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{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image    = Glutton's Kitchen.jpg
|image    = Glutton's Kitchen.jpg
|location  = Perplexing Pool
|location  = Perplexing Pool
Line 6: Line 5:
|treasures = 14
|treasures = 14
|hazards  = {{electricity}}
|hazards  = {{electricity}}
|obstacles = {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are {{pokos|1190}} worth of treasures and {{pokos|1270}} worth of treasures in the European version.
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the easiest [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are 1190 [[Poko]]s worth of treasures and 1270 [[Poko]]s worth of treasures in the European version.
 
==How to reach==
[[File:gk pp.png|thumb|Location of the cave.]]
Near the place where you discovered [[Yellow Pikmin]] is an electric gate, found near the river of water. Destroying it leads to the cave, found where the [[Pilot's Seat]] was in ''Pikmin''.


The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.
The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.


==How to reach==
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
{{map icon | cave | 109 | 98}}
}}
The cave is located beside the [[seesaw blocks]] leading up to where [[Yellow Pikmin]] are first found. Yellow Pikmin are required in order to destroy the [[Gate#Electric gate|electric gate]] blocking access to the cave.
{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Treasures''':
*'''Treasures''':
** {{icon|Master's Instrument|y}}
**{{icon|Master's Instrument|y}}
* '''Enemies''':
*'''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 10
**{{icon|Dwarf Bulbear|y}} × 10
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None


There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
{{cavegen|gk1}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 65: Line 59:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
*'''Music''': ''[[Music in Pikmin 2#Toybox 2|Toybox 2]]''
* '''Treasures''':
*'''Treasures''':
** {{icon|Massive Lid|y}} (GameCube US) / {{icon|Happiness Emblem|y|v=US}} (Wii US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
**{{icon|Massive Lid|y}} (US GC) / {{icon|Happiness Emblem|y|v=US}} (US Wii) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y|v=JP}} (Japan)
** {{icon|Imperative Cookie|y}}
**{{icon|Imperative Cookie|y}}
* '''Enemies''':
*'''Enemies''':
** {{icon|Breadbug|y}} × 3
**{{icon|Breadbug|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 1
**{{icon|Cloaking Burrow-nit|y}} × 1
** {{icon|Female Sheargrub|y}} × 4
**{{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
**{{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
**{{icon|Violet Candypop Bud|y}} × 1 (only if the Purple Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
* '''Others''':
*'''Others''':
** [[#Chiyogami|Chiyogami paper]] × 2
**2 pieces of [[#Chiyogami|chiyogami]] paper
 
A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. The [[Cloaking Burrow-nit]] and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.


Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.
{{cavegen|gk2}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 152: Line 107:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Breadbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Breadbug|y}}
| 2
| None
| Plant spots
|-
| 7
| {{icon|Cloaking Burrow-nit|y}}
| 1
| None
| Plant spots
|-
| 8
| [[#Chiyogami|Chiyogami paper]]
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Massive Lid|y}} (GC US)<br>{{icon|Happiness Emblem|y|v=US}} (Wii US)<br>{{icon|Survival Container|y}} (EU)<br>{{icon|Milk Lid|y}} (JP)
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Imperative Cookie|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Director of Destiny|y}}
** {{icon|Harmonic Synthesizer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 10
** {{icon|Breadbug|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Golden Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This is the only Golden Candypop Bud in the entire game; it's advised to convert a single Pikmin with it to add the entry to the [[Piklopedia]], even if you do not need more Yellow Pikmin.
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.


A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
==Sublevel 3==
*'''Theme''': Toybox
*'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
*'''Treasures''':
**{{icon|Director of Destiny|y}}
**{{icon|Harmonic Synthesizer|y}}
*'''Enemies''':
**{{icon|Anode Beetle|y}} &times; 10 (2 drop from the sky in dead ends)
**{{icon|Breadbug|y}} &times; 2
**{{icon|Puffy Blowhog|y}} &times; 1
*'''Obstacles''':
**{{icon|Electrical wire|y}} &times; 5
*'''Plants and fungi''':
**{{icon|Golden Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 2 (in dead ends)


Note that due to the way sublevel generation works, it is possible for the Harmonic Synthesizer to not appear, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
{{cavegen|gk3}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 283: Line 158:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Golden Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Anode Beetle|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This type of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.
A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
Note that due to the way sublevel generation works, it is possible for Harmonic Synthesizer to not appear, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
==Sublevel 4==
==Sublevel 4==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad (alternate)]]''
*'''Music''': ''[[Music in Pikmin 2#Toybox 2|Toybox 2 (alternate)]]''
* '''Treasures''':
*'''Treasures''':
** {{icon|Invigorator|y}}
**{{icon|Invigorator|y}}
** {{icon|Happiness Emblem|y|v=US}} (GameCube US) / {{icon|Massive Lid|y}} (Wii US) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y}} (Japan) (inside Spotty Bulbear in all versions)
**{{icon|Happiness Emblem|y|v=US}} (US GC) / {{icon|Massive Lid|y}} (US Wii) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y|v=JP}} (Japan) (all versions: inside the Spotty Bulbear)
** {{icon|White Goodness|y}}
**{{icon|White Goodness|y}}
* '''Enemies''':
*'''Enemies''':
** {{icon|Breadbug|y}} &times; 2
**{{icon|Breadbug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 5
**{{icon|Dwarf Bulbear|y}} &times; 5
** {{icon|Spotty Bulbear|y}} &times; 1
**{{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None


A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
{{cavegen|gk4}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 425: Line 210:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Happiness Emblem|y|v=US}} (GC US)<br>{{icon|Massive Lid|y}} (Wii US)<br>{{icon|Drone Supplies|y|v=EU}} (EU)<br>{{icon|Good Old Memories|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|White Goodness|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Invigorator|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Treasures''':
*'''Treasures''':
** {{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe/Japan)
**{{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe and Japan)
** {{icon|Sulking Antenna|y}}
**{{icon|Sulking Antenna|y}}
* '''Enemies''':
*'''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 3
**{{icon|Armored Cannon Beetle Larva|y}} (buried) &times; 3
** {{icon|Dwarf Bulbear|y}} &times; 10
**{{icon|Dwarf Bulbear|y}} &times; 10
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Queen Candypop Bud|y}} &times; 1 (drops from the sky in a dead end)
** {{icon|Queen Candypop Bud|y}} &times; 1
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Violet Candypop Bud|y}} &times; 1
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} &times; 2 (drop from the sky in dead ends)
** {{icon|Egg|y}} &times; 1 or more
 
Dwarf Bulbears and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.


Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
{{cavegen|gk5}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 531: Line 258:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
|-
 
! colspan="5" | The game spawns these "main" objects:
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].
|-
 
! ID !! Object !! Amount !! Fall method !! Spawn location
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends".
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 3
| None
| "Special" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Boom Cone|y}} (US)<br>{{icon|Magical Stage|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 9
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
*'''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Treasures''':
*'''Treasures''':
** {{icon|Dream Material|y}} (inside Giant Breadbug)
**{{icon|Dream Material|y}} (inside the Giant Breadbug)
** {{icon|Hideous Victual|y}}
**{{icon|Hideous Victual|y}}
** {{icon|Meat of Champions|y}}
**{{icon|Meat of Champions|y}}
** {{icon|Sweet Dreamer|y}}
**{{icon|Sweet Dreamer|y}}
* '''Enemies''':
*'''Enemies''':
** {{icon|Anode Beetle|y}} &times; 6
**{{icon|Anode Beetle|y}} &times; 6
** {{icon|Breadbug|y}} &times; 2
**{{icon|Breadbug|y}} &times; 2
** {{icon|Giant Breadbug|y}} &times; 1
**{{icon|Giant Breadbug|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Electrical wire|y}} &times; 5
** {{icon|Electrical wire|y}} &times; 7
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} &times; 3
** {{icon|Egg|y}} &times; 3
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
 
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.


{{cavegen|gk6}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 661: Line 303:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
|-
 
! colspan="5" | The game spawns these "main" objects:
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Dream Material|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Electrical wire|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Meat of Champions|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Hideous Victual|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Sweet Dreamer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Chiyogami==
==Chiyogami==
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in {{npcp2}} (and, by extension, the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, the former will be thrown much higher and will fall more slowly, in {{npcp2}} exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.


{{clear}}
{{clear}}
Line 812: Line 384:
|JapR=Shokujin no Daidokoro
|JapR=Shokujin no Daidokoro
|JapM=Cooking God's Kitchen
|JapM=Cooking God's Kitchen
|FraE=La Grande Cuisine (GameCube and Switch version)<br>Grande Cuisine (Wii version)
|FraE=La Grande Cuisine (GameCube version)<br>Grande Cuisine (Wii version)
|FraEM=The Great Kitchen<br>Great Kitchen
|FraEM=The Great Kitchen<br>Great Kitchen
|FraA=Grande cuisine
|FraA=Grande cuisine
Line 818: Line 390:
|Ita=Cucina Golosa
|Ita=Cucina Golosa
|ItaM=Gluttonous Kitchen
|ItaM=Gluttonous Kitchen
|Spa=Paraíso del Glotón
|SpaE=Paraíso del Glotón
|SpaM=Glutton's Paradise
|SpaEM=Glutton's Paradise
|SpaA=Paraíso del Glotón
|SpaAM=Glutton's Paradise
|Ger=Schlemmers Küche
|Ger=Schlemmers Küche
|GerM=Gourmet's Kitchen
|GerM=Gourmet's Kitchen
|Kor=식신의 부엌
|KorM=Cooking God's Kitchen
|ChiTrad=食神廚房
}}
}}


Line 836: Line 407:


{{Perplexing Pool}}
{{Perplexing Pool}}
{{p2 caves}}
{{Caves}}
[[Category:Glutton's Kitchen| ]]
[[Category:Glutton's Kitchen| ]]

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