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The term '''hazard''' in the [[Pikmin series|Pikmin games]] refers to anything that can harm or kill [[Pikmin family|Pikmin]], including the creatures, non-living traps and other dangers of the [[Pikmin planet]]. All types of hazards are listed below. | |||
The term '''hazard''' in the [[Pikmin series| | |||
==Fire== | ==Fire== | ||
[[ | [[Image:Fire.jpg|thumb|100px|Fire.]] | ||
[[Image:Flame.svg]] Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in Pikmin 2. When a Pikmin is on fire, it will run around in circles until they die or until their flame is extinguished. | |||
[[ | |||
{{clear}} | ==Electricity== | ||
[[Image:Electricity.jpg|thumb|left|Electricity.]] | |||
[[Image:Electricity.svg]] Electricity is one of the only hazards in the game that Pikmin can't be saved from, as it kills them instantly. It usually comes in the form of broken electrical conduits sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. [[Yellow Pikmin]] aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}} | |||
==Water== | ==Water== | ||
[[ | [[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]] | ||
[[Image:Water.svg]] Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is [[carrying Order|carrying]] a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmins head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in [[Pikmin 1]] is the [[Goolix]].{{clear}} | |||
[[ | |||
Some | |||
Some enemies | |||
[[ | ==Poison gas== | ||
[[Image:Poison.jpg|thumb|Poison being emitted by a pipe.]] | |||
{{clear}} | [[Image:Poison.svg]] Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are the only ones capable of destroying gas pipes. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gases.{{clear}} | ||
==Other hazards== | ==Other hazards== | ||
The term "hazard" is often used to refer exclusively to fire, water, electricity, and poison, but those are not the only things which can potentially kill Pikmin. | |||
=== | ===Explosions=== | ||
[[ | {{main|Bomb rock}} | ||
[[Image:Bomb-rock.jpg|thumb|250px|A bomb-rock close to detonation.]] | |||
[[Image:Explosion.svg]] Bomb-rocks explode. '''''Any''''' Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and throw the bomb rocks at enemies. The size of the bomb rocks and their explosion were enlarged in the second game, and instead of being able to carry these, Yellow Pikmin were made shockproof. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is '''not''' created by the [[Titan Dweevil]]. Any deaths caused by the attacks of a [[Gatling Groink]] count as explosion deaths, not as deaths from an enemy. | |||
===Boulders=== | |||
[[Image:Rock.svg]] Boulders fall from the sky in certain caves, much like bomb rocks do. They are also produced by [[Lithopod]]s and made to fall by the [[Empress Bulblax]] and [[Segmented Crawbster]]. Boulders kill any Pikmin in the area they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders produced from the [[Armored Cannon Beetle]] in [[Pikmin 1]] are only lethal to [[Olimar]] and the Pikmin, and not to other enemies. | |||
=== | ===The abyss=== | ||
[[ | This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the botomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[:category:glitches|glitch]], they fall to their deaths. [[:Category:enemies|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile [[Gatling Groink]] and [[Spotty Bulbear]]. | ||
[[ | |||
Pikmin | ===Enemies=== | ||
As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb rocks and boulders. Some even blow Pikmin away into other hazards. Concerning the eating of Pikmin, each type of enemy takes a different amount of time to kill Pikmin it has taken into its mouth, ranging from near-instantly, in the case of Spotty Bulbears and [[Bulborb Larva]]e, to quite a number of seconds. | |||
Enemies that are harmless to Pikmin, and even often beneficial, can be found [[:category:harmless enemies|here]]. | |||
===Sunset=== | ===Sunset=== | ||
[[File:PikShotSunset.jpg|thumb | {{main|Sunset}} | ||
[[File:PikShotSunset.jpg|thumb|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]] | |||
This involves the end of the day: all Pikmin not in the landing area or with either [[Captain]] die when the day ends, whether the player ends it through the start menu or is ended due to the time limit. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies. | |||
In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the [[Pikmin planet]]. | |||
[[de:Gefahren]] | |||
[[Category:Hazards]] | [[Category:Hazards]] |