Editing Groovy Long Legs
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== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
It is recommended | It is recommended that the player gathers all of their Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. The player should call Pikmin off of its bulb when it begins to shake them off, as the Groovy Long Legs always tries to do so if there's anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[rush]] when it stops stomping and lowers its body very close to the ground. | ||
It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays. An additional time-consuming strategy it to have Oatchi attack one of its two exposed feet. While this method would take an exceedingly long amount of time, it is a possible method of attack. | It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays. An additional time-consuming strategy it to have Oatchi attack one of its two exposed feet. While this method would take an exceedingly long amount of time, it is a possible method of attack. | ||
When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so | When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, the player should get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so the player can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until the Groovy Long Legs ends its red light cycle and tries to stomp on them, after which they die or survive through the cycle, so there isn't much use trying to call any afflicted Pikmin back. However, the player can go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. A few hiccups may occur in the player's Pikmin tossing as they or Oatchi get some airtime from the stomps of the red cycle though. | ||
Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. | Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. The player can use [[Glow Pikmin]], since they are immune to its gas. | ||
If | If a player is especially worried about losing Pikmin, or is struggling with this fight, it is possible to use all Rock Pikmin against this boss. The ground in the Below-Grade Discotheque is considered soft, despite being partly metal, so Rock Pikmin are entirely immune to the Groovy Long Legs’ main form of attack. However, despite being an exceedingly safe strategy, care must still be taken to not let any Pikmin fall into the abyss. | ||
== Notes == | == Notes == |