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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Groovy Long Legs P4 icon.png | ||
|icon = Groovy Long Legs P4 icon.png | |icon = Groovy Long Legs P4 icon.png | ||
|size = 250px | |size = 250px | ||
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|underground = [[Below-Grade Discotheque]] | |underground = [[Below-Grade Discotheque]] | ||
|attacks = [[Crush]] Pikmin, [[confuse]] Pikmin | |attacks = [[Crush]] Pikmin, [[confuse]] Pikmin | ||
}} | }} | ||
The '''Groovy Long Legs''' | {{futuregame}} | ||
The '''Groovy Long Legs''' is a member of the [[arachnorb family]], and only appears once as a [[boss]] in {{P4}}. It's one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a disco light ball, its 19 separate eyes serving as both photoelectric sensors and lights. The beast's 4 bony white legs are wrapped with strands that look similar to electrical wire, and the second set of joints on all of its limbs have sets of 4 holes containing exocrine glands. The disco light ball contains a speaker which plays all of the audio heard from the creature in-game. | |||
Like most [[Arachnorb family|Arachnorbs]], | Like most [[Arachnorb family|Arachnorbs]], it attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which when coming into contact with Pikmin, [[confusion|hypnotizes]] them to dance uncontrollably. It then switches the color of its lights before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by its chemicals underneath it. | ||
In both size and mechanics, it resembles the [[Raging Long Legs]], being an | In both size and mechanics, it resembles the [[Raging Long Legs]], being an arachnorb with an attack pattern that starts slow, but can speed up tremendously. | ||
== Stats == | == Stats == | ||
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== Behavior == | == Behavior == | ||
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light and a flickering speaker hum can be heard when standing close. | The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close. | ||
When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the [[Pikmin 4 player character|player character]], [[Pikmin family|Pikmin]], or [[Oatchi]]. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music. | When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the [[Pikmin 4 player character|player character]], [[Pikmin family|Pikmin]], or [[Oatchi]]. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music. | ||
During | During its battle, the Groovy Long Legs will be stomping to the beat of its own theme, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature. | ||
One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs will slam down two of its legs, which cannot kill Pikmin but can knock them, the main character, and Oatchi back. This will also cause the Pikmin it's been controlling to break free. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally. | |||
There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights. | |||
;Cyan eyes: | ;Cyan eyes: | ||
* During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed ( | * During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (44 BPM). | ||
* After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow. | * After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow. | ||
;Yellow eyes: | ;Yellow eyes: | ||
* During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed ( | * During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (70 BPM). | ||
* After being in this state for | * After being in this state for awhile, it will stop to rest, and then continue. Eventually it will decide its next action based on whether or not there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes. | ||
;Red eyes: | ;Red eyes: | ||
* During this stage, it plays a more frantic and higher | * During this stage, it plays a more frantic and higher pitched version of the previous song, which it stomps to at a fast speed (85 BPM). Any Pikmin that are dancing will now begin to dance in a circle around its feet, all but ensuring that they will be crushed. | ||
* After a brief dance, it will stomp with two legs and revert back to cyan eyes | * After a brief dance, it will stomp with two legs and revert back to cyan eyes. | ||
Once defeated, | Once defeated, Groovy Long Legs cycles rapidly between its songs and colors and then collapses, it floods the arena with a bright white light before blaring an airhorn as its disco light ball explodes into confetti, dropping the [[Amplified Amplifier]] (if it hasn't been collected already) as the rest of its body disintegrates. | ||
== Locations == | == Locations == | ||
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== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as | It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as it always tries to do so if theres anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[rush]] when it stops stomping and lowers its body very close to the ground. | ||
When it starts to expel its mind-controlling gas, get out from underneath it and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until it inevitably does the red light cycle and tries to stomp on them, after which they die or survive through the cycle, so don't bother trying to get them back. If you feel brave you can actually just go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the stomps of the red cycle though. | |||
When | |||
Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. If you want, you can use [[Glow Pikmin]], since they are immune to its gas. | Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. If you want, you can use [[Glow Pikmin]], since they are immune to its gas. | ||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of | {{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of it's feet.|block=y}} | ||
===Olimar's Notes=== | |||
=== Olimar's | {{transcript|This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey. | ||
{{transcript|This species has some remaining | |||
The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms. | The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms. | ||
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}} | The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}} | ||
===Louie's Notes=== | |||
=== Louie's | |||
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}} | {{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}} | ||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Arachnorb family#Naming}} | {{see more|Arachnorb family#Naming}} | ||
{{naming | {{naming | ||
|common = Groovy Long Legs. It shares the Long Legs part from other [[ | |common = Groovy Long Legs. It shares the Long Legs part from other [[arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music. | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Pseudoarachnia discopedes''. | |scientific = ''Pseudoarachnia discopedes''. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. "Pedes" is the latin plural word for "foot". | ||
|internal = | |internal = | ||
|prerelease = | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |||
|DutM = | |||
|Dut = | |||
|DutM = | |||
|Fra = Didi longues jambes | |Fra = Didi longues jambes | ||
|FraM = Didi | |FraM = Didi Long Legs, "Didi" certainly coming from disco | ||
|Ger = | |||
|Ger = | |GerM = | ||
|GerM = | |Ita = | ||
|Ita = | |ItaM = | ||
|ItaM = | |Kor = | ||
|Kor = | |KorR = | ||
|KorR = | |KorM = | ||
| | |PorB = Patalonga-disco | ||
|Spa = Pelota | |PorBM = Disco-long paw (literally) or disco-long leg | ||
|Spa = Pelota Patas Largas Disco | |||
|SpaM = Disco ball long legs | |SpaM = Disco ball long legs | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack. | Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack. | ||
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Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state. | Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state. | ||
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]]. | Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]]. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* The music | * The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. | ||
* When the Groovy Long Legs trips, the music plays | ** This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
* The Groovy Long Legs marks the first time an | * When the Groovy Long Legs trips, the music plays the "[[Music_in_Pikmin_4#Leitmotifs|Pikmin motif]]", signifying it's their chance to attack. | ||
* The Groovy Long Legs marks the first time an arachnorb's webbing has been seen up close, and not as a shadow. | |||
== See also == | == See also == | ||
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* [[Man-at-Legs]] | * [[Man-at-Legs]] | ||
* [[Raging Long Legs]] | * [[Raging Long Legs]] | ||
* [[Beady Long Legs]] | |||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Pikmin-altering enemies]] | [[Category:Pikmin-altering enemies]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] |