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{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image    = Glutton's Kitchen.jpg
|image    = Glutton's Kitchen.jpg
|location  = Perplexing Pool
|location  = Perplexing Pool
|sublevels = 6
|sublevels = 6
|treasures = 14
|treasures = 14
|hazards  = {{electricity}}
|hazards  = {{e}} {{r}}
}}
}}
{{guide}}
{{guide}}
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are {{pokos|1190}} worth of treasures and {{pokos|1270}} worth of treasures in the European version.
{{todo|The Pikmin Wiki page claims the US version has 990 Pokos worth of treasure. Which is it?}}


The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokushin no Daidokoro|Cooking God's Kitchen}}) is one of the easiest [[cave]]s in the [[Perplexing Pool]]. To enter the cave, you will need to have found [[Yellow Pikmin]], and may need to bring plenty of them.


==How to reach==
You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a [[bridge]]. If applicable, take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]]. head towards the area where you may see three [[Nectar Egg|eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby.
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
 
{{map icon | cave | 109 | 98}}
In the US [[Region|version]] of this cave, there are 1190 [[Poko]]s worth of treasures and 825 [[Poko]]s worth of treasures in the European version.
}}
The cave is located beside the [[seesaw blocks]] leading up to where [[Yellow Pikmin]] are first found. Yellow Pikmin are required in order to destroy the [[Gate#Electric gate|electric gate]] blocking access to the cave.


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Master's Instrument|y}}
** {{icon|Master's Instrument|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Bulbear|y}} × 10
** {{icon|Dwarf Bulbear|y}} × 10
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None


There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
{{cavegen|gk1}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 45: Line 37:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
Line 52: Line 43:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box'''
}}
}}
}}
{{sublevel units
 
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box'''
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gcn|R|wii|Padleftright}} is held down.
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Massive Lid|y}} (US) / {{icon|Drone Supplies|y|v=EU}} (Europe)
** {{icon|Massive Lid|y}} (GameCube US) / {{icon|Happiness Emblem|y|v=US}} (Wii US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
**{{icon|Imperative Cookie|y}}
** {{icon|Imperative Cookie|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Breadbug|y}} × 3
** {{icon|Breadbug|y}} × 3
**{{icon|Cloaking Burrow-nit|y}} × 1
** {{icon|Cloaking Burrow-nit|y}} × 1
**{{icon|Female Sheargrub|y}} × 4
** {{icon|Female Sheargrub|y}} × 4
**{{icon|Male Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**None
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
*'''Others''':
* '''Others''':
**2 pieces of [[#Chiyogami|chiyogami]] paper
** [[#Chiyogami|Chiyogami paper]] × 2


A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.
{{cavegen|gk2}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 132: Line 83:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_large_toy.txt
|unitfile    = 1_units_large_toy.txt
Line 139: Line 89:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_large_7_toy|'''Toy train track room'''
|room_large_7_toy|'''Toy train track room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Breadbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Breadbug|y}}
| 2
| None
| Plant spots
|-
| 7
| {{icon|Cloaking Burrow-nit|y}}
| 1
| None
| Plant spots
|-
| 8
| [[#Chiyogami|Chiyogami paper]]
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Massive Lid|y}} (GC US)<br>{{icon|Happiness Emblem|y|v=US}} (Wii US)<br>{{icon|Survival Container|y}} (EU)<br>{{icon|Milk Lid|y}} (JP)
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Imperative Cookie|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]].
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Director of Destiny|y}}
** {{icon|Harmonic Synthesizer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 10
** {{icon|Breadbug|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Golden Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This is the only Golden Candypop Bud in the entire game; it's advised to convert a single Pikmin with it to add the entry to the [[Piklopedia]], even if you do not need more Yellow Pikmin.
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery.


A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
{{listen|filename='s Kitchen Sub2.ogg|title=An excerpt from the level's music}}


Note that due to the way sublevel generation works, it is possible for the Harmonic Synthesizer to not appear, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
==Sublevel 3==
*'''Theme''': Toybox
*'''Treasures''':
**{{icon|Director of Destiny|y}}
**{{icon|Harmonic Synthesizer|y}}
*'''Enemies''':
**{{icon|Anode Beetle|y}} &times; 10 (2 drop from the sky in dead ends)
**{{icon|Breadbug|y}} &times; 2
**{{icon|Puffy Blowhog|y}} &times; 1
*'''Hazards''':
**{{icon|Electrical wire|y}} &times; 5
*'''Plants''':
**{{icon|Golden Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 2 (in dead ends)


{{cavegen|gk3}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 261: Line 132:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_units_small2_small_mid_toy.txt
|unitfile    = 3_units_small2_small_mid_toy.txt
Line 268: Line 138:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_toy|Dead end with item
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_small2_5_toy|'''Large rectangular empty room'''
|room_small_5_toy|'''Tambourine room'''
|room_mid_8_toy|'''Xylophone room'''
}}
}}
}}
{{sublevel units
 
|room_small2_5_toy|'''Large rectangular empty room'''
A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, he or she may use this sublevels [[Golden Candypop Bud]]. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.
|room_small_5_toy|'''Tambourine room'''
 
|room_mid_8_toy|'''Xylophone room'''
A [[Puffy Blowhog]] also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Golden Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Anode Beetle|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad (alternate)]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Invigorator|y}}
** {{icon|Invigorator|y}}
**{{icon|Happiness Emblem|y|v=US}} (US) / {{icon|Stringent Container US - Survival Container EU|y|n=Survival Container|l=Survival Container}} (Europe) (either region: inside the Spotty Bulbear)
** {{icon|Happiness Emblem|y|v=US}} (GameCube US) / {{icon|Massive Lid|y}} (Wii US) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y}} (Japan) (inside Spotty Bulbear in all versions)
**{{icon|White Goodness|y}}
** {{icon|White Goodness|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Breadbug|y}} &times; 2
** {{icon|Breadbug|y}} &times; 2
**{{icon|Dwarf Bulbear|y}} &times; 5
** {{icon|Dwarf Bulbear|y}} &times; 5
**{{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Spotty Bulbear|y}} &times; 1
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None


A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
{{cavegen|gk4}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 404: Line 182:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_hit47_hit67_toy.txt
|unitfile    = 2_units_hit47_hit67_toy.txt
Line 411: Line 188:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode4x7_3_toy|'''Room with 3 exits'''
|room_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
}}
{{sublevel units
 
|room_hitode4x7_3_toy|'''Room with 3 exits'''
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[Ultra-Bitter Spray|Bitter Spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
|room_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Happiness Emblem|y|v=US}} (GC US)<br>{{icon|Massive Lid|y}} (Wii US)<br>{{icon|Drone Supplies|y|v=EU}} (EU)<br>{{icon|Good Old Memories|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|White Goodness|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Invigorator|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe and Japan)
** {{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe/Japan)
**{{icon|Sulking Antenna|y}}
** {{icon|Sulking Antenna|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Armored Cannon Beetle Larva|y}} (buried) &times; 3
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 3
**{{icon|Dwarf Bulbear|y}} &times; 10
** {{icon|Dwarf Bulbear|y}} &times; 10
*'''Hazards''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
**None
* '''Obstacles''':
*'''Plants''':
** None
**{{icon|Queen Candypop Bud|y}} &times; 1 (drops from the sky in a dead end)
* '''Vegetation''':
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Queen Candypop Bud|y}} &times; 1
*'''Others''':
** {{icon|Violet Candypop Bud|y}} &times; 1
**{{icon|Egg|y}} &times; 2 (drop from the sky in dead ends)
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


Dwarf Bulbears and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
{{cavegen|gk5}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 510: Line 228:
|capmax      = 50
|capmax      = 50
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_sara_sara2_toy.txt
|unitfile    = 2_units_sara_sara2_toy.txt
Line 517: Line 234:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_toy|Dead end with item
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_sara_8_toy|'''Room with a dirty plate'''
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
}}
}}
}}
{{sublevel units
 
|room_mid_sara_8_toy|'''Room with a dirty plate'''
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
 
}}
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]].
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends".
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 3
| None
| "Special" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Boom Cone|y}} (US)<br>{{icon|Magical Stage|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 9
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Toybox
*'''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Dream Material|y}} (inside the Giant Breadbug)
** {{icon|Dream Material|y}} (inside Giant Breadbug)
**{{icon|Hideous Victual|y}}
** {{icon|Hideous Victual|y}}
**{{icon|Meat of Champions|y}}
** {{icon|Meat of Champions|y}}
**{{icon|Sweet Dreamer|y}}
** {{icon|Sweet Dreamer|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} &times; 6
** {{icon|Anode Beetle|y}} &times; 6
**{{icon|Breadbug|y}} &times; 2
** {{icon|Breadbug|y}} &times; 2
**{{icon|Giant Breadbug|y}} &times; 1
** {{icon|Giant Breadbug|y}} &times; 1
*'''Hazards''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
**{{icon|Fire geyser|y}} &times; 7
* '''Obstacles''':
*'''Plants''':
** {{icon|Electrical wire|y}} &times; 7
**None
* '''Vegetation''':
*'''Others''':
** None
**{{icon|Egg|y}} &times; 3
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}


This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.
{{cavegen|gk6}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 649: Line 280:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_opan_toy.txt
|unitfile    = 1_units_opan_toy.txt
Line 656: Line 286:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|room_opan_toy|'''Giant Breadbug arena'''
|room_opan_toy|'''Giant Breadbug arena'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Giant Breadbug strategy|l1=Giant Breadbug#Strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
This sublevel, unlike the others, is fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[Enemy#Boss|boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the captains immune to electrical damage.
! colspan="5" | The game spawns these "main" objects:
 
|-
{{listen|filename='s Kitchen1.2.ogg|title=The unique theme of the Giant Breadbug}}
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Dream Material|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Electrical wire|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Meat of Champions|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Hideous Victual|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Sweet Dreamer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Chiyogami==
==Chiyogami==
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in {{npcp2}} (and, by extension, the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.
The second sublevel of this cave features an unique object, exclusive to the cave: a piece of [[Wikipedia:Origami paper#Chiyogami|chiyogami paper]]. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles, but other than that, it serves no purpose. This object is special in that it is designed like an [[enemy]], and is only used on this level.


{{clear}}
{{clear}}
===Technical information===
===Technical information===
{{p2 enemy technical
{{p2 enemy technical
Line 796: Line 357:
|ip07 = 22
|ip07 = 22
}}
}}
==Gallery==
<gallery>
Glutton's Kitchen location.png|The entrance to the cave.
Glutton's Kitchen closeup.png|Closeup of the entrance.
</gallery>
==Trivia==
*The [[Massive Lid]] and [[Happiness Emblem]]'s places are switched between the US GameCube and US Wii versions of the game. This is the only known instance in the entire series where two plot-based collectibles are switched between different versions of the game, within the same [[region]].
*The Glutton's Kitchen is in the same location where the [[Pilot's Seat]] in ''Pikmin'' was in [[The Distant Spring]].


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=食神の台所
|Jap=食神の台所
|JapR=Shokujin no Daidokoro
|JapR=Shokushin no Daidokoro
|JapM=Cooking God's Kitchen
|JapM=Cooking God's Kitchen
|FraE=La Grande Cuisine (GameCube and Switch version)<br>Grande Cuisine (Wii version)
|FraEM=The Great Kitchen<br>Great Kitchen
|FraA=Grande cuisine
|FraAM=Great kitchen
|Ita=Cucina Golosa
|ItaM=Gluttonous Kitchen
|Spa=Paraíso del Glotón
|SpaM=Glutton's Paradise
|Ger=Schlemmers Küche
|GerM=Gourmet's Kitchen
|Kor=식신의 부엌
|KorM=Cooking God's Kitchen
|ChiTrad=食神廚房
}}
}}
==See also==
*[[Perplexing Pool]]
*[[Giant Breadbug]]
*[[Dream Material]]
==References==
{{refs}}


{{Perplexing Pool}}
{{Perplexing Pool}}
{{p2 caves}}
{{Caves}}
[[Category:Glutton's Kitchen| ]]
[[Category:Glutton's Kitchen| ]]

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