Editing Glowstem
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{{Infobox | {{Infobox enemy | ||
|image=Glowstem.jpg | |||
|image | |size=200px | ||
|size | |name=Nocturnica illuminati | ||
|family=Glowcap | |||
|name | |areas=None | ||
|family | |underground=[[Subterranean Complex]], [[White Flower Garden]], [[Snagret Hole]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | ||
|underground = [[Subterranean Complex]], [[White Flower Garden]], [[Snagret Hole]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | |weight= | ||
| | |weight1= | ||
| | |max_pikmin= | ||
}} | |max_pikmin1= | ||
|seeds= | |||
|value= | |||
|attacks= | |||
|A red and green Glowstem}} | |||
'''Glowstems''' are used for scenery in [[Pikmin 2]]. They appear to Hocotatian explorers to be relatives of the [[Common Glowcap]], but in actuality, these tiny lights are what are known as LEDs, or [[Wikipedia:Light-emitting diode|Light-emitting diodes]]. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, glowstems pose no electrical threat, nor any other kind, to Pikmin or captains, and have been added to levels merely for aesthetic affect. Rarely, they appear in a green version. | |||
Coming into contact with these plants can, apparently in all places they're found, cause [[bomb-rock]]s to drop from the ceiling. This is relatively easy to cause on the 5th [[sublevel]] of the [[Subterranean Complex]]. If attempts are unsuccessful, run around the sublevel running into each Glowstem after it has already been cleared of bomb-rocks and [[Volatile Dweevil]]s. At least one bomb-rock should be triggered by the Glowstems. This can happen with either the red or the green variants of Glowstem, as both appear in the sublevel. | |||
[[Image:21.jpg|thumb|right|120px| A red Glowstem, as seen in-game]] | |||
{{notes|enemy}} | |||
{{Enemies|plant}} | |||
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