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{{game icons|pikmin4=y}} | {{game icons|pikmin4=y}} | ||
{{infobox pikmin | {{infobox pikmin | ||
|image | |image = Glow Pikmin.png | ||
|size | |size = 200px | ||
|icon | |icon = Glow Pikmin P4 icon.png | ||
|scientific | |scientific = ''Pikminidae supravelum'' | ||
|family | |family = [[Unknown family|Unknown]], assumed [[Pikmin family|Pikmin]] | ||
|resistance | |resistance = [[Fire]], [[electricity]], [[water]], [[poison]], [[ice]], [[confusion]], [[sprout|burial]], [[ink]], [[bubble]], [[abyss]] | ||
|strength | |strength = Average<sup>[[#Technical information|(?)]]</sup> | ||
|mobility | |mobility = Average | ||
|throw | |throw = Average | ||
|carry | |carry = 1 | ||
|digging | |digging = Average | ||
}} | }} | ||
'''Glow Pikmin''' | {{futuregame}} | ||
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] found in {{P4}}. They are unlocked and mainly used during [[night expedition]]s, though they can also be summoned in caves and using a special item in [[Dandori Battle]]s. | |||
Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. They behave similarly to [[Bulbmin]] in that they have resistance to nearly all hazards, | Glow Pikmin have bright lime-green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. They behave similarly to [[Bulbmin]] in that they have resistance to nearly all hazards. Their flowers are also differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. They also remain the only Pikmin, as of ''Pikmin 4'', to not have an [[Onion]] or even a [[Candypop Bud]]. Rather, they cultivate in [[Lumiknoll]]s. | ||
==Traits and abilities== | ==Traits and abilities== | ||
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After a night expedition has been completed, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves and night expeditions, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed. | After a night expedition has been completed, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves and night expeditions, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed. | ||
In terms of [[hazards]], Glow Pikmin are functionally immune to [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]]. They are also immune to the [[Groovy Long Legs]]'s [[confusion|dancing gas]], ink from a [[Toady Bloyster]] or the | In terms of [[hazards]], Glow Pikmin are functionally immune to [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]]. They are also immune to the [[Groovy Long Legs]]'s [[confusion|dancing gas]], ink from a [[Toady Bloyster]] or the opponent in Dandori Battles, and the [[Muckerskate]] shots' burying ability. They are however still subject to being eaten, [[crush]]ed, [[stab]]bed by needles, [[panic]], and [[wind]]. According to the Rescue Corps and the Piklopedia, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "dying"; however, from a gameplay perspective, a Glow Pikmin is permanently gone upon "death" as with any other Pikmin. Glow Pikmin cannot become buried as sprouts, instead, they will simply be embedded into the ground before unearthing themselves after a short time, similar to Rock Pikmin that get crushed. | ||
Despite their ability to float, they behave differently from [[Winged Pikmin]] in that they will not carry objects over gaps or other paths that only Winged Pikmin can traverse, but instead stay low to the ground and take the same path as typical walking Pikmin would. They also need to be level with any object they swarm and will not fly upward to the target like Winged Pikmin (such as when fighting a [[Baldy Long Legs]]). This may have been done to encourage the use of their Glowmob ability, which gives more height to their attacks. Despite their limited floating abilities, they cannot die from falling or being thrown into an [[abyss]]; they will only fall a short distance before teleporting back the player as if they had gone idle. | Despite their ability to float, they behave differently from [[Winged Pikmin]] in that they will not carry objects over gaps or other paths that only Winged Pikmin can traverse, but instead stay low to the ground and take the same path as typical walking Pikmin would. They also need to be level with any object they swarm and will not fly upward to the target like Winged Pikmin (such as when fighting a [[Baldy Long Legs]]). This may have been done to encourage the use of their Glowmob ability, which gives more height to their attacks. Despite their limited floating abilities, they cannot die from falling or being thrown into an [[abyss]]; they will only fall a short distance before teleporting back the player as if they had gone idle. | ||
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== Notes == | == Notes == | ||
=== Dalmo's Notes === | |||
{{transcript|Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in the night, the faint, gentle light given off by these gloriously glowing li'l beans brings hope to our adventures. That shine is a beacon of life that we recognize in our hearts! }} | |||
=== Olimar's Notes === | |||
=== Olimar's | |||
{{transcript|Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. | {{transcript|Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. | ||
These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. | These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. | ||
What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. | |||
Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance. }} | |||
===Louie's Notes=== | |||
=== Louie's | |||
{{transcript|Doesn't smell alive.|block=y}} | {{transcript|Doesn't smell alive.|block=y}} | ||
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特徴 その1 ピクミン? | 特徴 その1 ピクミン? | ||
オニヨンではなくヒカリヅカをすみかにしている。 | |||
特徴 その2 夜と地下でのみ活動する | 特徴 その2 夜と地下でのみ活動する | ||
夜になると現れ、夜行性の外敵からヒカリヅカを護っている。 | |||
特徴 その3 不思議な特性 | 特徴 その3 不思議な特性 | ||
離れた場所に瞬時に移動したり、群れがひと塊となって強烈な光を放つなど、生物の常識では考えられない動きを見せる。 | |||
|block=y}} | |block=y}} | ||
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Feature #1: Pikmin? | Feature #1: Pikmin? | ||
It lives not in Onions, but in Lumiknolls. | |||
Feature #2: Only active at night or underground | Feature #2: Only active at night or underground | ||
It appears at night to protect the Lumiknoll from nocturnal enemies. | |||
Feature #3: Unusual characteristics | Feature #3: Unusual characteristics | ||
It exhibits movements that are unthinkable for living creatures, such as moving instantly to distant places and forming a group and emitting intense light. | |||
|block=y}} | |block=y}} | ||
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|common = Glow Pikmin. | |common = Glow Pikmin. | ||
|jpcommon = {{j|ヒカリピクミン|Hikari Pikumin|Light Pikmin}}. | |jpcommon = {{j|ヒカリピクミン|Hikari Pikumin|Light Pikmin}}. | ||
|jpname = {{j|トコヨノヒカリピクミン|Tokoyo no Hikari Pikumin| | |jpname = {{j|トコヨノヒカリピクミン|Tokoyo no Hikari Pikumin|Light Pikmin of the Underworld}} | ||
|scientific = ''Pikminidae supravelum''. ''Supravelum'' is a combination of ''supra'' and ''velum''. ''Supra'' is Latin for "above", while ''velum'' is Latin for "veil". This could be a reference to the phrase "beyond the veil", alluding to the ghost-like nature of Glow Pikmin. | |scientific = ''Pikminidae supravelum''. ''Supravelum'' is a combination of ''supra'' and ''velum''. ''Supra'' is Latin for "above", while ''velum'' is Latin for "veil". This could be a reference to the phrase "beyond the veil", alluding to the ghost-like nature of Glow Pikmin. | ||
|internal = <code>Photon</code>, a reference to a particle representing light. | |internal = <code>Photon</code>, a reference to a particle representing light. | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Glow Pikmin Trailer.png|thumb|A Glow Pikmin. | |||
Glow Pikmin Trailer.png|thumb| | |||
Glow Pikmin birth.jpg|A Glow Pikmin coming out of its Lumiknoll at birth. | Glow Pikmin birth.jpg|A Glow Pikmin coming out of its Lumiknoll at birth. | ||
Glow Pikmin Merging.png|A group of Glow Pikmin merging into a glowmob. | Glow Pikmin Merging.png|A group of Glow Pikmin merging into a glowmob. | ||
Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | ||
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== Trivia == | == Trivia == | ||
* Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin or if they are even alive by any conventional definition of the term. In fact, if Olimar's speculation is correct | * Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin or if they are even alive by any conventional definition of the term. In fact, if Olimar's speculation is correct they may actually be ghosts. | ||
* Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through [[Candypop Bud]]s. While it is said in ''Pikmin 4'' that Candypop Buds can absorb small creatures other than Pikmin, it is still odd considering it is debatable whether Glow Pikmin are entirely physical. | * Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through [[Candypop Bud]]s. While it is said in ''Pikmin 4'' that Candypop Buds can absorb small creatures other than Pikmin, it is still odd considering it is debatable whether Glow Pikmin are entirely physical. | ||
* Glow Pikmin do not have the usual [[soul#Pikmin|souls]], instead, without face and a bit round and the ghost tail, making it the only Pikmin type to have a unique soul in ''Pikmin 4''. | * Glow Pikmin do not have the usual [[soul#Pikmin|souls]], instead, without face and a bit round and the ghost tail, making it the only Pikmin type to have a unique soul in ''Pikmin 4''. | ||
* | * Olimar's notes on the Glow Pikmin appear to reference the lyrics to ''[[Ai no Uta]]''. | ||
== See also == | == See also == | ||
* [[Pikmin family]] | |||
*[[Pikmin family]] | |||
{{Pikmin}} | {{Pikmin}} | ||