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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
{{image}} | {{image}} | ||
The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can endanger [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[ | The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can endanger [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[Menu#Sunset|sunset menu]] screen. All types of hazards are listed below. | ||
Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d, although they can simply be bumped against by a leader in {{p3}}. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it. | Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d, although they can simply be bumped against by a leader in {{p3}}. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it. | ||
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{{main|Fire}} | {{main|Fire}} | ||
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] | [[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] | ||
Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage. In | Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage. In Pikmin 4, ice Pikmin will die to fire more quickly than other Pikmin due to them being made of, well, ice. | ||
{{clear}} | {{clear}} | ||
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===Explosion=== | ===Explosion=== | ||
[[File:Bomb-rock.jpg|thumb|left|250px|A bomb | [[File:Bomb-rock.jpg|thumb|left|250px|A bomb rock close to detonation.]] | ||
{{main| | {{main|Bomb rock}} | ||
[[Bomb rock]]s explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[carry]] and [[throw]] bomb rocks at enemies, making explosions both a tool and a danger. In ''Pikmin 2'', bomb rocks are mostly a threat to the player's group, and the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] also count as explosive hazards. | |||
Pikmin become immune to this when zapped in ''[[Pikmin 3]]''. | Pikmin become immune to this when zapped in ''[[Pikmin 3]]''. | ||
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===Gloom=== | ===Gloom=== | ||
[[File:Gloom.png|thumb|right|A puddle of | [[File:Gloom.png|thumb|right|A puddle of gloom fired from the [[Ancient Sirehound]].]] | ||
Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in ''Pikmin'', and comes only in the form of the gray and green gas left behind by the [[Smoky Progg]]. In ''Pikmin 4'', it gets named in a [[ | Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in ''Pikmin'', and comes only in the form of the gray and green gas left behind by the [[Smoky Progg]]. In ''Pikmin 4'', it gets named in a [[loading screen]] tip and is colored red and black. Here, it is used by the Smoky Progg and the [[Ancient Sirehound]]. Unlike [[poison]], no Pikmin or leader is immune to it, including [[White Pikmin]]. | ||
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In {{p4}}, mud is an environmental hazard present in the [[Primordial Thicket]], both above and below ground. Similar to water, it can inhabit large pools and be frozen with [[Ice Pikmin]] or [[Ice Blast]]s. Unlike water, leaders and [[Blue Pikmin]] are not naturally immune to it. | In {{p4}}, mud is an environmental hazard present in the [[Primordial Thicket]], both above and below ground. Similar to water, it can inhabit large pools and be frozen with [[Ice Pikmin]] or [[Ice Blast]]s. Unlike water, leaders and [[Blue Pikmin]] are not naturally immune to it. | ||
Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The [[Gunk Busters]] upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. [[Winged Pikmin]] will always fly above it. | Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The [[Gunk Busters]] upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. [[Winged Pikmin]] will always fly above it. | ||
The [[Muckerskate]] can use mud as a projectile, and [[Bogswallow]]s (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. The [[ | The [[Muckerskate]] can use mud as a projectile, and [[Bogswallow]]s (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. The [[Piklopedia]] entries for both of these creatures feature mud. | ||
Aside from being seen in the Primordial Thicket, the [[Ice-Cross Course]] [[Dandori Challenge]] contains a pool of shallow mud in the center which the [[leafling]] recommends freezing with Ice Pikmin. Shallow mud is present in the [[Olimar's Shipwreck Tale]] version of the [[Blossoming Arcadia]], in parts of the area where there would be water in the main story. | Aside from being seen in the Primordial Thicket, the [[Ice-Cross Course]] [[Dandori Challenge]] contains a pool of shallow mud in the center which the [[leafling]] recommends freezing with Ice Pikmin. Shallow mud is present in the [[Olimar's Shipwreck Tale]] version of the [[Blossoming Arcadia]], in parts of the area where there would be water in the main story. | ||
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===Pit=== | ===Pit=== | ||
{{main|Pit}} | {{main|Pit}} | ||
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits | Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits. | ||
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==Trivia== | ==Trivia== | ||
* In appearance and name, | * In appearance and name, gloom resembles the [[zelda:Gloom|similarly-named substance]] in another Nintendo game, [[zelda:The Legend of Zelda: Tears of the Kingdom|''The Legend of Zelda: Tears of the Kingdom'']], which was launched a few months before ''Pikmin 4''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{stub|section=y}} | {{stub|section=y}} | ||
{{needs translation|Chinese|Dutch|German|Korean|Spanish}} | {{needs translation|Japanese|Chinese|Dutch|French|German|Italian|Korean|Portuguese|Spanish}} | ||
'''Explosion''' | |||
{{Foreignname | |||
|SpaA=Explosión | |||
|SpaAM=Explosion | |||
}} | |||
'''Spore''' | '''Spore''' | ||
{{Foreignname | {{Foreignname | ||
|SpaA=Espora | |SpaA=Espora | ||
|SpaAM=Spore | |SpaAM=Spore | ||
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'''Bubble''' | '''Bubble''' | ||
{{Foreignname | {{Foreignname | ||
|Ger=Blase | |Ger=Blase | ||
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|SpaEM=Bubble | |SpaEM=Bubble | ||
}} | }} | ||
'''Gloom''' | '''Gloom''' | ||
{{foreignname | {{foreignname | ||
|Jap = ヤミ | |Jap = ヤミ | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = 暗霧 | |ChiTrad = 暗霧 | ||
|ChiTradR = | |ChiTradR = | ||
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|DutM = | |DutM = | ||
|Fra = gaz suffocant | |Fra = gaz suffocant | ||
|FraM = | |FraM = | ||
|FraN = | |FraN = | ||
|Ger = Ekelgas | |Ger = Ekelgas | ||
|GerM = | |GerM = | ||
|GerN = | |GerN = | ||
|Ita = tetraggine | |Ita = tetraggine | ||
|ItaM = | |ItaM = | ||
|ItaN = | |ItaN = | ||
|Kor = 어둠 | |Kor = 어둠 | ||
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|KorM = | |KorM = | ||
|Por = gás sufocante | |Por = gás sufocante | ||
|PorM = | |PorM = | ||
|Spa = ponzoña | |Spa = ponzoña | ||
|SpaM = | |SpaM = | ||
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|notes = y | |notes = y | ||
}} | }} | ||
'''Web''' | '''Web''' | ||
{{Foreignname | {{Foreignname | ||
|SpaA=Red | |SpaA=Red | ||
|SpaAM=Web | |SpaAM=Web | ||
}} | }} | ||
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{{hazards}} | {{hazards}} | ||
[[Category:Hazards]] | [[Category:Hazards| ]] |