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{{image}}
The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can harm or kill [[Pikmin family|Pikmin]], including the creatures, non-living traps and other dangers of the [[PNF-404|Pikmin planet]]. All types of hazards are listed below.
The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can endanger [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[Day results menu#Pikmin 2|sunset menu]] screen. All types of hazards are listed below.
 
Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d, although they can simply be bumped against by a leader in {{p3}}. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it.


==Fire==
==Fire==
[[File:P2 Fire Geyser Screenshot.png|thumb|left|100px|A [[fire geyser]].]]
[[Image:Fire.jpg|thumb|100px|Fire.]]
{{main|Fire}}
[[File:Fire_icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in ''Pikmin 2''. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] and [[Bulbmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Leader|Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in ''Pikmin 2''. When a Pikmin is on fire, it will run around frantically until they die or until their flame is extinguished.
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]]
Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage. In ''Pikmin 4'', Ice Pikmin will die to fire more quickly than other Pikmin due to them being made of, well, ice.


{{clear}}
==Electricity==
[[Image:Electricity.jpg|thumb|left|Electricity.]]
[[File:Electricity_icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] Electricity appears as a hazard in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. It usually comes in the form of broken electrical wires sticking out of the ground, between which arcs of electrical discharge jump. In ''Pikmin 2'', if any Pikmin touches an electric current, they will be instantly fried, with no chance to save them; in ''Pikmin 3'', they are knocked onto the ground and paralyzed, giving a chance to save them by whistling. [[Yellow Pikmin]] and Bulbmin aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}


==Water==
==Water==
[[File:Water.jpg|thumb|250px|Water being ejected by a [[Watery Blowhog]].]]
[[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]]
{{main|Water}}
[[File:Water_icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Some water pools can be drained by breaking a rock seal in the pool, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmin's head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in ''[[Pikmin (game)|Pikmin]]'' is the [[Goolix]]. Captains are always immune to water because of their space suit, though water-based attacks can still knock them down.{{clear}}
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]]
The water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only [[Blue Pikmin]], Glow Pikmin, and Bulbmin can safely travel in water or resist water-based hazards. [[Ice Pikmin]] have the ability to travel across the surface of a body of water, and even freeze it, but they will still panic when sprayed with water from enemies, such as the [[Watery Blowhog]].
 
{{clear}}
 
==Electricity==
[[File:Electricity.jpg|thumb|left|An [[electrical wire]].]]
{{main|Electricity}}
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]]
Electricity either stuns or kills Pikmin, depending on game. It kills Pikmin instantly in ''Pikmin 2'', stuns them in ''Pikmin 3'', and stuns Pikmin in ''Pikmin 4'' before killing them a few seconds later. Some enemies and obstacles emit electrical currents, and [[electric gate]]s are constantly electrified. Only [[Yellow Pikmin]], Bulbmin, and Glow Pikmin are immune to electric shocks. Leaders that aren't protected with [[Anti-Electrifier|shock-resistant equipment]] will be damaged and get knocked down to the ground.
 
{{clear}}
 
==Poison==
[[File:Poison.jpg|thumb|A [[poison emitter]] in ''Pikmin 2''.]]
{{main|Poison}}
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]]
Poison is hazardous gas that Pikmin cannot breathe. [[Poison emitter]]s and some enemies emit clouds of poison. Only [[White Pikmin]], Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their [[spacesuit]]s, poison does not affect them, though it does affect space dogs like [[Oatchi]] unless they have the {{oatchi|Sniff Saver}}.
 
{{clear}}
 
==Ice==
[[File:Ice ejected from snowy blowhog.png|thumb|left|Ice being ejected from a [[Snowy Blowhog]].]]
{{main|Ice}}
[[File:Ice icon.png|24px|bottom|This icon is used to represent ice hazards on the wiki.]]
Ice is a non-fatal hazard in ''Pikmin 4''. Any Pikmin except [[Ice Pikmin]] and [[Glow Pikmin]] will be frozen solid when coming into contact with this mist. As they are left completely immobilized, they are easy prey for creatures until [[whistle]]d. Oatchi can thaw himself out eventually, but the player character must mash the whistle button in order to escape.
 
{{clear}}
 
==Crush==
[[File:Crush 1.jpg|thumb|right|A [[Calcified Crushblat]] crushing Pikmin.]]
{{main|Crush}}
[[File:Crush icon.png|24px|bottom|This icon is used to represent crushing hazards on the wiki.]]
Some obstacles and enemies can crush Pikmin and leaders. This is fatal for all Pikmin except [[Rock Pikmin]] and [[Winged Pikmin]] (though Winged Pikmin can still be crushed by the [[Quaggled Mireclops]] and the [[Plasm Wraith]]'s crystal cubes). In ''Pikmin 4'', Rock Pikmin will be smashed – and die – if crushed on top of a hard surface or while frozen.
 
{{clear}}
 
==Stab==
[[File:P3 Impaled Pikmin.jpg|thumb|left|A [[Flighty Joustmite]] stabbing Pikmin.]]
{{main|Stab}}
[[File:Stab icon.png|24px|bottom|This icon is used to represent stabbing hazards on the wiki.]]
Some enemies stab Pikmin, and most of the time, proceed to eat the stabbed Pikmin while it is helpless. In {{hp}}, stabbing attacks kill right away. [[Rock Pikmin]] cannot be stabbed, and merely get bounced back by any such attack.
 
{{clear}}
 
==Bubble==
[[File:Peckish Aristocrab P3 fight.jpg|thumb|right|Pikmin trapped in bubbles.]]
[[Waddlepus]]es, [[Peckish Aristocrab]]s, [[Aristocrab Offspring]], and [[bubble blower]]s can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hits them. In ''Pikmin 3'', bubbles that catch leaders will also pop if the player [[button mashing|mashes]] while controlling that leader. Also in ''Pikmin 3'', [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a quick speed.
 
[[Ice Pikmin]] are immune to bubbles as they freeze them and cause them to pop right away, and [[Purple Pikmin]] in ''Pikmin 4'' pop their bubbles nearly instantly. [[Glow Pikmin]] pop bubbles upon contact, and [[Oatchi]] is too large to be caught in a bubble in the first place.


{{clear}}
==Poison gas==
[[Image:Poison.jpg|thumb|Poison being emitted by a pipe.]]
[[File:Poison_icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]] Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gases that suffocate Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are one of two capable of destroying gas pipes, the other type being [[Bulbmin]]. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gases, though certain poison-based attacks can still knock them down.{{clear}}


==Other hazards==
==Other hazards==
Although less common and/or well defined than the previously mentioned hazards, there are still many more that appear throughout the games.
The term "hazard" is often used to refer exclusively to fire, water, electricity, and poison, but those are not the only things which can potentially kill Pikmin.
 
===Control===
[[File:Redpikminconfused.png|thumb|A Pikmin jumping up and down while confused.]]
In {{p4}}, the [[Puffstool]] and the [[Groovy Long Legs]] can spray a purple gas that will confuse Pikmin, causing them to gather around the enemy and jump around in a daze. In this state, the Pikmin will have their stems clouded by the gas, and will be unresponsive to the player's whistle. In Olimar's notes on the Groovy Long Legs in the [[Piklopedia (Pikmin 4)|Piklopedia]], he claims this phenomenon is known as the "Endless Dance", while he and Dalmo claim the same phenomenon is called "confusion" in the Puffstool's entry. The only way to free a Pikmin from confusion is to kill the enemy that caused it or to have the Pikmin knocked down. [[Glow Pikmin]] are immune to this gas.
{{clear}}
 
{{Spoiler section|
Before the safe is opened and the entrance to [[Leafy Showdown]] is found, [[Moss]] will roam the floors of [[Hero's Hideaway]] and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. The Pikmin will similarly have a purple gas around their stems, and be unwhistleable. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.
|Olimar's rescue in '''{{p4}}'''|collapsed = y}}
{{clear}}
 
===Explosion===
[[File:Bomb-rock.jpg|thumb|left|250px|A bomb-rock close to detonation.]]
{{main|Explosion}}
[[File:Explosion icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] [[Bomb rock]]s explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[carry]] and [[throw]] bomb rocks at enemies, making explosions both a tool and a danger. In ''Pikmin 2'', bomb rocks are mostly a threat to the player's group, and the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] also count as explosive hazards.


Pikmin become immune to this when zapped in ''[[Pikmin 3]]''.
===Explosions===
[[Image:Bomb-rock.jpg|thumb|250px|A bomb-rock close to detonation.]]
{{main|Bomb-rock}}
[[File:Explosion_icon.png|24px|bottom|This icon is used to represent explosion hazards on the wiki.]] Bomb-rocks explode and any Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and [[throw]] the bomb-rocks at enemies. The size of the bomb-rocks and their explosion range were enlarged in the second game, and instead of being able to carry these, Yellow Pikmin were made shockproof. In the third game, however, all Pikmin are able to carry bomb-rocks. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is startled, exploding shortly thereafter. The explosion hazard is '''not''' created by the [[Titan Dweevil]]. Any deaths caused by the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] count as explosion deaths, not as deaths from an enemy.


{{clear}}
===Boulders===
[[File:Boulder_icon.png|24px|bottom|This icon is used to represent boulder hazards on the wiki.]] Boulders fall from the sky in certain caves, much like bomb-rocks do. They are also produced by [[Lithopod]]s and made to fall by the [[Empress Bulblax]] (only in the [[Hole of Heroes]]) and [[Segmented Crawbster]]. Boulders kill any Pikmin in the place they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders produced from the [[Armored Cannon Beetle]] in ''[[Pikmin (game)|Pikmin]]'' are only lethal to [[Olimar]] and the Pikmin, and not to other enemies.


===Eating===
===The abyss===
{{see more|Enemy}}
[[File:Pit_icon.png|24px|bottom|This icon is used to represent the abyss hazard on the wiki.]] This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile [[Gatling Groink]] and [[Spotty Bulbear]]. In ''Pikmin 2'', any treasure that falls out of the boundaries of the level will reappear in a collectible spot, however this is not the case in the first game, which can lead to a [[Glitches in Pikmin#Libra glitch|destructive glitch]] with the [[Libra]].
Eating is a method of attack exclusive to enemies. It will instantly kill most Pikmin, with only two types having some kind of benefit: [[White Pikmin]], which poison creatures when swallowed and [[Ice Pikmin]], who can instantly add large amounts onto the freezing gauge on an enemy's health bar when swallowed.


{{clear}}
===Enemies===
{{main|Enemy}}
[[File:Enemy_icon.png|24px|bottom|This icon is used to represent enemy hazards on the wiki.]] As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb-rocks and boulders. Some even blow Pikmin away into other hazards. Concerning the eating of Pikmin, each type of enemy takes a different amount of time to kill Pikmin it has taken into its mouth, ranging from near-instantly, in the case of Spotty Bulbears and [[Bulborb Larva]]e, to quite a number of seconds.


===Gloom===
Enemies that are harmless to Pikmin, and even often beneficial, can be found [[:category:harmless enemies|here]].
[[File:Gloom.png|thumb|right|A puddle of Gloom fired from the [[Ancient Sirehound]].]]
Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in ''Pikmin'', and comes only in the form of the gray and green gas left behind by the [[Smoky Progg]]. In ''Pikmin 4'', it gets named in a [[Loading screen#Night expeditions|loading screen tip]] and is colored red and black. Here, it is used by the Smoky Progg and the [[Ancient Sirehound]]. Unlike [[poison]], no Pikmin or leader is immune to it, including [[White Pikmin]].
 
{{clear}}
 
===Mud===
In {{p4}}, mud is an environmental hazard present in the [[Primordial Thicket]], both above and below ground. Similar to water, it can inhabit large pools and be frozen with [[Ice Pikmin]] or [[Ice Blast]]s. Unlike water, leaders and [[Blue Pikmin]] are not naturally immune to it.
 
Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The [[Gunk Busters]] upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. [[Winged Pikmin]] will always fly above it.
 
The [[Muckerskate]] can use mud as a projectile, and [[Bogswallow]]s (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. The [[Piklopedia (Pikmin 4)|Piklopedia]] entries for both of these creatures feature mud.
 
Aside from being seen in the Primordial Thicket, the [[Ice-Cross Course]] [[Dandori Challenge]] contains a pool of shallow mud in the center which the [[leafling]] recommends freezing with Ice Pikmin. Shallow mud is present in the [[Olimar's Shipwreck Tale]] version of the [[Blossoming Arcadia]], in parts of the area where there would be water in the main story.
 
{{clear}}
 
===Pit===
{{main|Pit}}
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits, as they will teleport out.
 
{{clear}}
 
===Wind===
{{see more|Blowhog family}}
Wind is a rare hazard only used by the [[Puffy Blowhog]], [[Icy Blowhog]], and [[Withering Blowhog]] when they blow away leaders and their Pikmin. It will temporarily stun both, though [[Purple Pikmin]] are immune to it in ''Pikmin 2'' and ''Pikmin 4''.
 
In a similar but opposite effect, some enemies such as [[Jellyfloat family|Jellyfloats]] and the [[Arctic Cannon Beetle]] attack by inhaling with a windy vortex which can trap or harm leaders and Pikmin. Leaders can become immune to both inhalation and exhalation wind by equipping the [[Brace Boots]].
 
{{clear}}
 
===Spore===
{{see more|Mushroom Pikmin}}
Spores are a rare hazard used by just one enemy in one game, the [[Puffstool]] in {{p1}}. Any Pikmin that are exposed to them will become [[Mushroom Pikmin]], and will attack leaders until shaken off.
 
{{clear}}


===Sunset===
===Sunset===
[[File:PikShotSunset.jpg|thumb|left|Two [[Bulborb]]s hunting for prey at sunset in ''Pikmin''.]]
[[File:PikShotSunset.jpg|thumb|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]]
{{see more|Day#Sunset}}
{{main|Sunset}}
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies, or frozen by [[Ice Pikmin]].
[[File:Sunset_icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]] This involves the end of the day: all Pikmin not in the landing area, with either [[Captain]], or planted in the ground, die when the day ends, whether the player ends it through the [[Menu#Pause|start menu]] or is ended due to the time limit. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies.


{{clear}}
In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the [[PNF-404|Pikmin planet]].


===Panic===
==Technical information==
{{main|Panic}}
===Fire geyser===
Panic is a hazard that causes Pikmin to run around in a frenzy, but will eventually fade away and not cause any damage to the Pikmin. It can also be solved immediately by calling a panicked Pikmin with the whistle. Panic has taken many different forms throughout the series, and is sourced from many enemies. In {{p2}}, Purple Pikmin are immune to standard panic. In {{p4}}, [[Oatchi]] is not (and cannot become) immune to panic, unlike with most other hazards.
{{p2 enemy technical
|name = hiba
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 1
|fp04 = 0.25
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 0
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 60
|fp21 = 10
|fp22 = 15
|fp23 = 0
|fp24 = 10
|fp25 = 0
|fp26 = 0
|fp27 = 80
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 20
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 3 }}
{{!}}-
{{p2 enemy property | fp01 | 火吐き時間 | Fire spew duration | 2.5 }}
{{!}}-
{{p2 enemy property | fp03 | 停止時間 | Unknown (stop duration?) | 30 }}
}}


{{clear}}
===Electrical wires===
{{p2 enemy technical
|name = elechiba
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 0.7
|fp04 = 0.3
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 200
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 10
|fp21 = 5
|fp22 = 10
|fp23 = 15
|fp24 = 10
|fp25 = 0
|fp26 = 0
|fp27 = 50
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 15
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 1.5 }}
{{!}}-
{{p2 enemy property | fp03 | 予兆時間 | Sparking duration | 1.5 }}
{{!}}-
{{p2 enemy property | fp01 | 放電時間 | Electric current duration | 2.5 }}
{{!}}-
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
}}


===Web===
===Gas pipe===
[[File:Arachnode.png|thumb|A web with an [[Arachnode]].]]
{{p2 enemy technical
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. [[Arachnode]]s are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.
|name = gashiba
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 0.7
|fp04 = 0.35
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 0
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 50
|fp21 = 10
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 0
|fp26 = 0
|fp27 = 60
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 20
|fp34 = 18
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }}
{{!}}-
{{p2 enemy property | fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 }}
{{!}}-
{{p2 enemy property | fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 }}
{{!}}-
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
}}


{{clear}}
{{clear}}


==Trivia==
==Trivia==
* In appearance and name, Gloom resembles a [[zelda:Gloom|substance of the same name]] in another Nintendo game, [[zelda:The Legend of Zelda: Tears of the Kingdom|''The Legend of Zelda: Tears of the Kingdom'']], which was released a few months before ''Pikmin 4''.
[[File:Pikmin water reflection.jpg|thumb|left|The reflection "bowl" underground.]]
*The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The terrain is then made see-through. Effectively, when looking at the water, the player is not seeing the reflection of items high above, they're actually seeing through the ground, into a textured surface.
*In ''[[Pikmin 2]]'''s overworld levels, gas pipes will respawn 99 days after their destruction.


==Names in other languages==
{{clear}}
{{stub|section=y}}
{{needs translation|Chinese|Dutch|Korean|Spanish}}
 
'''Spore'''
{{Foreignname
|Ger=Sporen
|GerM=Spores
|SpaA=Espora
|SpaAM=Spore
}}
 
'''Bubble'''
{{Foreignname
|Ger=Blase
|GerM=Bubble
|SpaA=Burbuja
|SpaAM=Bubble
|SpaE=Pompa
|SpaEM=Bubble
}}
 
'''Gloom'''
{{foreignname
|Jap  = ヤミ
|JapR = Yami
|JapM = Darkness
|ChiTrad = 暗霧
|ChiTradR =
|ChiTradM =
|ChiSimp = 暗雾
|ChiSimpR =
|ChiSimpM =
|Dut  = sneuvelgas
|DutM =
|Fra  = gaz suffocant
|FraM = suffocating gas
|FraN =
|Ger  = Ekelgas
|GerM = Nauseating gas
|GerN  =
|Ita  = tetraggine
|ItaM  = gloom
|ItaN =
|Kor = 어둠
|KorR =
|KorM =
|Por = gás sufocante
|PorM = suffocating gas
|Spa  = ponzoña
|SpaM =
|SpaN =
|notes = y
}}
 
'''Web'''
{{Foreignname
|SpaA=Red
|SpaAM=Web
|Ger  = Glibber
|GerM = Slime
}}


==See also==
==See also==
Line 223: Line 238:
*[[Day]]
*[[Day]]


{{hazards}}
[[Category:Hazards]]
[[Category:Hazards]]

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