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{{main|Fire}}
{{main|Fire}}
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]]
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]]
Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage. In ''Pikmin 4'', Ice Pikmin will die to fire more quickly than other Pikmin due to them being made of, well, ice.
Fire usually occurs as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have fiery bodies. Only [[Red Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are immune to fire. Other Pikmin burn up, and [[leader]]s that aren't adequately protected will also take damage.


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{{main|Poison}}
{{main|Poison}}
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]]
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]]
Poison is hazardous gas that Pikmin cannot breathe. [[Poison emitter]]s and some enemies emit clouds of poison. Only [[White Pikmin]], Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their [[spacesuit]]s, poison does not affect them, though it does affect space dogs like [[Oatchi]] unless they have the {{oatchi|Sniff Saver}}.
Poison is hazardous gas that Pikmin cannot breathe. [[Poison emitter]]s and some enemies emit clouds of poison. Only [[White Pikmin]], Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their [[spacesuit]]s, poison does not affect them, though it does affect space dogs like [[Oatchi]] unless they have the [[Sniff Saver]].


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==Other hazards==
==Other hazards==
Although less common and/or well defined than the previously mentioned hazards, there are still many more that appear throughout the games.
Although less common than the previously mentioned hazards, there are still many more that appear throughout the games.
 
===Control===
[[File:Redpikminconfused.png|thumb|A Pikmin jumping up and down while confused.]]
In {{p4}}, the [[Puffstool]] and the [[Groovy Long Legs]] can spray a purple gas that will confuse Pikmin, causing them to gather around the enemy and jump around in a daze. In this state, the Pikmin will have their stems clouded by the gas, and will be unresponsive to the player's whistle. In Olimar's notes on the Groovy Long Legs in the [[Piklopedia (Pikmin 4)|Piklopedia]], he claims this phenomenon is known as the "Endless Dance", while he and Dalmo claim the same phenomenon is called "confusion" in the Puffstool's entry. The only way to free a Pikmin from confusion is to kill the enemy that caused it or to have the Pikmin knocked down. [[Glow Pikmin]] are immune to this gas.
{{clear}}
 
{{Spoiler section|
Before the safe is opened and the entrance to [[Leafy Showdown]] is found, [[Moss]] will roam the floors of [[Hero's Hideaway]] and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. The Pikmin will similarly have a purple gas around their stems, and be unwhistleable. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.
|Olimar's rescue in '''{{p4}}'''|collapsed = y}}
{{clear}}


===Explosion===
===Explosion===
[[File:Bomb-rock.jpg|thumb|left|250px|A bomb-rock close to detonation.]]
[[File:Bomb-rock.jpg|thumb|left|250px|A bomb rock close to detonation.]]
{{main|Explosion}}
{{main|Bomb rock}}
[[File:Explosion icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] [[Bomb rock]]s explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[carry]] and [[throw]] bomb rocks at enemies, making explosions both a tool and a danger. In ''Pikmin 2'', bomb rocks are mostly a threat to the player's group, and the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] also count as explosive hazards.
[[Bomb rock]]s explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[carry]] and [[throw]] bomb rocks at enemies, making explosions both a tool and a danger. In ''Pikmin 2'', bomb rocks are mostly a threat to the player's group, and the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] also count as explosive hazards.
 
Pikmin become immune to this when zapped in ''[[Pikmin 3]]''.


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{{see more|Enemy}}
{{see more|Enemy}}
Eating is a method of attack exclusive to enemies. It will instantly kill most Pikmin, with only two types having some kind of benefit: [[White Pikmin]], which poison creatures when swallowed and [[Ice Pikmin]], who can instantly add large amounts onto the freezing gauge on an enemy's health bar when swallowed.
Eating is a method of attack exclusive to enemies. It will instantly kill most Pikmin, with only two types having some kind of benefit: [[White Pikmin]], which poison creatures when swallowed and [[Ice Pikmin]], who can instantly add large amounts onto the freezing gauge on an enemy's health bar when swallowed.
{{clear}}
===Gloom===
[[File:Gloom.png|thumb|right|A puddle of Gloom fired from the [[Ancient Sirehound]].]]
Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in ''Pikmin'', and comes only in the form of the gray and green gas left behind by the [[Smoky Progg]]. In ''Pikmin 4'', it gets named in a [[Loading screen#Night expeditions|loading screen tip]] and is colored red and black. Here, it is used by the Smoky Progg and the [[Ancient Sirehound]]. Unlike [[poison]], no Pikmin or leader is immune to it, including [[White Pikmin]].
{{clear}}
===Mud===
In {{p4}}, mud is an environmental hazard present in the [[Primordial Thicket]], both above and below ground. Similar to water, it can inhabit large pools and be frozen with [[Ice Pikmin]] or [[Ice Blast]]s. Unlike water, leaders and [[Blue Pikmin]] are not naturally immune to it.
Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The [[Gunk Busters]] upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. [[Winged Pikmin]] will always fly above it.
The [[Muckerskate]] can use mud as a projectile, and [[Bogswallow]]s (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. The [[Piklopedia (Pikmin 4)|Piklopedia]] entries for both of these creatures feature mud.
Aside from being seen in the Primordial Thicket, the [[Ice-Cross Course]] [[Dandori Challenge]] contains a pool of shallow mud in the center which the [[leafling]] recommends freezing with Ice Pikmin. Shallow mud is present in the [[Olimar's Shipwreck Tale]] version of the [[Blossoming Arcadia]], in parts of the area where there would be water in the main story.


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===Pit===
===Pit===
{{main|Pit}}
{{main|Pit}}
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits, as they will teleport out.
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits.
 
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===Sunset===
===Sunset===
[[File:PikShotSunset.jpg|thumb|left|Two [[Bulborb]]s hunting for prey at sunset in ''Pikmin''.]]
[[File:PikShotSunset.jpg|thumb|left|Two [[Bulborb]]s hunting for prey at sunset in ''Pikmin''.]]
{{see more|Day#Sunset}}
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies, or frozen by [[Ice Pikmin]].
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies, or frozen by [[Ice Pikmin]].


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[[File:Arachnode.png|thumb|A web with an [[Arachnode]].]]
[[File:Arachnode.png|thumb|A web with an [[Arachnode]].]]
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. [[Arachnode]]s are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. [[Arachnode]]s are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.
{{clear}}
===Mud===
In {{p4}}, mud is an environmental hazard seen only in the [[Primordial Thicket]], both above and below ground. Similar to water, it can inhabit large pools and be frozen with [[Ice Pikmin]] or [[Ice Blast]]s. Unlike water, leaders and [[Blue Pikmin]] are not naturally immune to it. Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The [[Gunk Busters]] upgrade allows leaders to walk through shallow mud unhindered.
Deep mud will cause leaders and non-Glow Pikmin to drown, but (like water) can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. [[Winged Pikmin]] will always fly above it.
The [[Muckerskate]] can also use mud as a projectile, and [[Bogswallow]]s (while not directly using mud) are always submerged in it unless trying to inhale nearby prey.
While only seen in the Primordial Thicket in the main story mode, the [[Ice-Cross Course]] [[Dandori Challenge]] contains a pool of shallow mud in the center (which the [[leafling]] recommends freezing with Ice Pikmin) and puddles of shallow mud are present in the [[Blossoming Arcadia]] where some water would be in the [[Olimar's Shipwreck Tale]] version of the area.
{{clear}}
===Control===
[[File:Redpikminconfused.png|thumb|A Pikmin jumping up and down while confused.]]
In {{p4}}, the [[Puffstool]] and the [[Groovy Long Legs]] can spray a purple gas that will confuse Pikmin, causing them to gather around the enemy and jump around in a daze. In this state, the Pikmin will have their stems clouded by the gas, and will be unresponsive to the player's whistle. In Olimar's notes on the Groovy Long Legs in the [[Piklopedia (Pikmin 4)|Piklopedia]], he claims this phenomenon is known as the "Endless Dance", while he and Dalmo claim the same phenomenon is called "confusion" in the Puffstool's entry. The only way to free a Pikmin from confusion is to kill the enemy that caused it or to have the Pikmin knocked down.
{{clear}}
{{Spoiler section|
Before the safe is opened and the entrance to [[Leafy Showdown]] is found, [[Moss]] will roam the floors of [[Hero's Hideaway]] and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. The Pikmin will similarly have a purple gas around their stems, and be unwhistleable. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.
|Olimar's rescue in '''{{p4}}'''|collapsed = y}}
{{clear}}
===Gloom===
[[File:Gloom.png|thumb|right|A puddle of gloom fired from the [[Ancient Sirehound]].]]
Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in ''Pikmin'', and comes only in the form of the gray and green gas left behind by the [[Smoky Progg]]. In ''Pikmin 4'', it gets named in a [[loading screen]] tip and is colored red and black. Here, it is used by the Smoky Progg and the [[Ancient Sirehound]]. Unlike [[poison]], no Pikmin or leader is immune to it, including [[White Pikmin]].


{{clear}}
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==Trivia==
==Trivia==
* In appearance and name, Gloom resembles a [[zelda:Gloom|substance of the same name]] in another Nintendo game, [[zelda:The Legend of Zelda: Tears of the Kingdom|''The Legend of Zelda: Tears of the Kingdom'']], which was released a few months before ''Pikmin 4''.
* In appearance and name, gloom resembles the [[zelda:Gloom|similarly-named substance]] in another Nintendo game, [[zelda:The Legend of Zelda: Tears of the Kingdom|''The Legend of Zelda: Tears of the Kingdom'']], which was launched a few months before ''Pikmin 4''.


==Names in other languages==
==Names in other languages==
{{stub|section=y}}
{{stub|section=y}}
{{needs translation|Chinese|Dutch|German|Italian|Korean|Spanish}}
 
'''Explosion'''
 
{{Foreignname
|SpaA=Explosión
|SpaAM=Explosion
}}


'''Spore'''
'''Spore'''
{{Foreignname
{{Foreignname
|Ger=Sporen
|GerM=Spores
|SpaA=Espora
|SpaA=Espora
|SpaAM=Spore
|SpaAM=Spore
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'''Bubble'''
'''Bubble'''
{{Foreignname
{{Foreignname
|Ger=Blase
|Ger=Blase
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}}
}}


'''Gloom'''
'''Web'''
{{foreignname
|Jap  = ヤミ
|JapR = Yami
|JapM = Darkness
|ChiTrad = 暗霧
|ChiTradR =
|ChiTradM =
|ChiSimp = 暗雾
|ChiSimpR =
|ChiSimpM =
|Dut  = sneuvelgas
|DutM =
|Fra  = gaz suffocant
|FraM = suffocating gas
|FraN =
|Ger  = Ekelgas
|GerM = nauseating gas
|GerN  =
|Ita  = tetraggine
|ItaM  =
|ItaN =
|Kor = 어둠
|KorR =
|KorM =
|Por = gás sufocante
|PorM = suffocating gas
|Spa  = ponzoña
|SpaM =
|SpaN =
|notes = y
}}


'''Web'''
{{Foreignname
{{Foreignname
|SpaA=Red
|SpaA=Red
|SpaAM=Web
|SpaAM=Web
|Ger  = Glibber
|GerM = Slime
}}
}}


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{{hazards}}
{{hazards}}
[[Category:Hazards]]
[[Category:Hazards| ]]

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