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{{infobox enemy
{{infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Pikmin Garden Groovy Long Legs render.png
|image      = Groovy Long Legs P4 icon.png
|icon        = Groovy Long Legs P4 icon.png
|icon        = Groovy Long Legs P4 icon.png
|size        = 250px
|size        = 250px
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|active at  = Night
|active at  = Night
}}
}}
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands.
{{futuregame}}
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands. The torso contains a speaker that plays all of the audio heard from the creature in-game.


Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
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== Notes ==
== Notes ==
=== Dalmo's notes ===
=== Dalmo's Notes ===
{{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of its feet.|block=y}}
{{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of its feet.|block=y}}


=== Olimar's notes ===
===Olimar's Notes===
{{transcript|This species has some remaining organic internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.
{{transcript|This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.


The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.
The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.


The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
 
===Louie's Notes===
=== Louie's notes ===
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
内臓の一部に有機物を残すが、甲殻のほとんどが無機物でできているダマグモの仲間。第一関節の裏側から放出される気体には、獲物の脳に作用して一時的に行動を乗っ取る化学物質が含まれている。
特徴 その1 複数の眼
:19個の光る眼(光電センサー)で、獲物の位置を正確に把握する。
特徴 その2 地獄のダンス
:ピクミンが一心不乱に跳ね回る様子は、地獄のダンスと呼ばれている。
特徴 その3 機械か生物か?
:体を覆う被膜や垂れ下がるひもは、塩化ビニルのような高分子化合物でできている。
:(Image text: むき出しになっている骨には、金属成分が多く含まれている)
|block=y}}
'''Translation'''
{{transcript|
An Arachnorb that, though it retains some organic matter in some of its internal organs, has a carapace made up mostly of inorganic matter. The gas emitted from the posterior of its first joints contains a chemical substance that acts on the brain of its prey and temporarily takes over its actions.
Feature #1: Multiple eyes
:The 19 glowing eyes (photoelectric sensors) allow it to precisely locate its prey.
Feature #2: Endless Dance
:The way the Pikmin bounce around single-mindedly is called the Endless Dance.
Feature #3: Machine or creature?
:The coating that covers its body and the dangling cords are made of a high-molecular compound similar to vinyl chloride.
:(Image text: "The exposed bones contain a large amount of metallic components")
|block=y}}
==Other information==
{{enemy other info
|piklopedia4 = 45
|music = ''[[Music in Pikmin 4#Groovy Long Legs battle|Groovy Long Legs battle]]''
}}


== Naming ==
== Naming ==
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}}
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
{{naming
{{naming
|common    = Groovy Long Legs. It shares the Long Legs part from other [[Arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
|common    = Groovy Long Legs. It shares the Long Legs part from other [[Arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
|jpcommon  = {{j|ダマグモインフェルノ|Dama Gumo Inferno}}. {{j|ダマグモ|Damagumo|f=tp|Orb Spider}} refers to the Beady Long Legs. {{j|インフェルノ|Inferuno|f=tp|Inferno}} is the Italian word for "hell", and may be chosen as a reference to the song "{{w|Disco Inferno}}". Its "Endless Dance" is similarly referred to as {{j|地獄のダンス|Jigoku no Dansu|f=tp|Dance of Hell}}.
|jpcommon  = {{j|ダマグモインフェルノ|Dama Gumo Inferno}}. {{j|玉蜘|Damagumo}} directly translates to "Orb Spider", like the Beady Long Legs. {{j|インフェルノ|Inferno}} literally means inferno, and may be named after the song {{w|Disco Inferno}}.
|jpname    = {{j|スソビロボンオドリツユハライ|Susobiro Bon Odori Tsuyuharai|Wide-footed {{w|Bon Odori}} {{w|Tsuyuharai}}}}.
|jpname    = {{j|スソビロボンオドリツユハライ|Suso Biro Bonodori Tsuyuharai|Flared {{w|Bon Odori}} {{w|Tsuyuharai}}}}
|scientific = ''Pseudoarachnia discopedes''. ''Disco'' alludes to both its appearance as a disco light ball and the location it is found in. ''Pedes'' is the Latin plural word for "foot".
|scientific = ''Pseudoarachnia discopedes''. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. "Pedes" is the latin plural word for "foot".
|internal  = <code>DISCODAMAGUMO</code>. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. <code>DAMAGUMO</code> is the internal name for the Beady Long Legs.
|internal  = <code>DISCODAMAGUMO</code>. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. <code>DAMAGUMO</code> is the internal name for the Beady Long Legs.
}}
}}


=== Names in other languages ===
=== Names in other languages ===
 
{{Needs translation|Dutch|Korean}}
{{foreignname
{{foreignname
|Jap  = ダマグモインフェルノ
|Jap  = ダマグモインフェルノ
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|ChiSimpM = Purgatory Orb Spider
|ChiSimpM = Purgatory Orb Spider
|Dut  = Blitspoot
|Dut  = Blitspoot
|DutM = Flashyleg
|DutM =  
|Fra  = Didi longues jambes
|Fra  = Didi longues jambes
|FraM = Didi long legs
|FraM = Didi long legs
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|Kor  = 박거미인페르노
|Kor  = 박거미인페르노
|KorR = Bag-Geomi-Inpereuno
|KorR = Bag-Geomi-Inpereuno
|KorM = Gourd Spider Inferno
|KorM =  
|Spa  = Pelota patas largas disco
|SpaA = Patas Largas Disco
|SpaM = Disco ball long legs
|SpaAM = Disco Long Legs
|SpaE = Pelota patas largas disco
|SpaEM = Disco ball long legs
|Por  = Patalonga-disco
|Por  = Patalonga-disco
|PorM = Disco longleg
|PorM = Disco longpaw
|PorN = "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long)
|PorN = "Patalonga" is a portmanteau of "pata" (paw) and "longa" (long)
|notes = y
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack.
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack.
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Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state.
Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state.
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]].
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]].
Groovy Long Legs idle.jpg|The Groovy Long Legs in its idle state just as its drops down from its web.
Groovy Long Legs death.jpg|The Groovy Long Legs' body lighting up as it gets ready to explode after its death.
Groovy Long Legs corpse.jpg|The Groovy Long Legs' legs dissolving after its main body has exploded.
Groovy_Long_Legs_Dance_Party.jpg|Groovy stomping with a large group of Confused Pikmin underneath.
P4 Exploding Groovy Long Legs.jpg|A defeated Groovy Long Legs about to explode from a different angle.
P4 Groovy Long Legs Dust and Confetti.jpg|A defeated Groovy Long Legs' remains of dust and confetti.
P4 Groovy Long Legs Web.jpg|The lengthy web that suspends the Groovy Long Legs from the ground.
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* The music most likely comes from the boss itself as {{w|diegetic music}}; background music that characters hear and react to in-universe. There is much evidence to support this: the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  
* The Groovy Long Legs can be damaged by Oatchi on its exposed feet.
* The Groovy Long Legs can be damaged by Oatchi on its exposed feet.
* While below half health and its blue state, Groovy Long Legs' legs will shake upon taking a step. The same happens to the [[Baldy Long Legs]].
* Though its eyes have been replaced with artificial sensors, this still makes it the only member of the [[arachnorb family]] known to have any kind of visual organ.
** Although the split in the orb of the [[Baldy Long Legs]] will glow red in [[Night expedition]]s similar to the eyes of other enemies, it's unknown if these are also eyes.


== See also ==
== See also ==
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{{p4enemies}}
{{p4enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Below-Grade Discotheque]]
[[Category:Pikmin 4 bosses]]
[[Category:Pikmin 4 bosses]]

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