Editing HUD
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
====Sun Meter==== | ====Sun Meter==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD Sun Meter P1.png|thumb|250px|The Sun Meter in ''Pikmin'']] | |[[File:HUD Sun Meter P1.png|thumb|250px|The Sun Meter in ''Pikmin'']] | ||
Line 20: | Line 21: | ||
|[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]] | |[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]] | ||
|Pikmin 4 | |Pikmin 4 | ||
|[[File:P4 Sun Meter.png|thumb|250px|The | |[[File:P4 Sun Meter.png|thumb|250px|The Sun Meter in ''Pikmin 4''.]] | ||
}} | }} | ||
</div> | |||
The | The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. It appears in the [[Story Mode]] of all mainline Pikmin games. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]]. | ||
The meter consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. | |||
Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | ||
{{clear}} | {{clear}} | ||
====Day==== | ====Day==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD Day counter P1.png|thumb|The day counter in ''Pikmin''.]] | |[[File:HUD Day counter P1.png|thumb|The day counter in ''Pikmin''.]] | ||
Line 40: | Line 43: | ||
|[[File:HUD Day counter P3.jpg|thumb|The day counter in ''Pikmin 3''.]] | |[[File:HUD Day counter P3.jpg|thumb|The day counter in ''Pikmin 3''.]] | ||
}} | }} | ||
At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}} and {{p4}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and | </div> | ||
At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}} and {{p4}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and the remake), and "Day" in the following games. The number on this counter is compressed horizontally to fit inside the bubble; this becomes evident after the player reaches 1000 days on the expedition. | |||
{{clear}} | {{clear}} | ||
====Health==== | ====Health==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD Leader health P1.png|thumb|[[Captain Olimar]]'s health in ''Pikmin''.]] | |[[File:HUD Leader health P1.png|thumb|[[Captain Olimar]]'s health in ''Pikmin''.]] | ||
Line 54: | Line 59: | ||
|Pikmin 3 Deluxe | |Pikmin 3 Deluxe | ||
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]] | |[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]] | ||
}} | }} | ||
</div> | |||
On the bottom-left corner, an icon for each available [[leader]] can be seen, each inside a bubble. To the right of the bubble, there is a [[#health wheels|health wheel]], representing the leader's health. | On the bottom-left corner, an icon for each available [[leader]] can be seen, each inside a bubble. To the right of the bubble, there is a [[#health wheels|health wheel]], representing the leader's health. | ||
Line 64: | Line 68: | ||
{{clear}} | {{clear}} | ||
====Standby Pikmin==== | ====Standby Pikmin==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD Standby Pikmin P1.png|thumb|A leaf [[Yellow Pikmin]] in standby, in ''Pikmin''.]] | |[[File:HUD Standby Pikmin P1.png|thumb|A leaf [[Yellow Pikmin]] in standby, in ''Pikmin''.]] | ||
Line 74: | Line 78: | ||
|[[File:HUD Standby Pikmin P3.jpg|thumb|A [[Yellow Pikmin]] in standby, in ''Pikmin 3''.]] | |[[File:HUD Standby Pikmin P3.jpg|thumb|A [[Yellow Pikmin]] in standby, in ''Pikmin 3''.]] | ||
}} | }} | ||
</div> | |||
In ''Pikmin'' and ''Pikmin 2'', to the left of the [[#Pikmin counter|Pikmin counter]], there is a bubble with the icon of a Pikmin inside. This icon represents the type of [[Pikmin family|Pikmin]] closest to the current leader. When the [[throw]]ing button is held, a Pikmin from this type will be grabbed, as it is the closest one. There are however some times in which a different Pikmin is held, likely caused due to calculation errors on the game's behalf. This problem is more prominent in the first game. If there are no Pikmin nearby, a hollow figure in the shape of a Pikmin will appear instead. The icon shown in this bubble will also reflect the Pikmin's [[maturity]]. | In ''Pikmin'' and ''Pikmin 2'', to the left of the [[#Pikmin counter|Pikmin counter]], there is a bubble with the icon of a Pikmin inside. This icon represents the type of [[Pikmin family|Pikmin]] closest to the current leader. When the [[throw]]ing button is held, a Pikmin from this type will be grabbed, as it is the closest one. There are however some times in which a different Pikmin is held, likely caused due to calculation errors on the game's behalf. This problem is more prominent in the first game. If there are no Pikmin nearby, a hollow figure in the shape of a Pikmin will appear instead. The icon shown in this bubble will also reflect the Pikmin's [[maturity]]. | ||
Line 89: | Line 94: | ||
====Pikmin counter==== | ====Pikmin counter==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD Pikmin counter P1.png|thumb|250px|Pikmin counter in ''Pikmin''.]] | |[[File:HUD Pikmin counter P1.png|thumb|250px|Pikmin counter in ''Pikmin''.]] | ||
Line 99: | Line 105: | ||
|[[File:HUD Pikmin counter P3D.jpg|thumb|250px|Pikmin counter in ''Pikmin 3 Deluxe''.]] | |[[File:HUD Pikmin counter P3D.jpg|thumb|250px|Pikmin counter in ''Pikmin 3 Deluxe''.]] | ||
}} | }} | ||
</div> | |||
The Pikmin counter displays statistics about the player's Pikmin, and these statistics vary by game. | The Pikmin counter displays statistics about the player's Pikmin, and these statistics vary by game. | ||
Line 115: | Line 122: | ||
{{clear}} | {{clear}} | ||
====Spray counter==== | ====Spray counter==== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin 2 | |Pikmin 2 | ||
|[[File:HUD Spray counter P2.png|thumb|Spray counter in ''Pikmin 2''.]] | |[[File:HUD Spray counter P2.png|thumb|Spray counter in ''Pikmin 2''.]] | ||
Line 121: | Line 129: | ||
|[[File:HUD Spray counter P3.jpg|thumb|Spray counter in ''Pikmin 3''.]] | |[[File:HUD Spray counter P3.jpg|thumb|Spray counter in ''Pikmin 3''.]] | ||
}} | }} | ||
</div> | |||
In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', after the player has created at least one [[spray]], a counter will appear on the left side of the screen. | In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', after the player has created at least one [[spray]], a counter will appear on the left side of the screen. | ||
Line 147: | Line 156: | ||
{{clear}} | {{clear}} | ||
===''Pikmin 3'' main=== | ===''Pikmin 3'' main=== | ||
These HUD elements appear in ''Pikmin 3'' exclusively | These HUD elements appear in ''Pikmin 3'' exclusively. | ||
====Juice counter==== | ====Juice counter==== | ||
Line 158: | Line 167: | ||
{{clear}} | {{clear}} | ||
===''Pikmin 3 Deluxe'' main=== | ===''Pikmin 3 Deluxe'' main=== | ||
These HUD elements appear in | These HUD elements appear in Pikmin 3 Deluxe exclusively. | ||
====KopPad button==== | ====KopPad button==== | ||
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | [[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | ||
Line 289: | Line 297: | ||
===''Pikmin 3 Deluxe'' action menu=== | ===''Pikmin 3 Deluxe'' action menu=== | ||
[[File:P3D action menu.jpg|thumb|The action menu.]] | [[File:P3D action menu.jpg|thumb|The action menu.]] | ||
In {{p3d | In {{p3d}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray ×, and tilting in that direction will not do anything. The following actions exist: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 302: | Line 310: | ||
! Leader swap | ! Leader swap | ||
| Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article. | | Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article. | ||
| Left or | | Left or right | ||
| Matches the icon of the leader to swap to. | | Matches the icon of the leader to swap to. | ||
| When there are leaders to swap to. If there is only one leader to pick, only the left action will be available. | | When there are leaders to swap to. If there is only one leader to pick, only the left action will be available. | ||
Line 362: | Line 370: | ||
===Fraction numbers=== | ===Fraction numbers=== | ||
{{switchable | <div style="float: right"> | ||
{{switchable | |||
|Pikmin | |Pikmin | ||
|[[File:HUD fraction numbers P1.png|thumb|Fraction numbers in ''Pikmin''.]] | |[[File:HUD fraction numbers P1.png|thumb|Fraction numbers in ''Pikmin''.]] | ||
Line 370: | Line 379: | ||
|[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|Fraction numbers in ''Pikmin 3 Deluxe''.]] | |[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|Fraction numbers in ''Pikmin 3 Deluxe''.]] | ||
}} | }} | ||
</div> | |||
{{game help|p3}} | {{game help|p3}} | ||
When something is being carried, two numbers will appear on top of it, one on top of a dash, one below. The number on the top indicates the minimum strength needed to carry the object (i.e. the weight), whereas the bottom number shows the total strength of the Pikmin currently grabbing hold of it. | When something is being carried, two numbers will appear on top of it, one on top of a dash, one below. The number on the top indicates the minimum strength needed to carry the object (i.e. the weight), whereas the bottom number shows the total strength of the Pikmin currently grabbing hold of it. | ||
Line 409: | Line 419: | ||
In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health. | In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health. | ||
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a | Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a carriable fireball extinguishes in {{p4}}. | ||
===Lock-on display=== | ===Lock-on display=== | ||
Line 458: | Line 468: | ||
Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | ||
Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]]. | Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]]. | ||
P1 HUD Olimar.png|The icon for [[Olimar]]. | P1 HUD Olimar.png|The icon for [[Olimar]]. | ||
P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]]. | P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]]. | ||
P1 HUD Red Leaf Pikmin.png|The icon for a [[Red Pikmin]] on the [[Maturity|leaf]] stage. | P1 HUD Red Leaf Pikmin.png|The icon for a [[Red Pikmin]] on the [[Maturity|leaf]] stage. | ||
P1 HUD Red Bud Pikmin.png|The icon for a Red Pikmin on the [[Maturity|bud]] stage. | P1 HUD Red Bud Pikmin.png|The icon for a Red Pikmin on the [[Maturity|bud]] stage. | ||
P1 HUD Red Flower Pikmin.png|The icon for a Red Pikmin on the [[Maturity|flower]] stage. | P1 HUD Red Flower Pikmin.png|The icon for a Red Pikmin on the [[Maturity|flower]] stage. | ||
P1 HUD Yellow Leaf Pikmin.png|The icon for a [[Yellow Pikmin]] on the leaf stage. | P1 HUD Yellow Leaf Pikmin.png|The icon for a [[Yellow Pikmin]] on the leaf stage. | ||
P1 HUD Yellow Bud Pikmin.png|The icon for a Yellow Pikmin on the bud stage. | P1 HUD Yellow Bud Pikmin.png|The icon for a Yellow Pikmin on the bud stage. | ||
P1 HUD Yellow Flower Pikmin.png|The icon for a Yellow Pikmin on the flower stage. | P1 HUD Yellow Flower Pikmin.png|The icon for a Yellow Pikmin on the flower stage. | ||
P1 HUD Blue Leaf Pikmin.png|The icon for a [[Blue Pikmin]] on the leaf stage. | P1 HUD Blue Leaf Pikmin.png|The icon for a [[Blue Pikmin]] on the leaf stage. | ||
P1 HUD Blue Bud Pikmin.png|The icon for a Blue Pikmin on the bud stage. | P1 HUD Blue Bud Pikmin.png|The icon for a Blue Pikmin on the bud stage. | ||
P1 HUD Blue Flower Pikmin.png|The icon for a Blue Pikmin on the flower stage. | P1 HUD Blue Flower Pikmin.png|The icon for a Blue Pikmin on the flower stage. | ||
P1 HUD Yellow Leaf Bomb-Rock.png|The icon for a Yellow Pikmin holding a [[Bomb rock|bomb-rock]] on the leaf stage. | P1 HUD Yellow Leaf Bomb-Rock.png|The icon for a Yellow Pikmin holding a [[Bomb rock|bomb-rock]] on the leaf stage. | ||
P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | ||
P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | ||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery> | <gallery> | ||
AW path.png|Above ground. | |||
Cavern of Chaos sublevel 4.jpg|Inside a cave. | |||
Pikmin 2 health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | Pikmin 2 health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | ||
Subterranean Lair.jpg|[[Challenge Mode (Pikmin 2)|Challenge Mode]]. | |||
Colosseum.png|[[2-Player Battle]] mode. | Colosseum.png|[[2-Player Battle]] mode. | ||
P2 HUD Olimar.png|The icon for Olimar. | |||
P2 HUD Louie.png|The icon for [[Louie]]. | |||
P2 HUD President.png|The icon for [[the President]]. | |||
P2 HUD Olimar.png|The icon for Olimar. | P2 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in the active [[leader]]'s [[squad]]. | ||
P2 HUD Louie.png|The icon for [[Louie]]. | P1 HUD Red Leaf Pikmin.png|The icon for a Red Pikmin on the [[Maturity|leaf]] stage. | ||
P2 HUD President.png|The icon for [[the President]]. | P1 HUD Red Bud Pikmin.png|The icon for a Red Pikmin on the [[Maturity|bud]] stage. | ||
P2 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in the active [[leader]]'s [[squad]]. | P1 HUD Red Flower Pikmin.png|The icon for a Red Pikmin on the [[Maturity|flower]] stage. | ||
P1 HUD Red Leaf Pikmin.png|The icon for a Red Pikmin on the [[Maturity|leaf]] stage. | P1 HUD Yellow Leaf Pikmin.png|The icon for a Yellow Pikmin on the leaf stage. | ||
P1 HUD Red Bud Pikmin.png|The icon for a Red Pikmin on the [[Maturity|bud]] stage. | P1 HUD Yellow Bud Pikmin.png|The icon for a Yellow Pikmin on the bud stage. | ||
P1 HUD Red Flower Pikmin.png|The icon for a Red Pikmin on the [[Maturity|flower]] stage. | P1 HUD Yellow Flower Pikmin.png|The icon for a Yellow Pikmin on the flower stage. | ||
P1 HUD Yellow Leaf Pikmin.png|The icon for a Yellow Pikmin on the leaf stage. | P1 HUD Blue Leaf Pikmin.png|The icon for a Blue Pikmin on the leaf stage. | ||
P1 HUD Yellow Bud Pikmin.png|The icon for a Yellow Pikmin on the bud stage. | P1 HUD Blue Bud Pikmin.png|The icon for a Blue Pikmin on the bud stage. | ||
P1 HUD Yellow Flower Pikmin.png|The icon for a Yellow Pikmin on the flower stage. | P1 HUD Blue Flower Pikmin.png|The icon for a Blue Pikmin on the flower stage. | ||
P1 HUD Blue Leaf Pikmin.png|The icon for a Blue Pikmin on the leaf stage. | P2 HUD Purple Leaf Pikmin.png|The icon for a [[Purple Pikmin]] on the leaf stage. | ||
P1 HUD Blue Bud Pikmin.png|The icon for a Blue Pikmin on the bud stage. | P2 HUD Purple Bud Pikmin.png|The icon for a Purple Pikmin on the bud stage. | ||
P1 HUD Blue Flower Pikmin.png|The icon for a Blue Pikmin on the flower stage. | P2 HUD Purple Flower Pikmin.png|The icon for a Purple Pikmin on the flower stage. | ||
P2 HUD Purple Leaf Pikmin.png|The icon for a [[Purple Pikmin]] on the leaf stage. | P2 HUD White Leaf Pikmin.png|The icon for a [[White Pikmin]] on the leaf stage. | ||
P2 HUD Purple Bud Pikmin.png|The icon for a Purple Pikmin on the bud stage. | P2 HUD White Bud Pikmin.png|The icon for a White Pikmin on the bud stage. | ||
P2 HUD Purple Flower Pikmin.png|The icon for a Purple Pikmin on the flower stage. | P2 HUD White Flower Pikmin.png|The icon for a White Pikmin on the flower stage. | ||
P2 HUD White Leaf Pikmin.png|The icon for a [[White Pikmin]] on the leaf stage. | P2 HUD Leaf Bulbmin.png|The icon for a [[Bulbmin]] on the leaf stage. | ||
P2 HUD White Bud Pikmin.png|The icon for a White Pikmin on the bud stage. | P2 HUD Bud Bulbmin.png|The icon for a Bulbmin on the bud stage. | ||
P2 HUD White Flower Pikmin.png|The icon for a White Pikmin on the flower stage. | P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | ||
P2 HUD Leaf Bulbmin.png|The icon for a [[Bulbmin]] on the leaf stage. | Treasure Gauge.png|The Treasure gauge, when activated. | ||
P2 HUD Bud Bulbmin.png|The icon for a Bulbmin on the bud stage. | |||
P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | |||
Treasure Gauge.png|The Treasure gauge, when activated. | |||
</gallery> | </gallery> | ||
Line 566: | Line 531: | ||
BingoBattle.jpg|[[Bingo Battle]]. | BingoBattle.jpg|[[Bingo Battle]]. | ||
Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}. | Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}. | ||
</gallery> | </gallery> | ||
Line 588: | Line 545: | ||
<gallery> | <gallery> | ||
Health.png|Indicator of health remaining. | Health.png|Indicator of health remaining. | ||
All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | ||
Blues HUD.png|The color of Pikmin is set to blue. | Blues HUD.png|The color of Pikmin is set to blue. | ||
Line 605: | Line 561: | ||
'''Sun Meter''' | '''Sun Meter''' | ||
{{foreignname | {{foreignname | ||
|FraA=Icône du soleil | |FraA=Icône du soleil | ||
|FraAM=Sun icon | |FraAM=Sun icon |