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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can harm or kill [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[Menu#Sunset|sunset menu]] screen. All types of hazards are listed below. | |||
The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can | |||
Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d, although they can simply be bumped against by a leader in {{p3}}. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it. | Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d, although they can simply be bumped against by a leader in {{p3}}. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it. | ||
==Fire== | ==Fire== | ||
[[File: | [[File:Fire.jpg|thumb|left|100px|A [[fire geyser]].]] | ||
{{main|Fire}} | {{main|Fire}} | ||
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] | [[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] | ||
Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]] | Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]] and [[Bulbmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage. | ||
{{clear}} | {{clear}} | ||
==Water== | ==Water== | ||
[[File:Water.jpg|thumb|250px|Water being ejected by a [[Watery Blowhog]].]] | [[File:Water.jpg|thumb|right|250px|Water being ejected by a [[Watery Blowhog]].]] | ||
{{main|Water}} | {{main|Water}} | ||
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] | [[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] | ||
The water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only [[Blue Pikmin]] | The water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only [[Blue Pikmin]] and Bulbmin can safely travel in water or resist water-based hazards. | ||
{{clear}} | {{clear}} | ||
==Electricity== | ==Electricity== | ||
[[File:Electricity.jpg|thumb|left| | [[File:Electricity.jpg|thumb|left|[[Electrical wire]].]] | ||
{{main|Electricity}} | {{main|Electricity}} | ||
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] | [[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] | ||
Electricity | Electricity is a dangerous hazard in ''Pikmin 2'', but a non-fatal obstacle in ''Pikmin 3''. Pikmin that get zapped in ''Pikmin 2'' die instantaneously, while Pikmin in ''Pikmin 3'' get stunned into a paralysis, until [[whistle]]d back up. Some enemies and obstacles emit electrical currents, and [[Gate#Electric gate|electric gates]] are constantly electrified. Only [[Yellow Pikmin]] and Bulbmin are immune to electric shocks. Leaders that aren't protected with [[Anti-Electrifier|shock-resistant equipment]] will be damaged and get knocked down to the ground. | ||
{{clear}} | {{clear}} | ||
==Poison== | ==Poison== | ||
[[File:Poison.jpg|thumb|A [[ | [[File:Poison.jpg|thumb|right|A [[gas pipe]].]] | ||
{{main|Poison}} | {{main|Poison}} | ||
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]] | [[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]] | ||
Poison is hazardous gas that Pikmin cannot breathe. [[ | Poison is hazardous gas that Pikmin cannot breathe. [[Gas pipe]]s and some enemies emit clouds of poison. Only [[White Pikmin]] and Bulbmin can withstand poison. Since leaders are inside their [[spacesuits]], poison does not affect them. | ||
{{clear}} | {{clear}} | ||
==Other hazards== | ==Other hazards== | ||
Although | Although not commonly considered hazards like the four elemental ones, the following dangers also exist. | ||
===Explosion=== | ===Explosion=== | ||
[[File:Bomb-rock.jpg|thumb|left|250px|A bomb | [[File:Bomb-rock.jpg|thumb|left|250px|A bomb rock close to detonation.]] | ||
{{main| | {{main|Bomb rock}} | ||
[[File:Explosion icon.png|24px|bottom|This icon is used to represent | [[File:Explosion icon.png|24px|bottom|This icon is used to represent explosion hazards on the wiki.]] | ||
[[Bomb rock]]s explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[Carrying|carry]] and [[throw]] bomb rocks at enemies, making explosions both a tool and a danger. In ''Pikmin 2'', bomb rocks are mostly a threat to the player's group, and the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] also count as explosive hazards. | |||
{{clear}} | {{clear}} | ||
=== | ===Blunt force=== | ||
{{ | {{main|Blunt force}} | ||
[[File:Crushing icon.png|24px|bottom|This icon is used to represent crushing hazards on the wiki.]] | |||
Some obstacles and enemies can crush Pikmin and leaders. This is fatal for all Pikmin except [[Rock Pikmin]]. Some enemies can also stab Pikmin, which is not fatal on its own but does lead to enemy-based Pikmin deaths. Rock Pikmin are also immune to stabs. | |||
[[File: | |||
===Pit=== | ===Pit=== | ||
{{main|Pit}} | {{main|Pit}} | ||
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage | [[File:Pit icon.png|24px|bottom|This icon is used to represent the abyss hazard on the wiki.]] | ||
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. | |||
{{ | ===Enemies=== | ||
{{main|Enemy}} | |||
[[File:Enemy icon.png|24px|bottom|This icon is used to represent enemy hazards on the wiki.]] | |||
As the most common hazard, enemies play a major antagonistic role in each game. The vast majority of beasts can kill Pikmin in some way, be it by eating them, sucking them up, or employing other hazards such as fire, water, electricity, poison, bomb rocks, and blunt force. Some enemies even blow Pikmin away into other hazards, and some can scare or distract Pikmin into danger. | |||
Enemies that are harmless to Pikmin can be found [[:category:harmless enemies|here]]. | |||
===Panic=== | |||
{{main|Panic}} | |||
Panic is a hazard that causes the Pikmin to run around in a frenzy, but will eventually fade away and not cause any damage to the Pikmin. It can also be solved immediately by calling a panicked Pikmin with the whistle. Panic has taken many different forms throughout the series, and is sourced from many enemies. In {{p2}}, [[Purple Pikmin]] are immune to standard panic. | |||
=== | |||
{{ | |||
===Sunset=== | ===Sunset=== | ||
[[File:PikShotSunset.jpg|thumb | [[File:PikShotSunset.jpg|thumb|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]] | ||
{{ | {{main|Sunset}} | ||
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies | [[File:Sunset icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]] | ||
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will die – they will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies. | |||
===Webs=== | |||
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. So far, [[Arachnode]]s are the only enemy seen to create webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin. | |||
=== | ===Bubbles=== | ||
[[File: | [[File:UE8 Bubbles.png|thumb|left|Pikmin trapped in bubbles.]] | ||
[[File:BubbleIcon.png|24px|bottom]] | |||
[[Waddlepus]]es and [[Peckish Aristocrab]]s can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hit them. Bubbles that catch leaders will also pop if the player controls the leader by quickly shaking the analog stick for some time. [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a ludicrous speed. | |||
{{clear}} | {{clear}} | ||
== | ==Names in other languages== | ||
'''Hazard''' | |||
{{Foreignname | {{Foreignname | ||
| | |Fra=Danger | ||
| | |FraM=Hazard | ||
}} | }} | ||
'''Bubble''' | '''Bubble''' | ||
{{foreignname | {{foreignname | ||
|Ger=Blase | |||
|Ger | |||
}} | }} | ||
Line 222: | Line 102: | ||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[Day]] | *[[Day]] | ||
==References== | |||
{{refs}} | |||
{{hazards}} | {{hazards}} | ||
[[Category:Hazards]] | [[Category:Hazards| ]] | ||
[[Category:Gameplay]] |