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|[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]] | |[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]] | ||
|Pikmin 4 | |Pikmin 4 | ||
|[[File:P4 Sun Meter.png|thumb|250px|The | |[[File:P4 Sun Meter.png|thumb|250px|The Sun Meter in ''Pikmin 4''.]] | ||
}} | }} | ||
The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} | The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} indicates how much remains of the current [[day]] in [[Story Mode]]. In the first three mainline games and {{p3d}}, it is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]] (in ''Pikmin 3 Deluxe'', the [[#Juice counter|juice counter]] occupies that place instead). In {{p4}}, the Sun Meter is instead a dial whose needle moves from left to right as the day progresses. [[Night expedition]]s feature a meter that serves the same purpose and looks the same, except the sun icon in the bottom is replaced by a moon. Furthermore, [[Olimar's Shipwreck Tale]] displays a number above the sun icon for how many days that remain before [[Captain Olimar]]'s life support system fails. | ||
The meter in the first three games consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. The dials for days and night expeditions in ''Pikmin 4'' only contain seven bubbles. A red field in ''Pikmin 4''{{'s}} Sun Meter represents sunsets or sunrises; sunsets begin between the sixth and the seventh bubble, and sunrises begin on the sixth bubble. | The meter in the first three games consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. The dials for days and night expeditions in ''Pikmin 4'' only contain seven bubbles. A red field in ''Pikmin 4''{{'s}} Sun Meter represents sunsets or sunrises; sunsets begin between the sixth and the seventh bubble, and sunrises begin on the sixth bubble. | ||
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|[[File:HUD Day counter P3.jpg|thumb|The day counter in ''Pikmin 3''.]] | |[[File:HUD Day counter P3.jpg|thumb|The day counter in ''Pikmin 3''.]] | ||
}} | }} | ||
At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}} and {{p4}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and | At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}} and {{p4}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and the remake), and "Day" in the following games. The number on this counter is compressed horizontally to fit inside the bubble; this becomes evident after the player reaches 1000 days on the expedition. | ||
{{clear}} | {{clear}} | ||
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===''Pikmin 3 Deluxe'' main=== | ===''Pikmin 3 Deluxe'' main=== | ||
These HUD elements appear in | These HUD elements appear in Pikmin 3 Deluxe exclusively. | ||
====KopPad button==== | ====KopPad button==== | ||
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | [[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | ||
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===''Pikmin 3 Deluxe'' action menu=== | ===''Pikmin 3 Deluxe'' action menu=== | ||
[[File:P3D action menu.jpg|thumb|The action menu.]] | [[File:P3D action menu.jpg|thumb|The action menu.]] | ||
In {{p3d}} and | In {{p3d}} and [[Pikmin 4]], some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray ×, and tilting in that direction will not do anything. The following actions exist: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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P4 Moon Meter.jpg|The Sun Meter during [[night expeditions]] uses a moon icon to represent the night. | P4 Moon Meter.jpg|The Sun Meter during [[night expeditions]] uses a moon icon to represent the night. | ||
P4 OST Sun Meter.jpg|The Sun Meter in [[Olimar's Shipwreck Tale]] features a day counter that counts down. | P4 OST Sun Meter.jpg|The Sun Meter in [[Olimar's Shipwreck Tale]] features a day counter that counts down. | ||
P4 OST Sun Meter Paused.jpg|The ''Olimar's Shipwreck Tale'' Sun Meter when paused using the Survey Drone | P4 OST Sun Meter Paused.jpg|The ''Olimar's Shipwreck Tale'' Sun Meter when paused using the ''Survey Drone'' | ||
</gallery> | </gallery> | ||
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'''Sun Meter''' | '''Sun Meter''' | ||
{{foreignname | {{foreignname | ||
|FraA=Icône du soleil | |FraA=Icône du soleil | ||
|FraAM=Sun icon | |FraAM=Sun icon |