Editing Hazard
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 116: | Line 116: | ||
===Pit=== | ===Pit=== | ||
{{main|Pit}} | {{main|Pit}} | ||
Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits | Pits are bottomless chasms outside the boundaries of every sublevel of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]. If Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. In ''Pikmin 4'', [[Winged Pikmin]] will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. [[Glow Pikmin]] are completely immune to pits. | ||
{{clear}} | {{clear}} |