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{{futuregame}} | |||
{{game icons|pikmin4=y}} | {{game icons|pikmin4=y}} | ||
{{infobox pikmin | {{infobox pikmin | ||
|image | |image = Glow Pikmin.png | ||
|size | |size = 200px | ||
|resistance = [[Fire]], [[electricity]], [[water]], [[poison]], [[ice]] | |||
|strength = Average<sup>[[#Technical information|(?)]]</sup> | |||
|mobility = Average | |||
|resistance | |throw = Average | ||
|strength | |carry = 1 | ||
|mobility | |digging = Average | ||
|throw | |||
|carry | |||
|digging | |||
}} | }} | ||
'''Glow Pikmin''' | {{game help|p4}} | ||
{{Stub}} | |||
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] that can only be used at night during [[night expedition]]s, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. | |||
Glow Pikmin | Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. | ||
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation, regardless of their distance from the Lumiknoll or the player. Switching from the player to [[Oatchi]] (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. | |||
Glow Pikmin are the | |||
[[Glow Seed]]s can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to [[Bulbmin]]. Glow Seeds are rewarded from Night Expeditions, with the number earned being based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed. | |||
Glow Pikmin are | In terms of [[hazards]], Glow Pikmin are functionally immune to anything other than being eaten or crushed: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "death". | ||
Glow Pikmin automatically progress through the stages of Pikmin [[maturity]], and will not lose their flowers if they are shaken off. | |||
== Notes == | == Notes == | ||
=== Dalmo's Notes === | |||
=== Dalmo's | {{transcript|Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in the night, the faint, gentle light given off by these gloriously glowing li'l beans brings hope to our adventures. That shine is a beacon of life that we recognize in our hearts! }} | ||
{{transcript|Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in | === Olimar's Notes === | ||
=== Olimar's | |||
{{transcript|Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. | {{transcript|Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. | ||
These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. | These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. | ||
What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. | |||
Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance. }} | |||
===Louie's Notes=== | |||
=== Louie's | |||
{{transcript|Doesn't smell alive.|block=y}} | {{transcript|Doesn't smell alive.|block=y}} | ||
== Technical information == | == Technical information == | ||
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}} | }} | ||
== Names in other languages == | |||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ヒカリピクミン | ||
|JapR = Hikari Pikumin | |JapR=Hikari Pikumin | ||
|JapM = Light Pikmin | |JapM=Light Pikmin | ||
|ChiTrad | |ChiTrad=發光皮克敏 | ||
|ChiTradR = Fāguāng Píkèmǐn | |ChiTradR=Fāguāng Píkèmǐn | ||
|ChiTradM = | |ChiTradM=Glowing Pikmin | ||
|Dut=Gloei-Pikmin | |||
|DutM=Glow Pikmin | |||
|Fra=Pikmin luisant | |||
|Dut | |FraM=Glowing Pikmin | ||
|DutM = Glow Pikmin | |Ger=Leucht-Pikmin | ||
|Fra | |GerM=Glow Pikmin | ||
|FraM = Glowing Pikmin | |Ita=Pikmin iridescente | ||
|Ger | |ItaM=Iridescent Pikmin | ||
|GerM = Glow Pikmin | |Kor=반짝피크민 | ||
|Ita | |KorR=banjjag pikeumin | ||
|ItaM = Iridescent Pikmin | |KorM=Glowing Pikmin | ||
|Kor | |Spa=Pikmin luminoso | ||
|KorR = | |SpaM=Glowing Pikmin | ||
|KorM = | |Por=Pikmin pirilampo | ||
|Spa | |PorM=Firefly Pikmin | ||
|SpaM = | |||
|Por | |||
|PorM = Firefly Pikmin | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Glow Pikmin Trailer.png|thumb|A Glow Pikmin. | |||
Glow Pikmin Merging.png|A group of Glow Pikmin merging together. | |||
Glow Pikmin Trailer.png|thumb | |||
Glow Pikmin Merging.png|A group of Glow Pikmin merging | |||
Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin | * Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin at all. In fact, if Olimar's speculation is correct they may actually be ghosts. | ||
* Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through [[Candypop Bud]]s | * Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through [[Candypop Bud]]s. | ||
== See also == | == See also == | ||
* [[Pikmin family]] | |||
*[[Pikmin family]] | |||
{{Pikmin}} | {{Pikmin}} | ||