[e-card]], #34 (7<sup>th</sup> red card).
P2 Hermit Crawmad Clay Model.jpg|The Hermit Crawmad clay model used in the North American box art for ''Pikmin 2''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry. According to the Japanese Pikmin Garden entry, the Hermit Crawmad seen in ''Pikmin 2'' is a different variant.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design.
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*In ''Pikmin 2'', if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.{{cite web|https://clips.twitch.tv/CleanFuriousJalapenoPastaThat-Q0HhYySx9TVwwVTG|Twitch clip|Twitch}}
*The Hermit Crawmad and the [[Bulborb]] are the only enemies in ''Pikmin 2'' to have a clay figure modelled after them.


==See also==
==See also==
Line 347: Line 247:
{{refs}}
{{refs}}


{{p2enemies}}
{{Enemies}}
{{p3enemies}}
[[Category:Dream Den]]
{{p4enemies}}
[[Category:Shower Room]]
[[Category:Pikmin-eating enemies]]
[[Category:Perplexing Pool]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Citadel of Spiders]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Garden of Hope]]
[[Category:Tropical Wilds]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Serene Shores]]
[[Category:The Mud Pit]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Mission Mode]]
[[Category:Side Stories]]
[[Category:Bingo Battle]]
[[Category:Dandori Battle]]
[[Category:Olimar's Shipwreck Tale]]

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