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The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can endanger [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[Day results menu#Pikmin 2|sunset menu]] screen. All types of hazards are listed below. | The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can endanger [[Pikmin family|Pikmin]], including the creatures, non-living traps, and other dangers on [[PNF-404]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' lists the existing hazards on its [[Day results menu#Pikmin 2|sunset menu]] screen. All types of hazards are listed below. | ||
Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d | Hazards that suffocate the top of a Pikmin's stem – fire, water, and poison – will cause Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d. In {{p2}}, if a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it. | ||
==Fire== | ==Fire== |